2011-07-22, 12:17 PM
Eddikins Wrote:Not sure what you are trying to say.
Q is not hard to hit. First character i ever played is Morgana so i can bind people fine. W is easy to catch everyone if you manuvere while casting and everyone is in range. E isnt hard to hit more than one person either, especially if they are clumped together.
In teamfights i bind 2 people, E at least 2 people and Laser on average 3 people. After that i have to wait to do anything. That is my point. I try to get Blue as much as i can on Lux and that does help, but at points when i dont have it, teamfights go very fast, and 8 second cooldowns dont cut it.
And why would anyone get Lich Bane on Lux when it defeats the purpose of her amazing range.
My point is that TO ME her cd's are fine because it gives me time to make sure that every one of her skills can be used to their full potential in a teamfight where the chaos is already so incredible. Lux in particular can use this because all of her skills require good positioning and timing, while still having to worry about who to focus and such like every champion has to. I've always considered lichs bane a great item on Lux. It has great synergy with her passive and enables her to do a lot more damage. I usually take it after boots, deathcap, (another ap item depending on the situation), if we're being on the offensive side. She can kill golem/baron/dragon that much quicker, she destroys turrets now and deals more damage in a teamfight if safely positioned for AA. It kind of gives her that special something that she needs late-game. Not to mention that it gives m resist and speed as well, which are never bad for a caster. Also it gives her only non-skill shot ability (AA) a lot more OOMPH, which can be nice against people that are good at avoiding or have an insane amount of speed.

