2011-07-18, 09:26 PM
Devil Wrote:Satellite Safety multiplies Satellite damage by 1.5x at max level. It's a skill that does 2 things, actively (the safety part) and passively (the damage buff part).
True, true, summon damage can not be directly implemented to main-attack DPS, but you -can- directly make them additive to each other.
Also, you're saying Mech's DPS has AMP on by default, but the way I calculate Mechanic DPS, it is like this:
Tank Cannon: 450ms (500ms (510) without booster)
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- 450ms / att
- 25% critical rate
- Base: 0.75 * 6 * 100% = 450%
- Critical: 0.25 * 6 * 100 * 1.35 = 202.5%
=> total: 652.5 / 0.45 = 1450% / sec
Tank Siege: 240ms (250ms (270) without booster)
------------------------------------------------
- 240ms / att
- 100% critical rate
- Critical: 1.00 * 6 * (0.95+0.3) * 1.35 = 1012.5%
=> total: 1012.5
==> 5000ms / 240 = 20.83 = 20x att = 20 * 1012.5 = 20250% / 5000ms = 4050% / sec
4050+1450+1450 / 3 = 2316% (avg mech DPS)
- With Amp * 1.2 -> 2780% / sec (can be applied directly since it amps damage, not range)
- With Dice5avg * 1.05 -> 2919% / sec (can be applied directly since it amps damage, not range)
Sub Total: 2919% / sec
Summons:
Rock 'n Shock + Robot Mastery buff: + 100% / sec (Updated from 2 posts ago, forgot the Robot Mastery on first hand)
Satellite + Satellite Safety buff: + 311.88% / sec
Bots 'n Tots + Robot Mastery buff: + 495.05% / sec
Total (without RnS) : 2919+311.88+495.05 = 3725.93%
Total (with RnS) : 2919+100+311.88+495.05 = 3825.93%
Now it's possible that the excel sheet calculates this in another way, don't see this as criticism, it's just how I calculated Mechanic DPS, but again, i'm not factoring in transform and summon delays and boss PDR and any potential stuff and other party skills. Yes, I know, that's a lot of and's!
Just wanted to show how I calculated it a bit differently, maybe it can help you just a bit!
I've observed tank attack delay at 480ms and siege attack delay at 270ms. Are you sure your numbers are accurate?
Locked Wrote:I will eventually. I just find it somewhat hilarious that Arans are on top. If your so called variables are activated by default on some classes then the rest doesn't matter to me. DPS charts to me aren't "who has the most buffs from other classes", it's their base DPS/DPM with their own skills.
I wish Steve was here. I really miss him.
I found a mistake with overswing that caused it be calculated with 4 hits each swing instead of 2, and it's corrected now.
Of course a class' own buffs are going to be on by default for them. It's not like a bowman needs to be partied with another bowman to receive sharp eyes.



