2011-07-16, 07:19 PM
The alchemist profession allows you to fuse two of the same type of equipment (armor/weapons) to form a new one of the same type with a chance of potential.
IE: Two work gloves => 1 work glove with chance of potential. If the two items to be fused have potential then the new one haves "100%" chance of getting potential. Higher alchemy level = able to fuse higher level items.
That's the gist of it.
Here:
http://www.southperry.net/showthread.php?t=39664
IE: Two work gloves => 1 work glove with chance of potential. If the two items to be fused have potential then the new one haves "100%" chance of getting potential. Higher alchemy level = able to fuse higher level items.
That's the gist of it.
Here:
http://www.southperry.net/showthread.php?t=39664

