2011-07-15, 01:33 PM
I was not thinking an excell thing because it won't work for everyone. Just a formula would be more flexible and people would have to find one variable for themselves. The variable they would have to find for themselves is some representation of their damage against any given mob. Ideally this would be some representation of the mean of their damage range. So part of doing this easily will be making this number easy to find. Is there a damage reduction per level when hitting mobs of a higher level in Chaos as well? Mob density will also be a factor so really people should view the results as a range and just pick the best resulting map within a certain range It may not be the strongest mob they could effectively train on, but a good map is often for many classes a big advantage. Mobs where a majority will always be 1 hits when they land or where it is a 2 hit when almost always hitting an average that is as little above 50% of the given mobs health are also both probably viable and potentially efficient training options depending on the players strength.
I think after this formula is nailed down more or less we could then try and graph it. (monster level - character level)x2 = percent chance to deal 0 damage is the easy part of the formula.
I think after this formula is nailed down more or less we could then try and graph it. (monster level - character level)x2 = percent chance to deal 0 damage is the easy part of the formula.

