2011-07-15, 10:43 AM
Tried working on it previously, but realised that it's a little too complex for me to handle on excel.
Essentially, this is what I thought about: it depends on your damage output per attack before considering accuracy (DPS is not an accurate data here), HP of monster, and working out the number of attacks needed to kill a mob for a given significance e.g. 95% of the time, then working out how much time is needed for an optimal attacking situation e.g. fully lured and just spamming that attack, and from there work out average EXP gain per unit time.
So naturally, it also depends on your damage range e.g. overdamaging is pointless so you should move up to a monster that you can maximise your damage for a highest 1HKO chance, thereby increasing your EXP gain by X% compared to a Y% miss rate+Z% HKO>1 (this Z% part should be a geometric progression I think?).
That said, it makes misting very viable again.
A good starting point would be the Aran and XBow calculators found somewhere for pre-BB patch, and changing the numbers for accuracy, HP of mob etc etc. Again this is just paperwork - mob spawn and map layout matters too thus it also affects your skill usage and optimisation (and also therefore SP allocations).
Hadriel
Essentially, this is what I thought about: it depends on your damage output per attack before considering accuracy (DPS is not an accurate data here), HP of monster, and working out the number of attacks needed to kill a mob for a given significance e.g. 95% of the time, then working out how much time is needed for an optimal attacking situation e.g. fully lured and just spamming that attack, and from there work out average EXP gain per unit time.
So naturally, it also depends on your damage range e.g. overdamaging is pointless so you should move up to a monster that you can maximise your damage for a highest 1HKO chance, thereby increasing your EXP gain by X% compared to a Y% miss rate+Z% HKO>1 (this Z% part should be a geometric progression I think?).
That said, it makes misting very viable again.
A good starting point would be the Aran and XBow calculators found somewhere for pre-BB patch, and changing the numbers for accuracy, HP of mob etc etc. Again this is just paperwork - mob spawn and map layout matters too thus it also affects your skill usage and optimisation (and also therefore SP allocations).
Hadriel

