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[Module] Mercedes
#7
Fiel Wrote:Thanks for catching that. I will be fixing various other translation issues/otherwise as the night goes on.
[2311]23111002/name = Unicorn Spike
23111002/h = MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Weakening Chance: #prop%, Duration: #time sec, Damage Increase: #x%, Maximum Number of Attacks Affected: #y
[2312]
23121000/name = Ring of Ishtar
23121000/h = MP Cost: #mpCon, Damage: #damage%, Passive Effect: Strike Dualshot Damage: +#damR%
23121002/name = Legendary Spear
23121002/h = MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Duration: #time sec, Defense Reduced: #x%, Cooldown Time: #cooltime sec, Passive Effect: Leaf Tornado Damage: +#damR%
23121004/name = Ancient Spirit
23121004/h = Active Effect: MP Cost: #mpCon, Duration: #time sec, Damage: +#damR%, Maximum HP +#emhp, Passive Effect: Ignis Lore's Evasion Rate +#prop%

Ancient Spirit doesn't give Critical Hit Rate anymore, or it shouldn't, even though the x variable still exists on the skill (and is set to 1). Some standardization to the passive damage buffs for skills should be written with Passive Effect: [skill name] Damage: +#damR%
I also missed a comma for Unicorn Spike the first time through. Just something for consistency. Any thoughts as to whether the "status effect" Unicorn Spike gives should be renamed? Weakening is already the term for being unable to jump which is not what this does, though the term used literally in the description states it makes the monster weaker.

I think the description in Potential Power shouldn't use the term "fixed chance". Instead, maybe
"Permanently increase your latent potential. Increases speed, maximum speed, and chance to avoid enemy attacks"
as it should be a an increase to the evasion rate that's calculated from your avoid stat. i.e. you have x avoid that gives you y% chance to evade enemy attacks. Maxed Potential Power gives you 1.2y to evade enemy attacks, as opposed to y + 20% like Fake from 4th job Thieves. Unless the skill is utterly broken.

Soul Purify doesn't heal HP or MP anymore and was renamed.
[2310]
23101003/name = Soul Infusion
23101003/h = MP Cost: #mpCon, Duration: #time sec, Damage: +#damage%, Critical Hit Rate: +#x%
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Messages In This Thread
[Module] Mercedes - by Fiel - 2011-07-13, 10:59 PM
[Module] Mercedes - by darkmonkey13 - 2011-07-13, 11:13 PM
[Module] Mercedes - by TheTempest - 2011-07-13, 11:18 PM
[Module] Mercedes - by Fiel - 2011-07-13, 11:28 PM
[Module] Mercedes - by PirateIzzy - 2011-07-13, 11:29 PM
[Module] Mercedes - by TheTempest - 2011-07-13, 11:34 PM
[Module] Mercedes - by JoeTang - 2011-07-14, 12:51 AM
[Module] Mercedes - by darkmonkey13 - 2011-07-14, 12:04 PM
[Module] Mercedes - by Fiel - 2011-07-16, 07:15 AM
[Module] Mercedes - by DeanNim - 2011-07-16, 10:38 AM
[Module] Mercedes - by Haseo - 2011-07-16, 11:37 AM
[Module] Mercedes - by Fiel - 2011-07-16, 12:43 PM
[Module] Mercedes - by Hanabira.Kage - 2011-07-16, 01:39 PM
[Module] Mercedes - by kremechoko - 2011-07-16, 02:36 PM
[Module] Mercedes - by JoeTang - 2011-07-16, 05:27 PM
[Module] Mercedes - by DeanNim - 2011-07-16, 09:22 PM
[Module] Mercedes - by ShanghaiDizzy - 2011-07-16, 11:26 PM
[Module] Mercedes - by Raul - 2011-07-16, 11:33 PM
[Module] Mercedes - by Viaje - 2011-07-17, 12:14 AM
[Module] Mercedes - by CommanderJinn - 2011-07-17, 12:23 AM
[Module] Mercedes - by HighOnMushrooms - 2011-07-17, 01:45 AM
[Module] Mercedes - by DeanNim - 2011-07-17, 02:03 AM
[Module] Mercedes - by Haseo - 2011-07-17, 02:59 AM
[Module] Mercedes - by Sorien - 2011-07-17, 04:01 AM
[Module] Mercedes - by Fiel - 2011-07-17, 12:39 PM
[Module] Mercedes - by shouri - 2011-07-17, 12:41 PM
[Module] Mercedes - by Fiel - 2011-07-17, 12:42 PM
[Module] Mercedes - by Tay - 2011-07-17, 12:55 PM
[Module] Mercedes - by Solarboy - 2011-07-17, 01:29 PM
[Module] Mercedes - by shouri - 2011-07-17, 08:21 PM
[Module] Mercedes - by Locked - 2011-07-21, 04:23 AM

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