2011-07-12, 03:56 PM
Wii MotionPlus was made because launch Wii tech was not adequate for true 3D motion sensing. They could've charged $500 at launch to include every feature they or you now feel is important, but instead they wanted to hit market with a reasonably priced console, unlike certain competitors with hideously overpriced hardware that people whining about price have brought up (hilariously).
Is the requirement of motionplus annoying on some level? Sure. But only if you think that any motion control requirement in the new Zelda game is wrong. If you think that it would be fine if motion control was required but motion plus wasn't, then you're fine with inferior, inadequate products, as any swordplay game with stock launch Wii tech would be. However, Nintendo and most Zelda fans are not okay with inadequacy.
Besides, I got my motion plus wiimote for like 20 bucks bundled with a game... if you were that concerned about spending $25 there were lots of opportunities to evade it.
Is the requirement of motionplus annoying on some level? Sure. But only if you think that any motion control requirement in the new Zelda game is wrong. If you think that it would be fine if motion control was required but motion plus wasn't, then you're fine with inferior, inadequate products, as any swordplay game with stock launch Wii tech would be. However, Nintendo and most Zelda fans are not okay with inadequacy.
Besides, I got my motion plus wiimote for like 20 bucks bundled with a game... if you were that concerned about spending $25 there were lots of opportunities to evade it.

