2011-07-11, 05:41 AM
Stereo Wrote:TBH I was grossly disappointed by one profession in particular: Blacksmithing. Got it on one character on Tespia, eagerly looked through the gear... and there's almost nothing good. It's basically those new 29 atk throwing stars, new 24(?) attack bullets, both of which requiring hard to obtain recipes, and the 130 set (which requires gross amounts of PvPing to obtain the recipes, then even more to forge anything).
It's much worse than Maker, which at least gives you bonuses you can't get on equip drops. There's nothing about a blacksmithed item that makes it stand out from the same item dropped by a mob.
Agreed. I wish they had carried the graded gems over from Maker to Blacksmithing. In this overpowered age, the few extra stats you can get that way aren't really *that* significant, but it still would have made things more interesting.
Stereo Wrote:
Also annoying: 5 professions that can only be combined in 3 ways:
Herbalism + Alchemy
Mining + Jewelry
Mining + Blacksmithing
What is the problem with letting people take Jewelry + Blacksmithing, or Alchemy + Jewelry? Why do we need to have 5 different professions when you can instantly learn them?
Agreed about that, too.
I had sort of intended to have gathering mules (Miner + Herbalist) and crafting chars (Blacksmith + Jeweler, or Alchemist + Jeweler).
Was rather disappointed to learn, in Tespia, that it couldn't be done.
Ah well.

