2011-07-05, 06:36 PM
10 Sudden Strike + Final Toss > 30 Over Swing + 30 Final Blow
If you're training on something that can be lifted, use Rolling Spin after tossing it to do damage, or whatever low level Over Swing you have to leech health back. Some Freeze Standing may be a good idea for keeping in range with Final Toss. I recommend High Mastery as of now, since I don't actually see a use for training with Overswing. Its only use for me so far is to leech health back faster since it's actually three different skills instead of one and Toss has difficulty hitting a monster that's been lifted.
Rolling Spin theoretically isn't as strong as maxed Overswing, but it's still strong enough compared to the efficiency of using Overswing (1.26s vs 2.04s base speed when using with Final Toss). Depending on how strong you are, Overswing's Triple Swing can end up overkilling a lot, or Rolling Spin's combo gain can let you Fenrir/Judgement a lot more often.
If you're training on something that can be lifted, use Rolling Spin after tossing it to do damage, or whatever low level Over Swing you have to leech health back. Some Freeze Standing may be a good idea for keeping in range with Final Toss. I recommend High Mastery as of now, since I don't actually see a use for training with Overswing. Its only use for me so far is to leech health back faster since it's actually three different skills instead of one and Toss has difficulty hitting a monster that's been lifted.
Rolling Spin theoretically isn't as strong as maxed Overswing, but it's still strong enough compared to the efficiency of using Overswing (1.26s vs 2.04s base speed when using with Final Toss). Depending on how strong you are, Overswing's Triple Swing can end up overkilling a lot, or Rolling Spin's combo gain can let you Fenrir/Judgement a lot more often.

