2011-07-05, 08:13 AM
Quote:<Game Related>
1. Everyone except Magician's Max MP gain formula involving INT has been changed.
- Nothing else is changed.
2. Dual Bow's damage multiplier has been changed.
3. Mining and Herb Gathering has been given a 10 minute cool down (?)
<Skill Related>
1. Mercedes:
Spirit Infusion: Soul Purify's HP Drain effect has been removed, name has been changed.
Provides a Damage and Critical Rate increase. HP Drain effect is removed.
Final Shot: Damage has been increased.
Strike Dual-shot: Damage has been increased
Lightning Flare: Damage has been increased
Elemental Knight: Has been ammended to correctly attack the same target as the user.
Legendary Spear: Leap Tornado's passive damage increase has been increased.
Kick Demolition: Damage has been increased.
Ancient SPirit: Critical Rate effect has been removed. HP Increase effect has been added.
Advanced Final Attack: Some bug has been fixed.
Defense Break: Effect rate has been increased (?)
2. Thief Branch:
Shadower, Night Lord, Night Walker: A bug where Shadow Partner would do more damage than the original attack has been fixed.
Dual Blade: Same thing for Mirror Image
I think the Shadow Partner issue involves the issue where Shadow Partner gains a damage multiplier twice, i.e. from Total Damage potential. Can't be 100% sure though.
Looks like they're trying to kill HP Washing from INT-gained MP or I'm translating that wrong.
The mining/herb gathering thing references paid admission, I think that references special maps available.

