2011-07-04, 11:09 PM
2147483647 Wrote:That's the same damage formula with potential bonuses. Since potential bonuses are already floored when you view them in your stat window, it's pointless to build a formula to account for them, since you can just floor everything externally before inserting them into the following formula:
(4*STR+DEX)/(4*WAtk)
There are two distinct ways to raise str/w.atk though: Add directly to them (+str, +w.atk) or add percent to them (+%str, +%w.atk).
If you have 3300 total str (due to ~154% gear) and you add +1 str on your gear, the total becomes 3303, maybe even 3305 if it tips MW's percentage gain. So if you're looking for a functional definition of a "str to atk ratio" that compares bonuses to the two stats, rather than something fairly pointless (what is str/atk? Why does that number ever matter?) you should include the breakdown between the two ways you gain stats.

