2011-07-01, 09:40 PM
dante9898 Wrote:I dunnno talking about balance at this stage is... i dunno... useless? At least wait until shes on the official Server when all nerf/buffs have been completed, you never know if she is going to be like Cannon shooter that had 3-5 balance patch just for himself...
The point is to analyze how effective Nexon's implementation and planning of a class is. As you can see, they have very similar DPS to Bow Masters and Marksmen in a bossing scenario, which comparatively changes when you look at their training utility, as that's significantly better than other Archers due to her speed. We now have a decent sense of what requires buffing or nerfing.
Alloy Wrote:Night Lords better have quadruple jump to make up for this...
And backflips.
Worthyness Wrote:Reverse Flying assaulter GOGOGOGOGO
At least they took out her walking hurricane :/
Looks not too bad, but her buffs are ridiculous in comparison to regular archers o_O
Actually not really considering Bowmasters in Jump get the same amount almost. Her's are just cooler.
The only odd thing is why Ignis Lore adds 40 attack when Concentrate adds 20. You can justify the higher avoid and damage reduction since they don't get Spirit Link's HP buff I guess. Maybe a small decrease to the bonus that Ancient Spirit gives might be necessary but I'm trying to keep in mind that if a monster is also Threatened, the damage boost is huge for Marksmen and Bow Masters compared to Mercedes.
Baklava Wrote:How do you get a 0% defense monster...
Theoretical comparison. It shoes how the Bow Master and Marksmen rely more heavily on defense reduction to deal more damage to bosses, and they'll have lower DPS vs regular training mobs.
Taking a deeper look at 3rd job comparison, Rangers and Snipers have a range and AoE advantage over Mercedes vs her speed. Strike Dualshot has a small AoE impact compared to Inferno/Blizzard. It does do a lot of DPS for hitting four monsters, but there's some efficiency in hitting the fifth and sixth that is sometimes noticeable during training. Arrow Rain/Eruption is wider than Leap Tornado, faster due to the jumping requirement unless you have a rope and platform to abuse, and in some cases Leap Tornado won't be able to be used efficiently due to platforms blocking repeated use since it pushes you upwards.
Otherwise, I see Mercedes using Cross Piercing in 3rd job, which is very weak. Charge Drive requires rushing and the actual range of Lightning Flare and all other finishers is rather small. Ideally, you're strong enough to train without needing to rush. As a ranged character, I don't see it being too ideal.
Also, I'm not 100% sure I'm calculating the defense reduction from Legendary Spear combined with Marksmanship correctly. The case I use is both defense reductions are stacked. 25% ITD turns into 45% ITD with Legendary Spear. Against a 75% DEF monster, Marksmanship turns their defense to this 56.25%. With Legendary Spear stacking additively, it turns their defense to 41.25%. Logically speaking however, their defense should be reduced by 20%. Then Marksmanship should be applied. Thus, it would reduce their defense to 45%

