2011-07-01, 11:35 AM
LargestRoad Wrote:I feel that points taken out of booster should instead be taken out of fenrir, as fenrir feels like quite a waste of combos, and you only need 10 fenrir as a prerequisite. Also, 1 smart knockback might still be needed because currently, I'm not aware of any skills other than SKB and snow charge that activate cwkpq sigils, and snow charge is moving out of 3rd job.
Is final toss spam really that good compared to overswing? If so, the best early 4th job skill build could be maxing sudden strike right after 29 high mastery, which would save the huge pain of finding overswing 20 and 30, though they may become more common after chaos. Are you sure final toss isn't subject to mob damage reduction in chaos, because I believe that's the case right now pre-chaos. Also, what level does final blow need to be to be worth using if range is not an issue? Thanks.
Fenrir has extremely long range and can still easily OHKO monsters. Judgement's range is pathetically small and only good for when you've already rushing something together or bossing. Judgement is also Ice Element I believe unlike Fenrir.
Going from 0 combo to 200+, Final Toss is better than Overswing + Final Blow until Final Blow is around level 18. Overswing + Final Blow gathers combo significantly faster, but Final Toss just does more damage. In a scenario where you're already at 100+ Combo, Final Toss will always be better. The only issue with Final Toss is its hitbox. It's extremely small and cannot hit monsters it has already tossed unless you jump.
I feel that 10 Sudden Strike after getting 1 High Mastery and 1 Overswing is the best build unless you're just unable to use Final Toss effectively. If you really want to DPS with Final Toss, you'd get max High Mastery afterwards, and then likely Freeze Standing since being knocked back is very bad with Final Toss. For me anyways.

