2011-07-01, 09:05 AM
Cross Piercing appears to be unchanged, except for the 2% damage increase from being four hits.
Soul Purify has been corrected to remove its MP draining effect that the level readout never noted to begin with, only the description.
Unicorn Spike gets a justified damage increase and effect improvement. The 5 hit limit made it not worthwhile. 20 hits on a boss can be considerable, though with Ring of Ishtar, it'll go by too quickly, like a Bow Master casting Ultimate Inferno for the DoT.
Gust Drive gets a deserved delay decrease, though it may still be garbage. Description change just clarifies the jumping requirement; it previously only stated you needed 120% Jump, it did not say you needed to have jumped.
Ring of Ishtar's movement ability was removed. Passive damage increase to Strike Dualshot was added.
Legendary Spear's damage seems somewhat unwarranted. Woops. Didn't notice Legendary Spear had 100% Critical Rate before and that was removed. Seems okay now. The passive boost to Leap Tornado seems necessary since Leap Tornado was one of those skills that are only useful in 3rd job, and not even very much at that it seems.
Defense Break is a small helper compared to other jobs that have constant reduction, since Legendary Spear's defense reduction affected them a lot less due to this mechanic.
High Kick Demolition's description clarifies it has a passive damage increase to Charge Drive.
I like the direction they're taking with passive skill bonuses. It really promotes the fact that skills from previous job levels are useful and can still be used. Even though Strike Dualshot was the 3rd job single target, it becomes a really really strong 4th job 4target skill with this buff, doing ~8000%/s to 4 monsters I believe, which is almost as much as most mob skills on 6.
Soul Purify has been corrected to remove its MP draining effect that the level readout never noted to begin with, only the description.
Unicorn Spike gets a justified damage increase and effect improvement. The 5 hit limit made it not worthwhile. 20 hits on a boss can be considerable, though with Ring of Ishtar, it'll go by too quickly, like a Bow Master casting Ultimate Inferno for the DoT.
Gust Drive gets a deserved delay decrease, though it may still be garbage. Description change just clarifies the jumping requirement; it previously only stated you needed 120% Jump, it did not say you needed to have jumped.
Ring of Ishtar's movement ability was removed. Passive damage increase to Strike Dualshot was added.
Defense Break is a small helper compared to other jobs that have constant reduction, since Legendary Spear's defense reduction affected them a lot less due to this mechanic.
High Kick Demolition's description clarifies it has a passive damage increase to Charge Drive.
I like the direction they're taking with passive skill bonuses. It really promotes the fact that skills from previous job levels are useful and can still be used. Even though Strike Dualshot was the 3rd job single target, it becomes a really really strong 4th job 4target skill with this buff, doing ~8000%/s to 4 monsters I believe, which is almost as much as most mob skills on 6.

