I'm slow, bear with me. Here's first job, if the skills weren't obvious enough. I won't be pasting animations with this. I'm also attempting to format it to be like GMS tables, and the Korean syntax for their descriptions is very different than ours.
Mercedes (I)
![[Image: Mercedes.23001000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23001000.png)
Speed Dualshot
스피드 듀얼샷
Description: Shoot arrows at many enemies in front of you.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: speedDualShot - 720 ms
Range: 120%
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage% , Number of Hits: #bulletCount
![[Image: Mercedes.23000001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23000001.png)
Potential Power
포텐셜 파워
Description: Permanently increase your latent potential. Increases speed, maximum speed, and provides a fixed chance to avoid enemy attacks.
Info: type = 50
Maximum Level: 15
Speed: +#psdSpeed, Maximum Speed: #u, Evasion Rate: +#er%
![[Image: Mercedes.23001002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23001002.png)
Acrobatic Jump
아크로바틱 점프
Description: While in mid-air, jump again to glide forward. As the skill level increases, distance traveled improves.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: spiritJump - 240 ms
Animations: effect
Maximum Level: 10
MP Cost: #mpCon, Jump a fixed distance
![[Image: Mercedes.23000003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23000003.png)
Sharp Aiming
샤프 에이밍
Description: Increases Critical Hit Rate.
Info: type = 50
Maximum Level: 20
Critical Hit Rate: +#cr%
![[Image: Mercedes.23001000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23001000.png)
Speed Dualshot
스피드 듀얼샷
Description: Shoot arrows at many enemies in front of you.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: speedDualShot - 720 ms
Range: 120%
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage% , Number of Hits: #bulletCount
| 1 | MP Cost: 8, Max Monsters Hit: 3, Damage: 96% , Number of Hits: 2 |
| 2 | MP Cost: 8, Max Monsters Hit: 3, Damage: 97% , Number of Hits: 2 |
| 3 | MP Cost: 8, Max Monsters Hit: 3, Damage: 98% , Number of Hits: 2 |
| 4 | MP Cost: 8, Max Monsters Hit: 3, Damage: 99% , Number of Hits: 2 |
| 5 | MP Cost: 8, Max Monsters Hit: 3, Damage: 100% , Number of Hits: 2 |
| 6 | MP Cost: 10, Max Monsters Hit: 3, Damage: 101% , Number of Hits: 2 |
| 7 | MP Cost: 10, Max Monsters Hit: 3, Damage: 102% , Number of Hits: 2 |
| 8 | MP Cost: 10, Max Monsters Hit: 3, Damage: 103% , Number of Hits: 2 |
| 9 | MP Cost: 10, Max Monsters Hit: 3, Damage: 104% , Number of Hits: 2 |
| 10 | MP Cost: 10, Max Monsters Hit: 3, Damage: 105% , Number of Hits: 2 |
| 11 | MP Cost: 10, Max Monsters Hit: 3, Damage: 106% , Number of Hits: 2 |
| 12 | MP Cost: 12, Max Monsters Hit: 3, Damage: 107% , Number of Hits: 2 |
| 13 | MP Cost: 12, Max Monsters Hit: 3, Damage: 108% , Number of Hits: 2 |
| 14 | MP Cost: 12, Max Monsters Hit: 3, Damage: 109% , Number of Hits: 2 |
| 15 | MP Cost: 12, Max Monsters Hit: 3, Damage: 110% , Number of Hits: 2 |
| 16 | MP Cost: 12, Max Monsters Hit: 3, Damage: 111% , Number of Hits: 2 |
| 17 | MP Cost: 12, Max Monsters Hit: 3, Damage: 112% , Number of Hits: 2 |
| 18 | MP Cost: 14, Max Monsters Hit: 3, Damage: 113% , Number of Hits: 2 |
| 19 | MP Cost: 14, Max Monsters Hit: 3, Damage: 114% , Number of Hits: 2 |
| 20 | MP Cost: 14, Max Monsters Hit: 3, Damage: 115% , Number of Hits: 2 |
![[Image: Mercedes.23000001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23000001.png)
Potential Power
포텐셜 파워
Description: Permanently increase your latent potential. Increases speed, maximum speed, and provides a fixed chance to avoid enemy attacks.
Info: type = 50
Maximum Level: 15
Speed: +#psdSpeed, Maximum Speed: #u, Evasion Rate: +#er%
| 1 | Speed: +2, Maximum Speed: 151, Evasion Rate: +6% |
| 2 | Speed: +4, Maximum Speed: 152, Evasion Rate: +7% |
| 3 | Speed: +6, Maximum Speed: 153, Evasion Rate: +8% |
| 4 | Speed: +8, Maximum Speed: 154, Evasion Rate: +9% |
| 5 | Speed: +10, Maximum Speed: 155, Evasion Rate: +10% |
| 6 | Speed: +12, Maximum Speed: 156, Evasion Rate: +11% |
| 7 | Speed: +14, Maximum Speed: 157, Evasion Rate: +12% |
| 8 | Speed: +16, Maximum Speed: 158, Evasion Rate: +13% |
| 9 | Speed: +18, Maximum Speed: 159, Evasion Rate: +14% |
| 10 | Speed: +20, Maximum Speed: 160, Evasion Rate: +15% |
| 11 | Speed: +22, Maximum Speed: 161, Evasion Rate: +16% |
| 12 | Speed: +24, Maximum Speed: 162, Evasion Rate: +17% |
| 13 | Speed: +26, Maximum Speed: 163, Evasion Rate: +18% |
| 14 | Speed: +28, Maximum Speed: 164, Evasion Rate: +19% |
| 15 | Speed: +30, Maximum Speed: 165, Evasion Rate: +20% |
![[Image: Mercedes.23001002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23001002.png)
Acrobatic Jump
아크로바틱 점프
Description: While in mid-air, jump again to glide forward. As the skill level increases, distance traveled improves.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: spiritJump - 240 ms
Animations: effect
Maximum Level: 10
MP Cost: #mpCon, Jump a fixed distance
| 1 | MP Cost: 28, Jump a fixed distance |
| 2 | MP Cost: 26, Jump a fixed distance |
| 3 | MP Cost: 24, Jump a fixed distance |
| 4 | MP Cost: 22, Jump a fixed distance |
| 5 | MP Cost: 20, Jump a fixed distance |
| 6 | MP Cost: 18, Jump a fixed distance |
| 7 | MP Cost: 16, Jump a fixed distance |
| 8 | MP Cost: 14, Jump a fixed distance |
| 9 | MP Cost: 12, Jump a fixed distance |
| 10 | MP Cost: 10, Jump a fixed distance |
![[Image: Mercedes.23000003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23000003.png)
Sharp Aiming
샤프 에이밍
Description: Increases Critical Hit Rate.
Info: type = 50
Maximum Level: 20
Critical Hit Rate: +#cr%
| 1 | Critical Hit Rate: +2% |
| 2 | Critical Hit Rate: +4% |
| 3 | Critical Hit Rate: +6% |
| 4 | Critical Hit Rate: +8% |
| 5 | Critical Hit Rate: +10% |
| 6 | Critical Hit Rate: +12% |
| 7 | Critical Hit Rate: +14% |
| 8 | Critical Hit Rate: +16% |
| 9 | Critical Hit Rate: +18% |
| 10 | Critical Hit Rate: +20% |
| 11 | Critical Hit Rate: +22% |
| 12 | Critical Hit Rate: +24% |
| 13 | Critical Hit Rate: +26% |
| 14 | Critical Hit Rate: +28% |
| 15 | Critical Hit Rate: +30% |
| 16 | Critical Hit Rate: +32% |
| 17 | Critical Hit Rate: +34% |
| 18 | Critical Hit Rate: +36% |
| 19 | Critical Hit Rate: +38% |
| 20 | Critical Hit Rate: +40% |
Mercedes (II)
![[Image: Mercedes.23101000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23101000.png)
Cross Piercing
크로스 피어싱
Description: Use the force of nature to repeatedly shoot a sharp arrow. Can pierce through enemies.
Note: Despite having the stun animation for mobs, there does not appear to be a stunning effect associated with this skill. This is likely copypasta from another skill.
Info: type = 2, piercing = 1
Delays: crossPiercing - 810 ms
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Hits: #bulletCount
![[Image: Mercedes.23101001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23101001.png)
Charge Drive
차지 드라이브
Description: Make enemies in front of you slide, and then knock them into the air. Enemies in the air will take extra damage.
Note: The literal translation makes use of the verb "float". I do not know if monsters literally have slower falling time from this skill. This skill has two parts. Rushing, and then Tossing. Rushing is the portion where the monsters are pushed. Tossing is the portion where monsters are tossed into the air. Monsters in mid-air take extra damage like other tossing skills.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: elfrush - 600 ms
Range: 350%
Final Attack: dualBow
Maximum Level: 15
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Rushing Damage: #damage%, Tossing Damage: #w%, Extra Damage (to airborne enemies): #x%
![[Image: Mercedes.23101002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23101002.png)
Dual Bowgun Booster
듀얼보우건 부스터
Description: Using MP, Duration: increases the attack speed of your Dual Bows by two levels. Required Skill: Dual Bowgun Mastery Level 5
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Dual Bowgun Mastery
Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec
![[Image: Mercedes.23101003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23101003.png)
Soul Purify
소울 퓨리파이
Description: Recover HP and MP from damage done to enemies. Maximum HP and MP recovered cannot exceed 10% of your max HP or MP.
Note: Although the skill description states MP is recovered, the actual table does not state this. This is likely just a string error.
Info: type = 11, hpDrain = 1, condition = attack, magicSteal = 1, mpDrain = 1
Delays: alert6 - 990 ms
Maximum Level: 15
MP Cost: #mpCon, Duration: #time sec, Recover #x% of Damage dealt as HP
![[Image: Mercedes.23100004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23100004.png)
Final Shot
파이널 샷
Description: Shoot arrows wildly at monsters knocked into the air by Charge Drive. Can only be used after Charge Drive. Required Skill: Charge Drive Level 1
Info: type = 1, areaAttack = 1
Delays: elfrush_final - 900 ms
Range: 90%
Pre-requisite: Level 1 Charge Drive
Maximum Level: 5
MP Cost: #mpCon, Maximum Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Extra damage (to airbourne enemies): #x%
![[Image: Mercedes.23100005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23100005.png)
Dual Bowgun Mastery
듀얼보우건 마스터리
Description: Increases the weapon mastery and accuracy of dual bowguns.
Info: type = 50
Maximum Level: 20
Dual Bowgun Mastery: +#mastery%, Accuracy: +#accX
![[Image: Mercedes.23100006.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23100006.png)
Final Attack: Dual Bowgun
파이널 어택 : 듀얼보우건
Description: Grants a chance to deal additional damage after an attack. Must have a dual bowgun equipped. Required Skill: Dual Bowgun Mastery Level 3
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Dual Bowgun Mastery
Animations: hit.0
Maximum Level: 20
Proc Rate: #prop%, Damage: #damage%
![[Image: Mercedes.23100008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23100008.png)
Physical Training
피지컬 트레이닝
Description: Permanently increases strength and dexterity.
Info: type = 50
Maximum Level: 10
Strength: +#strX, Dexterity: +#dexX
![[Image: Mercedes.23101000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23101000.png)
Cross Piercing
크로스 피어싱
Description: Use the force of nature to repeatedly shoot a sharp arrow. Can pierce through enemies.
Note: Despite having the stun animation for mobs, there does not appear to be a stunning effect associated with this skill. This is likely copypasta from another skill.
Info: type = 2, piercing = 1
Delays: crossPiercing - 810 ms
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Hits: #bulletCount
| 1 | MP Cost: 14, Max Monsters Hit: 6, Damage: 127%, Hits: 2 |
| 2 | MP Cost: 15, Max Monsters Hit: 6, Damage: 129%, Hits: 2 |
| 3 | MP Cost: 15, Max Monsters Hit: 6, Damage: 131%, Hits: 2 |
| 4 | MP Cost: 16, Max Monsters Hit: 6, Damage: 133%, Hits: 2 |
| 5 | MP Cost: 16, Max Monsters Hit: 6, Damage: 135%, Hits: 2 |
| 6 | MP Cost: 17, Max Monsters Hit: 6, Damage: 137%, Hits: 2 |
| 7 | MP Cost: 17, Max Monsters Hit: 6, Damage: 139%, Hits: 2 |
| 8 | MP Cost: 18, Max Monsters Hit: 6, Damage: 141%, Hits: 2 |
| 9 | MP Cost: 18, Max Monsters Hit: 6, Damage: 143%, Hits: 2 |
| 10 | MP Cost: 19, Max Monsters Hit: 6, Damage: 145%, Hits: 2 |
| 11 | MP Cost: 19, Max Monsters Hit: 6, Damage: 147%, Hits: 2 |
| 12 | MP Cost: 20, Max Monsters Hit: 6, Damage: 149%, Hits: 2 |
| 13 | MP Cost: 20, Max Monsters Hit: 6, Damage: 151%, Hits: 2 |
| 14 | MP Cost: 21, Max Monsters Hit: 6, Damage: 153%, Hits: 2 |
| 15 | MP Cost: 21, Max Monsters Hit: 6, Damage: 155%, Hits: 2 |
| 16 | MP Cost: 22, Max Monsters Hit: 6, Damage: 157%, Hits: 2 |
| 17 | MP Cost: 22, Max Monsters Hit: 6, Damage: 159%, Hits: 2 |
| 18 | MP Cost: 23, Max Monsters Hit: 6, Damage: 161%, Hits: 2 |
| 19 | MP Cost: 23, Max Monsters Hit: 6, Damage: 163%, Hits: 2 |
| 20 | MP Cost: 24, Max Monsters Hit: 6, Damage: 165%, Hits: 2 |
![[Image: Mercedes.23101001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23101001.png)
Charge Drive
차지 드라이브
Description: Make enemies in front of you slide, and then knock them into the air. Enemies in the air will take extra damage.
Note: The literal translation makes use of the verb "float". I do not know if monsters literally have slower falling time from this skill. This skill has two parts. Rushing, and then Tossing. Rushing is the portion where the monsters are pushed. Tossing is the portion where monsters are tossed into the air. Monsters in mid-air take extra damage like other tossing skills.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: elfrush - 600 ms
Range: 350%
Final Attack: dualBow
Maximum Level: 15
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Rushing Damage: #damage%, Tossing Damage: #w%, Extra Damage (to airborne enemies): #x%
| 1 | MP Cost: 20, Max Monsters Hit: 8, Rushing Damage: 102%, Tossing Damage: 182%, Extra Damage (to airborne enemies): 2% |
| 2 | MP Cost: 20, Max Monsters Hit: 8, Rushing Damage: 104%, Tossing Damage: 184%, Extra Damage (to airborne enemies): 4% |
| 3 | MP Cost: 21, Max Monsters Hit: 8, Rushing Damage: 106%, Tossing Damage: 186%, Extra Damage (to airborne enemies): 6% |
| 4 | MP Cost: 21, Max Monsters Hit: 8, Rushing Damage: 108%, Tossing Damage: 188%, Extra Damage (to airborne enemies): 8% |
| 5 | MP Cost: 21, Max Monsters Hit: 8, Rushing Damage: 110%, Tossing Damage: 190%, Extra Damage (to airborne enemies): 10% |
| 6 | MP Cost: 22, Max Monsters Hit: 8, Rushing Damage: 112%, Tossing Damage: 192%, Extra Damage (to airborne enemies): 12% |
| 7 | MP Cost: 22, Max Monsters Hit: 8, Rushing Damage: 114%, Tossing Damage: 194%, Extra Damage (to airborne enemies): 14% |
| 8 | MP Cost: 22, Max Monsters Hit: 8, Rushing Damage: 116%, Tossing Damage: 196%, Extra Damage (to airborne enemies): 16% |
| 9 | MP Cost: 23, Max Monsters Hit: 8, Rushing Damage: 118%, Tossing Damage: 198%, Extra Damage (to airborne enemies): 18% |
| 10 | MP Cost: 23, Max Monsters Hit: 8, Rushing Damage: 120%, Tossing Damage: 200%, Extra Damage (to airborne enemies): 20% |
| 11 | MP Cost: 23, Max Monsters Hit: 8, Rushing Damage: 122%, Tossing Damage: 202%, Extra Damage (to airborne enemies): 22% |
| 12 | MP Cost: 24, Max Monsters Hit: 8, Rushing Damage: 124%, Tossing Damage: 204%, Extra Damage (to airborne enemies): 24% |
| 13 | MP Cost: 24, Max Monsters Hit: 8, Rushing Damage: 126%, Tossing Damage: 206%, Extra Damage (to airborne enemies): 26% |
| 14 | MP Cost: 24, Max Monsters Hit: 8, Rushing Damage: 128%, Tossing Damage: 208%, Extra Damage (to airborne enemies): 28% |
| 15 | MP Cost: 25, Max Monsters Hit: 8, Rushing Damage: 130%, Tossing Damage: 210%, Extra Damage (to airborne enemies): 30% |
![[Image: Mercedes.23101002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23101002.png)
Dual Bowgun Booster
듀얼보우건 부스터
Description: Using MP, Duration: increases the attack speed of your Dual Bows by two levels. Required Skill: Dual Bowgun Mastery Level 5
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Dual Bowgun Mastery
Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec
| 1 | MP Cost: 30, Duration: 10 sec |
| 2 | MP Cost: 29, Duration: 20 sec |
| 3 | MP Cost: 28, Duration: 30 sec |
| 4 | MP Cost: 27, Duration: 40 sec |
| 5 | MP Cost: 26, Duration: 50 sec |
| 6 | MP Cost: 25, Duration: 60 sec |
| 7 | MP Cost: 24, Duration: 70 sec |
| 8 | MP Cost: 23, Duration: 80 sec |
| 9 | MP Cost: 22, Duration: 90 sec |
| 10 | MP Cost: 21, Duration: 100 sec |
| 11 | MP Cost: 20, Duration: 110 sec |
| 12 | MP Cost: 19, Duration: 120 sec |
| 13 | MP Cost: 18, Duration: 130 sec |
| 14 | MP Cost: 17, Duration: 140 sec |
| 15 | MP Cost: 16, Duration: 150 sec |
| 16 | MP Cost: 15, Duration: 160 sec |
| 17 | MP Cost: 14, Duration: 170 sec |
| 18 | MP Cost: 13, Duration: 180 sec |
| 19 | MP Cost: 12, Duration: 190 sec |
| 20 | MP Cost: 11, Duration: 200 sec |
![[Image: Mercedes.23101003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23101003.png)
Soul Purify
소울 퓨리파이
Description: Recover HP and MP from damage done to enemies. Maximum HP and MP recovered cannot exceed 10% of your max HP or MP.
Note: Although the skill description states MP is recovered, the actual table does not state this. This is likely just a string error.
Info: type = 11, hpDrain = 1, condition = attack, magicSteal = 1, mpDrain = 1
Delays: alert6 - 990 ms
Maximum Level: 15
MP Cost: #mpCon, Duration: #time sec, Recover #x% of Damage dealt as HP
| 1 | MP Cost: 25, Duration: 68 sec, Recover 1% of Damage dealt as HP |
| 2 | MP Cost: 25, Duration: 76 sec, Recover 1% of Damage dealt as HP |
| 3 | MP Cost: 25, Duration: 84 sec, Recover 1% of Damage dealt as HP |
| 4 | MP Cost: 30, Duration: 92 sec, Recover 2% of Damage dealt as HP |
| 5 | MP Cost: 30, Duration: 100 sec, Recover 2% of Damage dealt as HP |
| 6 | MP Cost: 30, Duration: 108 sec, Recover 2% of Damage dealt as HP |
| 7 | MP Cost: 35, Duration: 116 sec, Recover 3% of Damage dealt as HP |
| 8 | MP Cost: 35, Duration: 124 sec, Recover 3% of Damage dealt as HP |
| 9 | MP Cost: 35, Duration: 132 sec, Recover 3% of Damage dealt as HP |
| 10 | MP Cost: 40, Duration: 140 sec, Recover 4% of Damage dealt as HP |
| 11 | MP Cost: 40, Duration: 148 sec, Recover 4% of Damage dealt as HP |
| 12 | MP Cost: 40, Duration: 156 sec, Recover 4% of Damage dealt as HP |
| 13 | MP Cost: 45, Duration: 164 sec, Recover 5% of Damage dealt as HP |
| 14 | MP Cost: 45, Duration: 172 sec, Recover 5% of Damage dealt as HP |
| 15 | MP Cost: 45, Duration: 180 sec, Recover 5% of Damage dealt as HP |
![[Image: Mercedes.23100004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23100004.png)
Final Shot
파이널 샷
Description: Shoot arrows wildly at monsters knocked into the air by Charge Drive. Can only be used after Charge Drive. Required Skill: Charge Drive Level 1
Info: type = 1, areaAttack = 1
Delays: elfrush_final - 900 ms
Range: 90%
Pre-requisite: Level 1 Charge Drive
Maximum Level: 5
MP Cost: #mpCon, Maximum Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Extra damage (to airbourne enemies): #x%
| 1 | MP Cost: 12, Maximum Monsters Hit: 8, Damage: 59%, Number of Hits: 4, Extra damage (to airbourne enemies): 4% |
| 2 | MP Cost: 12, Maximum Monsters Hit: 8, Damage: 63%, Number of Hits: 4, Extra damage (to airbourne enemies): 8% |
| 3 | MP Cost: 12, Maximum Monsters Hit: 8, Damage: 67%, Number of Hits: 4, Extra damage (to airbourne enemies): 12% |
| 4 | MP Cost: 12, Maximum Monsters Hit: 8, Damage: 71%, Number of Hits: 4, Extra damage (to airbourne enemies): 16% |
| 5 | MP Cost: 16, Maximum Monsters Hit: 8, Damage: 75%, Number of Hits: 4, Extra damage (to airbourne enemies): 20% |
![[Image: Mercedes.23100005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23100005.png)
Dual Bowgun Mastery
듀얼보우건 마스터리
Description: Increases the weapon mastery and accuracy of dual bowguns.
Info: type = 50
Maximum Level: 20
Dual Bowgun Mastery: +#mastery%, Accuracy: +#accX
| 1 | Dual Bowgun Mastery: +12%, Accuracy: +6 |
| 2 | Dual Bowgun Mastery: +14%, Accuracy: +12 |
| 3 | Dual Bowgun Mastery: +16%, Accuracy: +18 |
| 4 | Dual Bowgun Mastery: +18%, Accuracy: +24 |
| 5 | Dual Bowgun Mastery: +20%, Accuracy: +30 |
| 6 | Dual Bowgun Mastery: +22%, Accuracy: +36 |
| 7 | Dual Bowgun Mastery: +24%, Accuracy: +42 |
| 8 | Dual Bowgun Mastery: +26%, Accuracy: +48 |
| 9 | Dual Bowgun Mastery: +28%, Accuracy: +54 |
| 10 | Dual Bowgun Mastery: +30%, Accuracy: +60 |
| 11 | Dual Bowgun Mastery: +32%, Accuracy: +66 |
| 12 | Dual Bowgun Mastery: +34%, Accuracy: +72 |
| 13 | Dual Bowgun Mastery: +36%, Accuracy: +78 |
| 14 | Dual Bowgun Mastery: +38%, Accuracy: +84 |
| 15 | Dual Bowgun Mastery: +40%, Accuracy: +90 |
| 16 | Dual Bowgun Mastery: +42%, Accuracy: +96 |
| 17 | Dual Bowgun Mastery: +44%, Accuracy: +102 |
| 18 | Dual Bowgun Mastery: +46%, Accuracy: +108 |
| 19 | Dual Bowgun Mastery: +48%, Accuracy: +114 |
| 20 | Dual Bowgun Mastery: +50%, Accuracy: +120 |
![[Image: Mercedes.23100006.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23100006.png)
Final Attack: Dual Bowgun
파이널 어택 : 듀얼보우건
Description: Grants a chance to deal additional damage after an attack. Must have a dual bowgun equipped. Required Skill: Dual Bowgun Mastery Level 3
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Dual Bowgun Mastery
Animations: hit.0
Maximum Level: 20
Proc Rate: #prop%, Damage: #damage%
| 1 | Proc Rate: 2%, Damage: 100% |
| 2 | Proc Rate: 4%, Damage: 105% |
| 3 | Proc Rate: 6%, Damage: 105% |
| 4 | Proc Rate: 8%, Damage: 110% |
| 5 | Proc Rate: 10%, Damage: 110% |
| 6 | Proc Rate: 12%, Damage: 115% |
| 7 | Proc Rate: 14%, Damage: 115% |
| 8 | Proc Rate: 16%, Damage: 120% |
| 9 | Proc Rate: 18%, Damage: 120% |
| 10 | Proc Rate: 20%, Damage: 125% |
| 11 | Proc Rate: 22%, Damage: 125% |
| 12 | Proc Rate: 24%, Damage: 130% |
| 13 | Proc Rate: 26%, Damage: 130% |
| 14 | Proc Rate: 28%, Damage: 135% |
| 15 | Proc Rate: 30%, Damage: 135% |
| 16 | Proc Rate: 32%, Damage: 140% |
| 17 | Proc Rate: 34%, Damage: 140% |
| 18 | Proc Rate: 36%, Damage: 145% |
| 19 | Proc Rate: 38%, Damage: 145% |
| 20 | Proc Rate: 40%, Damage: 150% |
![[Image: Mercedes.23100008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23100008.png)
Physical Training
피지컬 트레이닝
Description: Permanently increases strength and dexterity.
Info: type = 50
Maximum Level: 10
Strength: +#strX, Dexterity: +#dexX
| 1 | Strength: +3, Dexterity: +3 |
| 2 | Strength: +6, Dexterity: +6 |
| 3 | Strength: +9, Dexterity: +9 |
| 4 | Strength: +12, Dexterity: +12 |
| 5 | Strength: +15, Dexterity: +15 |
| 6 | Strength: +18, Dexterity: +18 |
| 7 | Strength: +21, Dexterity: +21 |
| 8 | Strength: +24, Dexterity: +24 |
| 9 | Strength: +27, Dexterity: +27 |
| 10 | Strength: +30, Dexterity: +30 |
Mercedes (III)
![[Image: Mercedes.23111000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23111000.png)
Strike Dualshot
스트라이크 듀얼샷
Description: Shoot extremely fast arrows at multiple targets in front of you, with a chance of stunning them.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: strikeDual - 630 ms
Range: 120%
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount, Stun Chance: #prop%, Stun Duration: #time sec
![[Image: Mercedes.23111001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23111001.png)
Leap Tornado
리프 토네이도
Description: While jumping, rotate your body while randomly shoot arrows in every direction. Requires at least 120 Jump to activate, and can only be used in mid-air.
Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1
Delays: elfTornado - 750 ms
Range: 250%
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount
![[Image: Mercedes.23111002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23111002.png)
Unicorn Spike
유니콘 스파이크
Description: Summon a holy unicorn to attack enemies in front of you. Enemies hit will suffer a Weakening effect, increasing damage dealt on the monster by all party members.
Note: The Weakening effect described is similar to Corsair's Advanced Homing. Enemies suffering from this Weakening effect take extra damage. It lasts a set duration or a set number of attacks, like Owl Spirit according to the skill table.
Info: type = 1, areaAttack = 1, casterMove = 1, mes = amplifyDamage
Delays: windEffect - 1290 ms
Range: 350%
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount Weakening Chance: #prop%, Duration: #time sec, Damage Increase: #x%, Maximum Number of Attacks Affected: #y
![[Image: Mercedes.23111003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23111003.png)
Gust Drive
거스트 다이브
Description: Use the power of wind to quickly dive downwards from the air, attacking monsters in range. Weakened monsters will take extra damage. Requires at least 120% Jump.
Note: The skill description makes reference to weakened monsters. This most likely refers to compounding with Unicorn Spike's Weakening effect to deal even more damage.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1
Delays: dealingRush - 1380 ms
Range: 320%
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Extra Damage to Weakened Monsters: #y%
![[Image: Mercedes.23111004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23111004.png)
Ignis Lore
이그니스 로어
Description: Permanently increases chance to evade enemy attacks. Using the power of the fire spirit, increase your attack.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Maximum Level: 20
Active Effect: MP Cost: #mpCon, Duration: #timesec, Weapon Attack +#indiePad, Passive Effect: Evasion Rate: +#prop%
![[Image: Mercedes.23111005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23111005.png)
Water Shield
워터 쉴드
Description: Borrow the power of the water spirit to create a barrier for yourself. Absorbs a certain amount of damage, as well as providing resistance towards Status Effects and all Elements.
Info: type = 51, protectiveShield = 1, condition = damaged
Delays: alert3 - 1500 ms
Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec, Damage Absorbed: #x% Status Effect and Element Resistance: +#terR%
![[Image: Mercedes.23110006.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23110006.png)
Lightning Flare
라이트닝 플레어
Description: Attack with a strong electrical attack with Charge Drive. Useable after Charge Drive, this skill has a fixed chance to instantly kill an enemy. Along with this, Charge Drive receives a passive damage increase from this skill. Required Skill: Final Shot Level 5
Info: type = 1, areaAttack = 1, mes = freeze
Delays: elfrush_final2 - 810 ms
Range: 90%
Pre-requisite: Level 5 Final Shot
Final Attack: dualBow
Maximum Level: 15
Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Instant Death Chance: #prop%, Passive Effect: Charge Drive Damage: +#damR%
![[Image: Mercedes.23111008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23111008.png)
Elemental Knight
엘리멘탈 나이트
Description: Summon a spirit to fight for you. The spirits will attack the same monster as the user until that monster has died, and will then stop.
Info: type = 33, minionAttack = normal
Delays: alert2 - 600 ms
Summon Range: attack1 = 120%
Maximum Level: 20
MP Cost: #mpCon, Duration: #time, Damage: #damage%, Summons up to 3 Spirits
![[Image: Mercedes.23111000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23111000.png)
Strike Dualshot
스트라이크 듀얼샷
Description: Shoot extremely fast arrows at multiple targets in front of you, with a chance of stunning them.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: strikeDual - 630 ms
Range: 120%
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount, Stun Chance: #prop%, Stun Duration: #time sec
| 1 | MP Cost: 20, Max Monsters Hit: 4, Damage: 107%, Number of Hits: 4, Stun Chance: 23%, Stun Duration: 2 sec |
| 2 | MP Cost: 20, Max Monsters Hit: 4, Damage: 108%, Number of Hits: 4, Stun Chance: 26%, Stun Duration: 2 sec |
| 3 | MP Cost: 20, Max Monsters Hit: 4, Damage: 109%, Number of Hits: 4, Stun Chance: 29%, Stun Duration: 2 sec |
| 4 | MP Cost: 23, Max Monsters Hit: 4, Damage: 110%, Number of Hits: 4, Stun Chance: 32%, Stun Duration: 2 sec |
| 5 | MP Cost: 23, Max Monsters Hit: 4, Damage: 111%, Number of Hits: 4, Stun Chance: 35%, Stun Duration: 3 sec |
| 6 | MP Cost: 23, Max Monsters Hit: 4, Damage: 112%, Number of Hits: 4, Stun Chance: 38%, Stun Duration: 3 sec |
| 7 | MP Cost: 23, Max Monsters Hit: 4, Damage: 113%, Number of Hits: 4, Stun Chance: 41%, Stun Duration: 3 sec |
| 8 | MP Cost: 26, Max Monsters Hit: 4, Damage: 114%, Number of Hits: 4, Stun Chance: 44%, Stun Duration: 3 sec |
| 9 | MP Cost: 26, Max Monsters Hit: 4, Damage: 115%, Number of Hits: 4, Stun Chance: 47%, Stun Duration: 3 sec |
| 10 | MP Cost: 26, Max Monsters Hit: 4, Damage: 116%, Number of Hits: 4, Stun Chance: 50%, Stun Duration: 4 sec |
| 11 | MP Cost: 26, Max Monsters Hit: 4, Damage: 117%, Number of Hits: 4, Stun Chance: 53%, Stun Duration: 4 sec |
| 12 | MP Cost: 29, Max Monsters Hit: 4, Damage: 118%, Number of Hits: 4, Stun Chance: 56%, Stun Duration: 4 sec |
| 13 | MP Cost: 29, Max Monsters Hit: 4, Damage: 119%, Number of Hits: 4, Stun Chance: 59%, Stun Duration: 4 sec |
| 14 | MP Cost: 29, Max Monsters Hit: 4, Damage: 120%, Number of Hits: 4, Stun Chance: 62%, Stun Duration: 4 sec |
| 15 | MP Cost: 29, Max Monsters Hit: 4, Damage: 121%, Number of Hits: 4, Stun Chance: 65%, Stun Duration: 5 sec |
| 16 | MP Cost: 32, Max Monsters Hit: 4, Damage: 122%, Number of Hits: 4, Stun Chance: 68%, Stun Duration: 5 sec |
| 17 | MP Cost: 32, Max Monsters Hit: 4, Damage: 123%, Number of Hits: 4, Stun Chance: 71%, Stun Duration: 5 sec |
| 18 | MP Cost: 32, Max Monsters Hit: 4, Damage: 124%, Number of Hits: 4, Stun Chance: 74%, Stun Duration: 5 sec |
| 19 | MP Cost: 32, Max Monsters Hit: 4, Damage: 125%, Number of Hits: 4, Stun Chance: 77%, Stun Duration: 5 sec |
| 20 | MP Cost: 35, Max Monsters Hit: 4, Damage: 126%, Number of Hits: 4, Stun Chance: 80%, Stun Duration: 6 sec |
![[Image: Mercedes.23111001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23111001.png)
Leap Tornado
리프 토네이도
Description: While jumping, rotate your body while randomly shoot arrows in every direction. Requires at least 120 Jump to activate, and can only be used in mid-air.
Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1
Delays: elfTornado - 750 ms
Range: 250%
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount
| 1 | MP Cost: 33, Max Monsters Hit: 8, Damage: 97%, Number of Hits: 4 |
| 2 | MP Cost: 33, Max Monsters Hit: 8, Damage: 99%, Number of Hits: 4 |
| 3 | MP Cost: 33, Max Monsters Hit: 8, Damage: 101%, Number of Hits: 4 |
| 4 | MP Cost: 33, Max Monsters Hit: 8, Damage: 103%, Number of Hits: 4 |
| 5 | MP Cost: 36, Max Monsters Hit: 8, Damage: 105%, Number of Hits: 4 |
| 6 | MP Cost: 36, Max Monsters Hit: 8, Damage: 107%, Number of Hits: 4 |
| 7 | MP Cost: 36, Max Monsters Hit: 8, Damage: 109%, Number of Hits: 4 |
| 8 | MP Cost: 36, Max Monsters Hit: 8, Damage: 111%, Number of Hits: 4 |
| 9 | MP Cost: 39, Max Monsters Hit: 8, Damage: 113%, Number of Hits: 4 |
| 10 | MP Cost: 39, Max Monsters Hit: 8, Damage: 115%, Number of Hits: 4 |
| 11 | MP Cost: 39, Max Monsters Hit: 8, Damage: 117%, Number of Hits: 4 |
| 12 | MP Cost: 39, Max Monsters Hit: 8, Damage: 119%, Number of Hits: 4 |
| 13 | MP Cost: 42, Max Monsters Hit: 8, Damage: 121%, Number of Hits: 4 |
| 14 | MP Cost: 42, Max Monsters Hit: 8, Damage: 123%, Number of Hits: 4 |
| 15 | MP Cost: 42, Max Monsters Hit: 8, Damage: 125%, Number of Hits: 4 |
| 16 | MP Cost: 42, Max Monsters Hit: 8, Damage: 127%, Number of Hits: 4 |
| 17 | MP Cost: 45, Max Monsters Hit: 8, Damage: 129%, Number of Hits: 4 |
| 18 | MP Cost: 45, Max Monsters Hit: 8, Damage: 131%, Number of Hits: 4 |
| 19 | MP Cost: 45, Max Monsters Hit: 8, Damage: 133%, Number of Hits: 4 |
| 20 | MP Cost: 45, Max Monsters Hit: 8, Damage: 135%, Number of Hits: 4 |
![[Image: Mercedes.23111002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23111002.png)
Unicorn Spike
유니콘 스파이크
Description: Summon a holy unicorn to attack enemies in front of you. Enemies hit will suffer a Weakening effect, increasing damage dealt on the monster by all party members.
Note: The Weakening effect described is similar to Corsair's Advanced Homing. Enemies suffering from this Weakening effect take extra damage. It lasts a set duration or a set number of attacks, like Owl Spirit according to the skill table.
Info: type = 1, areaAttack = 1, casterMove = 1, mes = amplifyDamage
Delays: windEffect - 1290 ms
Range: 350%
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount Weakening Chance: #prop%, Duration: #time sec, Damage Increase: #x%, Maximum Number of Attacks Affected: #y
| 1 | MP Cost: 38, Max Monsters Hit: 8, Damage: 112%, Number of Hits: 5 Weakening Chance: 19%, Duration: 5 sec, Damage Increase: 5%, Maximum Number of Attacks Affected: 1 |
| 2 | MP Cost: 38, Max Monsters Hit: 8, Damage: 114%, Number of Hits: 5 Weakening Chance: 23%, Duration: 6 sec, Damage Increase: 6%, Maximum Number of Attacks Affected: 1 |
| 3 | MP Cost: 38, Max Monsters Hit: 8, Damage: 116%, Number of Hits: 5 Weakening Chance: 27%, Duration: 6 sec, Damage Increase: 6%, Maximum Number of Attacks Affected: 1 |
| 4 | MP Cost: 38, Max Monsters Hit: 8, Damage: 118%, Number of Hits: 5 Weakening Chance: 31%, Duration: 7 sec, Damage Increase: 7%, Maximum Number of Attacks Affected: 1 |
| 5 | MP Cost: 38, Max Monsters Hit: 8, Damage: 120%, Number of Hits: 5 Weakening Chance: 35%, Duration: 7 sec, Damage Increase: 7%, Maximum Number of Attacks Affected: 2 |
| 6 | MP Cost: 46, Max Monsters Hit: 8, Damage: 122%, Number of Hits: 5 Weakening Chance: 39%, Duration: 8 sec, Damage Increase: 8%, Maximum Number of Attacks Affected: 2 |
| 7 | MP Cost: 46, Max Monsters Hit: 8, Damage: 124%, Number of Hits: 5 Weakening Chance: 43%, Duration: 8 sec, Damage Increase: 8%, Maximum Number of Attacks Affected: 2 |
| 8 | MP Cost: 46, Max Monsters Hit: 8, Damage: 126%, Number of Hits: 5 Weakening Chance: 47%, Duration: 9 sec, Damage Increase: 9%, Maximum Number of Attacks Affected: 2 |
| 9 | MP Cost: 46, Max Monsters Hit: 8, Damage: 128%, Number of Hits: 5 Weakening Chance: 51%, Duration: 9 sec, Damage Increase: 9%, Maximum Number of Attacks Affected: 2 |
| 10 | MP Cost: 46, Max Monsters Hit: 8, Damage: 130%, Number of Hits: 5 Weakening Chance: 55%, Duration: 10 sec, Damage Increase: 10%, Maximum Number of Attacks Affected: 3 |
| 11 | MP Cost: 54, Max Monsters Hit: 8, Damage: 132%, Number of Hits: 5 Weakening Chance: 59%, Duration: 10 sec, Damage Increase: 10%, Maximum Number of Attacks Affected: 3 |
| 12 | MP Cost: 54, Max Monsters Hit: 8, Damage: 134%, Number of Hits: 5 Weakening Chance: 63%, Duration: 11 sec, Damage Increase: 11%, Maximum Number of Attacks Affected: 3 |
| 13 | MP Cost: 54, Max Monsters Hit: 8, Damage: 136%, Number of Hits: 5 Weakening Chance: 67%, Duration: 11 sec, Damage Increase: 11%, Maximum Number of Attacks Affected: 3 |
| 14 | MP Cost: 54, Max Monsters Hit: 8, Damage: 138%, Number of Hits: 5 Weakening Chance: 71%, Duration: 12 sec, Damage Increase: 12%, Maximum Number of Attacks Affected: 3 |
| 15 | MP Cost: 54, Max Monsters Hit: 8, Damage: 140%, Number of Hits: 5 Weakening Chance: 75%, Duration: 12 sec, Damage Increase: 12%, Maximum Number of Attacks Affected: 4 |
| 16 | MP Cost: 62, Max Monsters Hit: 8, Damage: 142%, Number of Hits: 5 Weakening Chance: 79%, Duration: 13 sec, Damage Increase: 13%, Maximum Number of Attacks Affected: 4 |
| 17 | MP Cost: 62, Max Monsters Hit: 8, Damage: 144%, Number of Hits: 5 Weakening Chance: 83%, Duration: 13 sec, Damage Increase: 13%, Maximum Number of Attacks Affected: 4 |
| 18 | MP Cost: 62, Max Monsters Hit: 8, Damage: 146%, Number of Hits: 5 Weakening Chance: 87%, Duration: 14 sec, Damage Increase: 14%, Maximum Number of Attacks Affected: 4 |
| 19 | MP Cost: 62, Max Monsters Hit: 8, Damage: 148%, Number of Hits: 5 Weakening Chance: 91%, Duration: 14 sec, Damage Increase: 14%, Maximum Number of Attacks Affected: 4 |
| 20 | MP Cost: 62, Max Monsters Hit: 8, Damage: 150%, Number of Hits: 5 Weakening Chance: 95%, Duration: 15 sec, Damage Increase: 15%, Maximum Number of Attacks Affected: 5 |
![[Image: Mercedes.23111003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23111003.png)
Gust Drive
거스트 다이브
Description: Use the power of wind to quickly dive downwards from the air, attacking monsters in range. Weakened monsters will take extra damage. Requires at least 120% Jump.
Note: The skill description makes reference to weakened monsters. This most likely refers to compounding with Unicorn Spike's Weakening effect to deal even more damage.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1
Delays: dealingRush - 1380 ms
Range: 320%
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Extra Damage to Weakened Monsters: #y%
| 1 | MP Cost: 30, Max Monsters Hit: 6, Damage: 133%, Number of Hits: 3, Extra Damage to Weakened Monsters: 1% |
| 2 | MP Cost: 30, Max Monsters Hit: 6, Damage: 136%, Number of Hits: 3, Extra Damage to Weakened Monsters: 2% |
| 3 | MP Cost: 30, Max Monsters Hit: 6, Damage: 139%, Number of Hits: 3, Extra Damage to Weakened Monsters: 3% |
| 4 | MP Cost: 30, Max Monsters Hit: 6, Damage: 142%, Number of Hits: 3, Extra Damage to Weakened Monsters: 4% |
| 5 | MP Cost: 30, Max Monsters Hit: 6, Damage: 145%, Number of Hits: 3, Extra Damage to Weakened Monsters: 5% |
| 6 | MP Cost: 35, Max Monsters Hit: 6, Damage: 148%, Number of Hits: 3, Extra Damage to Weakened Monsters: 6% |
| 7 | MP Cost: 35, Max Monsters Hit: 6, Damage: 151%, Number of Hits: 3, Extra Damage to Weakened Monsters: 7% |
| 8 | MP Cost: 35, Max Monsters Hit: 6, Damage: 154%, Number of Hits: 3, Extra Damage to Weakened Monsters: 8% |
| 9 | MP Cost: 35, Max Monsters Hit: 6, Damage: 157%, Number of Hits: 3, Extra Damage to Weakened Monsters: 9% |
| 10 | MP Cost: 35, Max Monsters Hit: 6, Damage: 160%, Number of Hits: 3, Extra Damage to Weakened Monsters: 10% |
| 11 | MP Cost: 40, Max Monsters Hit: 6, Damage: 163%, Number of Hits: 3, Extra Damage to Weakened Monsters: 11% |
| 12 | MP Cost: 40, Max Monsters Hit: 6, Damage: 166%, Number of Hits: 3, Extra Damage to Weakened Monsters: 12% |
| 13 | MP Cost: 40, Max Monsters Hit: 6, Damage: 169%, Number of Hits: 3, Extra Damage to Weakened Monsters: 13% |
| 14 | MP Cost: 40, Max Monsters Hit: 6, Damage: 172%, Number of Hits: 3, Extra Damage to Weakened Monsters: 14% |
| 15 | MP Cost: 40, Max Monsters Hit: 6, Damage: 175%, Number of Hits: 3, Extra Damage to Weakened Monsters: 15% |
| 16 | MP Cost: 45, Max Monsters Hit: 6, Damage: 178%, Number of Hits: 3, Extra Damage to Weakened Monsters: 16% |
| 17 | MP Cost: 45, Max Monsters Hit: 6, Damage: 181%, Number of Hits: 3, Extra Damage to Weakened Monsters: 17% |
| 18 | MP Cost: 45, Max Monsters Hit: 6, Damage: 184%, Number of Hits: 3, Extra Damage to Weakened Monsters: 18% |
| 19 | MP Cost: 45, Max Monsters Hit: 6, Damage: 187%, Number of Hits: 3, Extra Damage to Weakened Monsters: 19% |
| 20 | MP Cost: 45, Max Monsters Hit: 6, Damage: 190%, Number of Hits: 3, Extra Damage to Weakened Monsters: 20% |
![[Image: Mercedes.23111004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23111004.png)
Ignis Lore
이그니스 로어
Description: Permanently increases chance to evade enemy attacks. Using the power of the fire spirit, increase your attack.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Maximum Level: 20
Active Effect: MP Cost: #mpCon, Duration: #timesec, Weapon Attack +#indiePad, Passive Effect: Evasion Rate: +#prop%
| 1 | Active Effect: MP Cost: 40, Duration: 47sec, Weapon Attack +2, Passive Effect: Evasion Rate: +5% |
| 2 | Active Effect: MP Cost: 40, Duration: 54sec, Weapon Attack +4, Passive Effect: Evasion Rate: +5% |
| 3 | Active Effect: MP Cost: 40, Duration: 61sec, Weapon Attack +6, Passive Effect: Evasion Rate: +5% |
| 4 | Active Effect: MP Cost: 40, Duration: 68sec, Weapon Attack +8, Passive Effect: Evasion Rate: +8% |
| 5 | Active Effect: MP Cost: 45, Duration: 75sec, Weapon Attack +10, Passive Effect: Evasion Rate: +8% |
| 6 | Active Effect: MP Cost: 45, Duration: 82sec, Weapon Attack +12, Passive Effect: Evasion Rate: +8% |
| 7 | Active Effect: MP Cost: 45, Duration: 89sec, Weapon Attack +14, Passive Effect: Evasion Rate: +8% |
| 8 | Active Effect: MP Cost: 45, Duration: 96sec, Weapon Attack +16, Passive Effect: Evasion Rate: +11% |
| 9 | Active Effect: MP Cost: 45, Duration: 103sec, Weapon Attack +18, Passive Effect: Evasion Rate: +11% |
| 10 | Active Effect: MP Cost: 50, Duration: 110sec, Weapon Attack +20, Passive Effect: Evasion Rate: +11% |
| 11 | Active Effect: MP Cost: 50, Duration: 117sec, Weapon Attack +22, Passive Effect: Evasion Rate: +11% |
| 12 | Active Effect: MP Cost: 50, Duration: 124sec, Weapon Attack +24, Passive Effect: Evasion Rate: +14% |
| 13 | Active Effect: MP Cost: 50, Duration: 131sec, Weapon Attack +26, Passive Effect: Evasion Rate: +14% |
| 14 | Active Effect: MP Cost: 50, Duration: 138sec, Weapon Attack +28, Passive Effect: Evasion Rate: +14% |
| 15 | Active Effect: MP Cost: 55, Duration: 145sec, Weapon Attack +30, Passive Effect: Evasion Rate: +14% |
| 16 | Active Effect: MP Cost: 55, Duration: 152sec, Weapon Attack +32, Passive Effect: Evasion Rate: +17% |
| 17 | Active Effect: MP Cost: 55, Duration: 159sec, Weapon Attack +34, Passive Effect: Evasion Rate: +17% |
| 18 | Active Effect: MP Cost: 55, Duration: 166sec, Weapon Attack +36, Passive Effect: Evasion Rate: +17% |
| 19 | Active Effect: MP Cost: 55, Duration: 173sec, Weapon Attack +38, Passive Effect: Evasion Rate: +17% |
| 20 | Active Effect: MP Cost: 60, Duration: 180sec, Weapon Attack +40, Passive Effect: Evasion Rate: +20% |
![[Image: Mercedes.23111005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23111005.png)
Water Shield
워터 쉴드
Description: Borrow the power of the water spirit to create a barrier for yourself. Absorbs a certain amount of damage, as well as providing resistance towards Status Effects and all Elements.
Info: type = 51, protectiveShield = 1, condition = damaged
Delays: alert3 - 1500 ms
Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec, Damage Absorbed: #x% Status Effect and Element Resistance: +#terR%
| 1 | MP Cost: 60, Duration: 104 sec, Damage Absorbed: 11% Status Effect and Element Resistance: +6% |
| 2 | MP Cost: 60, Duration: 108 sec, Damage Absorbed: 12% Status Effect and Element Resistance: +7% |
| 3 | MP Cost: 60, Duration: 112 sec, Damage Absorbed: 13% Status Effect and Element Resistance: +8% |
| 4 | MP Cost: 60, Duration: 116 sec, Damage Absorbed: 14% Status Effect and Element Resistance: +9% |
| 5 | MP Cost: 70, Duration: 120 sec, Damage Absorbed: 15% Status Effect and Element Resistance: +10% |
| 6 | MP Cost: 70, Duration: 124 sec, Damage Absorbed: 16% Status Effect and Element Resistance: +11% |
| 7 | MP Cost: 70, Duration: 128 sec, Damage Absorbed: 17% Status Effect and Element Resistance: +12% |
| 8 | MP Cost: 70, Duration: 132 sec, Damage Absorbed: 18% Status Effect and Element Resistance: +13% |
| 9 | MP Cost: 70, Duration: 136 sec, Damage Absorbed: 19% Status Effect and Element Resistance: +14% |
| 10 | MP Cost: 80, Duration: 140 sec, Damage Absorbed: 20% Status Effect and Element Resistance: +15% |
| 11 | MP Cost: 80, Duration: 144 sec, Damage Absorbed: 21% Status Effect and Element Resistance: +16% |
| 12 | MP Cost: 80, Duration: 148 sec, Damage Absorbed: 22% Status Effect and Element Resistance: +17% |
| 13 | MP Cost: 80, Duration: 152 sec, Damage Absorbed: 23% Status Effect and Element Resistance: +18% |
| 14 | MP Cost: 80, Duration: 156 sec, Damage Absorbed: 24% Status Effect and Element Resistance: +19% |
| 15 | MP Cost: 90, Duration: 160 sec, Damage Absorbed: 25% Status Effect and Element Resistance: +20% |
| 16 | MP Cost: 90, Duration: 164 sec, Damage Absorbed: 26% Status Effect and Element Resistance: +21% |
| 17 | MP Cost: 90, Duration: 168 sec, Damage Absorbed: 27% Status Effect and Element Resistance: +22% |
| 18 | MP Cost: 90, Duration: 172 sec, Damage Absorbed: 28% Status Effect and Element Resistance: +23% |
| 19 | MP Cost: 90, Duration: 176 sec, Damage Absorbed: 29% Status Effect and Element Resistance: +24% |
| 20 | MP Cost: 100, Duration: 180 sec, Damage Absorbed: 30% Status Effect and Element Resistance: +25% |
![[Image: Mercedes.23110006.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23110006.png)
Lightning Flare
라이트닝 플레어
Description: Attack with a strong electrical attack with Charge Drive. Useable after Charge Drive, this skill has a fixed chance to instantly kill an enemy. Along with this, Charge Drive receives a passive damage increase from this skill. Required Skill: Final Shot Level 5
Info: type = 1, areaAttack = 1, mes = freeze
Delays: elfrush_final2 - 810 ms
Range: 90%
Pre-requisite: Level 5 Final Shot
Final Attack: dualBow
Maximum Level: 15
Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Instant Death Chance: #prop%, Passive Effect: Charge Drive Damage: +#damR%
| 1 | Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 122%, Number of Hits: 4, Instant Death Chance: 1%, Passive Effect: Charge Drive Damage: +10% |
| 2 | Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 124%, Number of Hits: 4, Instant Death Chance: 2%, Passive Effect: Charge Drive Damage: +10% |
| 3 | Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 126%, Number of Hits: 4, Instant Death Chance: 3%, Passive Effect: Charge Drive Damage: +14% |
| 4 | Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 128%, Number of Hits: 4, Instant Death Chance: 4%, Passive Effect: Charge Drive Damage: +14% |
| 5 | Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 130%, Number of Hits: 4, Instant Death Chance: 5%, Passive Effect: Charge Drive Damage: +14% |
| 6 | Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 132%, Number of Hits: 4, Instant Death Chance: 6%, Passive Effect: Charge Drive Damage: +18% |
| 7 | Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 134%, Number of Hits: 4, Instant Death Chance: 7%, Passive Effect: Charge Drive Damage: +18% |
| 8 | Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 136%, Number of Hits: 4, Instant Death Chance: 8%, Passive Effect: Charge Drive Damage: +18% |
| 9 | Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 138%, Number of Hits: 4, Instant Death Chance: 9%, Passive Effect: Charge Drive Damage: +22% |
| 10 | Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 140%, Number of Hits: 4, Instant Death Chance: 10%, Passive Effect: Charge Drive Damage: +22% |
| 11 | Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 142%, Number of Hits: 4, Instant Death Chance: 11%, Passive Effect: Charge Drive Damage: +22% |
| 12 | Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 144%, Number of Hits: 4, Instant Death Chance: 12%, Passive Effect: Charge Drive Damage: +26% |
| 13 | Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 146%, Number of Hits: 4, Instant Death Chance: 13%, Passive Effect: Charge Drive Damage: +26% |
| 14 | Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 148%, Number of Hits: 4, Instant Death Chance: 14%, Passive Effect: Charge Drive Damage: +26% |
| 15 | Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 150%, Number of Hits: 4, Instant Death Chance: 15%, Passive Effect: Charge Drive Damage: +30% |
![[Image: Mercedes.23111008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23111008.png)
Elemental Knight
엘리멘탈 나이트
Description: Summon a spirit to fight for you. The spirits will attack the same monster as the user until that monster has died, and will then stop.
Info: type = 33, minionAttack = normal
Delays: alert2 - 600 ms
Summon Range: attack1 = 120%
Maximum Level: 20
MP Cost: #mpCon, Duration: #time, Damage: #damage%, Summons up to 3 Spirits
| 1 | MP Cost: 132, Duration: 104, Damage: 82%, Summons up to 3 Spirits |
| 2 | MP Cost: 132, Duration: 108, Damage: 84%, Summons up to 3 Spirits |
| 3 | MP Cost: 124, Duration: 112, Damage: 86%, Summons up to 3 Spirits |
| 4 | MP Cost: 124, Duration: 116, Damage: 88%, Summons up to 3 Spirits |
| 5 | MP Cost: 116, Duration: 120, Damage: 90%, Summons up to 3 Spirits |
| 6 | MP Cost: 116, Duration: 124, Damage: 92%, Summons up to 3 Spirits |
| 7 | MP Cost: 108, Duration: 128, Damage: 94%, Summons up to 3 Spirits |
| 8 | MP Cost: 108, Duration: 132, Damage: 96%, Summons up to 3 Spirits |
| 9 | MP Cost: 100, Duration: 136, Damage: 98%, Summons up to 3 Spirits |
| 10 | MP Cost: 100, Duration: 140, Damage: 100%, Summons up to 3 Spirits |
| 11 | MP Cost: 92, Duration: 144, Damage: 102%, Summons up to 3 Spirits |
| 12 | MP Cost: 92, Duration: 148, Damage: 104%, Summons up to 3 Spirits |
| 13 | MP Cost: 84, Duration: 152, Damage: 106%, Summons up to 3 Spirits |
| 14 | MP Cost: 84, Duration: 156, Damage: 108%, Summons up to 3 Spirits |
| 15 | MP Cost: 76, Duration: 160, Damage: 110%, Summons up to 3 Spirits |
| 16 | MP Cost: 76, Duration: 164, Damage: 112%, Summons up to 3 Spirits |
| 17 | MP Cost: 68, Duration: 168, Damage: 114%, Summons up to 3 Spirits |
| 18 | MP Cost: 68, Duration: 172, Damage: 116%, Summons up to 3 Spirits |
| 19 | MP Cost: 60, Duration: 176, Damage: 118%, Summons up to 3 Spirits |
| 20 | MP Cost: 60, Duration: 180, Damage: 120%, Summons up to 3 Spirits |
Mercedes (IV)
![[Image: Mercedes.23121000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23121000.png)
Ring of Ishtar
이슈타르의 링
Description: Borrow the power of the legendary weapon Ishtar to rapidly fire arrows. Holding down the attacking key will rapidly fire arrows. While doing this, it is possible to move slowly by pressing the direction keys.
Info: type = 2, rapidAttack = 1, knockbackLimit = 80, multiTargeting = 1, rectBasedOnTarget = 1
Final Attack: dualBow
Maximum Level: 30
MP Cost: #mpCon, Damage: #damage%
![[Image: Mercedes.23121002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23121002.png)
Legendary Spear
레전드리 스피어
Description: Jump and simultaneously summon the Legendary Spear, attacking enemies in front of you with a throw. Monsters hit will have their defense decreased. This skill has 100% Critical Hit Rate.
Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP
Delays: jShot - 840 ms
Range: 600%
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Duration: #time sec, Defense Reduced: #x%, Cooldown Time: #cooltime sec
![[Image: Mercedes.23121003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23121003.png)
Multi-Sniping
멀티 스나이핑
Description: Using both Dual Bowguns, snipe two enemies in front of you, causing instant death. Boss monsters are unaffected by the instant death effect, and instead take a fatal amount damage.
Note: The phrasing in the skill tables used the term 4 Critical Attacks. I do not know if this is four 100% Critical Hits, or a phrase like Fatal Damage used in the description to imply a large amount.
Info: type = 2, suddenDeath = 1, multiTargeting = 1, rectBasedOnTarget = 1
Delays: multiSniping - 1350 ms
Range: 150%
Maximum Level: 30
MP Cost: #mpCon, Instantly KOs 2 Regular Monsters, Damage: #damage% to Boss Monsters, Number of Hits: #attackCount, Cooldown Time: #cooltime sec
![[Image: Mercedes.23121004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23121004.png)
Ancient Spirit
앤시언트 스피릿
Description: Receive the Ancient Spirit's blessings, increasing Damage, Critical Hit Rate, and passively improving Potential Power's Evasion rate.
Note: The skill description clearly states Potential Power's Evasion Rate is increased; however, the Skill String describes Ignis Lore's Evasion Rate is increased. Either way, I believe that both will stack additively giving the same effect.
Info: type = 10, magicSteal = 1
Delays: blessOfGaia - 1260 ms
Maximum Level: 30
Active Effect: MP Cost: #mpCon, Duration: #time sec, Damage: +#damR%, Critical Hit Rate: +#x%, Passive Effect: Ignis Lore's Evasion Rate +#prop%
![[Image: Mercedes.23121005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23121005.png)
Maple Hero
메이플 용사
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Maximum Level: 30
MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%
![[Image: Mercedes.23121008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23121008.png)
Hero's Will
용사의 의지
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
MP Cost: #mpCon, Cooldown Time: #cooltime sec
![[Image: Mercedes.23120009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23120009.png)
Dual Bowgun Expert
듀얼보우건 엑스퍼트
Description: Increases Dual Bowgun Mastery, Weapon Attack, and Minimum Critical Damage. Required SKill: Dual Bowgun Mastery Level 20
Info: type = 50
Pre-requisite: Level 20 Dual Bowgun Mastery
Maximum Level: 30
Dual Bowgun Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%
![[Image: Mercedes.23120010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23120010.png)
Defense Break
디펜스 브레이크
Description: When attacking, there is a chance to ignore all of a monster's defense. This applies equally to Boss Monsters.
Info: type = 50
Maximum Level: 20
#x% chance to ignore 100% of a monster's defense
![[Image: Mercedes.23120011.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23120011.png)
High Kick Demolition
하이킥 데몰리션
Description: After knocking a monster into the air with Charge Drive, attacking with blinding speed in midair. Required Skill: Lightning Flare Level 15
Info: type = 1, areaAttack = 1
Delays: demolitionElf - 930 ms
Range: 90%
Pre-requisite: Level 15 Lightning Flare
Final Attack: dualBow
Maximum Level: 20
Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Passive Effect: Charge Drive Damage +#damR%
![[Image: Mercedes.23120012.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23120012.png)
Advanced Final Attack
어드밴스드 파이널 어택
Description: Permanently increase weapon attack and accuracy, as well as Final Attack's activation rate and damage. Required Skill: Final Attack Level 20
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack: Dual Bowgun
Animations: hit.0
Maximum Level: 30
Weapon ATT: +#padX, Accuracy: +#ar%, Proc Rate: #prop%, Damage: #damage%
![[Image: Mercedes.23121000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23121000.png)
Ring of Ishtar
이슈타르의 링
Description: Borrow the power of the legendary weapon Ishtar to rapidly fire arrows. Holding down the attacking key will rapidly fire arrows. While doing this, it is possible to move slowly by pressing the direction keys.
Info: type = 2, rapidAttack = 1, knockbackLimit = 80, multiTargeting = 1, rectBasedOnTarget = 1
Final Attack: dualBow
Maximum Level: 30
MP Cost: #mpCon, Damage: #damage%
| 1 | MP Cost: 8, Damage: 162% |
| 2 | MP Cost: 8, Damage: 164% |
| 3 | MP Cost: 8, Damage: 166% |
| 4 | MP Cost: 8, Damage: 168% |
| 5 | MP Cost: 8, Damage: 170% |
| 6 | MP Cost: 8, Damage: 172% |
| 7 | MP Cost: 8, Damage: 174% |
| 8 | MP Cost: 8, Damage: 176% |
| 9 | MP Cost: 8, Damage: 178% |
| 10 | MP Cost: 8, Damage: 180% |
| 11 | MP Cost: 9, Damage: 182% |
| 12 | MP Cost: 9, Damage: 184% |
| 13 | MP Cost: 9, Damage: 186% |
| 14 | MP Cost: 9, Damage: 188% |
| 15 | MP Cost: 9, Damage: 190% |
| 16 | MP Cost: 9, Damage: 192% |
| 17 | MP Cost: 9, Damage: 194% |
| 18 | MP Cost: 9, Damage: 196% |
| 19 | MP Cost: 9, Damage: 198% |
| 20 | MP Cost: 9, Damage: 200% |
| 21 | MP Cost: 10, Damage: 202% |
| 22 | MP Cost: 10, Damage: 204% |
| 23 | MP Cost: 10, Damage: 206% |
| 24 | MP Cost: 10, Damage: 208% |
| 25 | MP Cost: 10, Damage: 210% |
| 26 | MP Cost: 10, Damage: 212% |
| 27 | MP Cost: 10, Damage: 214% |
| 28 | MP Cost: 10, Damage: 216% |
| 29 | MP Cost: 10, Damage: 218% |
| 30 | MP Cost: 10, Damage: 220% |
| 31 | MP Cost: 11, Damage: 222% |
| 32 | MP Cost: 11, Damage: 224% |
![[Image: Mercedes.23121002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23121002.png)
Legendary Spear
레전드리 스피어
Description: Jump and simultaneously summon the Legendary Spear, attacking enemies in front of you with a throw. Monsters hit will have their defense decreased. This skill has 100% Critical Hit Rate.
Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP
Delays: jShot - 840 ms
Range: 600%
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Duration: #time sec, Defense Reduced: #x%, Cooldown Time: #cooltime sec
| 1 | MP Cost: 40, Max Monsters Hit: 8, Damage: 406%, Number of Hits: 2, Duration: 5 sec, Defense Reduced: 1%, Cooldown Time: 10 sec |
| 2 | MP Cost: 40, Max Monsters Hit: 8, Damage: 412%, Number of Hits: 2, Duration: 6 sec, Defense Reduced: 2%, Cooldown Time: 10 sec |
| 3 | MP Cost: 40, Max Monsters Hit: 8, Damage: 418%, Number of Hits: 2, Duration: 6 sec, Defense Reduced: 3%, Cooldown Time: 10 sec |
| 4 | MP Cost: 40, Max Monsters Hit: 8, Damage: 424%, Number of Hits: 2, Duration: 7 sec, Defense Reduced: 4%, Cooldown Time: 9 sec |
| 5 | MP Cost: 45, Max Monsters Hit: 8, Damage: 430%, Number of Hits: 2, Duration: 7 sec, Defense Reduced: 5%, Cooldown Time: 9 sec |
| 6 | MP Cost: 45, Max Monsters Hit: 8, Damage: 436%, Number of Hits: 2, Duration: 8 sec, Defense Reduced: 6%, Cooldown Time: 9 sec |
| 7 | MP Cost: 45, Max Monsters Hit: 8, Damage: 442%, Number of Hits: 2, Duration: 8 sec, Defense Reduced: 7%, Cooldown Time: 9 sec |
| 8 | MP Cost: 45, Max Monsters Hit: 8, Damage: 448%, Number of Hits: 2, Duration: 9 sec, Defense Reduced: 8%, Cooldown Time: 8 sec |
| 9 | MP Cost: 45, Max Monsters Hit: 8, Damage: 454%, Number of Hits: 2, Duration: 9 sec, Defense Reduced: 9%, Cooldown Time: 8 sec |
| 10 | MP Cost: 50, Max Monsters Hit: 8, Damage: 460%, Number of Hits: 2, Duration: 10 sec, Defense Reduced: 10%, Cooldown Time: 8 sec |
| 11 | MP Cost: 50, Max Monsters Hit: 8, Damage: 466%, Number of Hits: 2, Duration: 10 sec, Defense Reduced: 11%, Cooldown Time: 8 sec |
| 12 | MP Cost: 50, Max Monsters Hit: 8, Damage: 472%, Number of Hits: 2, Duration: 11 sec, Defense Reduced: 12%, Cooldown Time: 7 sec |
| 13 | MP Cost: 50, Max Monsters Hit: 8, Damage: 478%, Number of Hits: 2, Duration: 11 sec, Defense Reduced: 13%, Cooldown Time: 7 sec |
| 14 | MP Cost: 50, Max Monsters Hit: 8, Damage: 484%, Number of Hits: 2, Duration: 12 sec, Defense Reduced: 14%, Cooldown Time: 7 sec |
| 15 | MP Cost: 55, Max Monsters Hit: 8, Damage: 490%, Number of Hits: 2, Duration: 12 sec, Defense Reduced: 15%, Cooldown Time: 7 sec |
| 16 | MP Cost: 55, Max Monsters Hit: 8, Damage: 496%, Number of Hits: 2, Duration: 13 sec, Defense Reduced: 16%, Cooldown Time: 6 sec |
| 17 | MP Cost: 55, Max Monsters Hit: 8, Damage: 502%, Number of Hits: 2, Duration: 13 sec, Defense Reduced: 17%, Cooldown Time: 6 sec |
| 18 | MP Cost: 55, Max Monsters Hit: 8, Damage: 508%, Number of Hits: 2, Duration: 14 sec, Defense Reduced: 18%, Cooldown Time: 6 sec |
| 19 | MP Cost: 55, Max Monsters Hit: 8, Damage: 514%, Number of Hits: 2, Duration: 14 sec, Defense Reduced: 19%, Cooldown Time: 6 sec |
| 20 | MP Cost: 60, Max Monsters Hit: 8, Damage: 520%, Number of Hits: 2, Duration: 15 sec, Defense Reduced: 20%, Cooldown Time: 5 sec |
| 21 | MP Cost: 60, Max Monsters Hit: 8, Damage: 526%, Number of Hits: 2, Duration: 15 sec, Defense Reduced: 21%, Cooldown Time: 5 sec |
| 22 | MP Cost: 60, Max Monsters Hit: 8, Damage: 532%, Number of Hits: 2, Duration: 16 sec, Defense Reduced: 22%, Cooldown Time: 5 sec |
![[Image: Mercedes.23121003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23121003.png)
Multi-Sniping
멀티 스나이핑
Description: Using both Dual Bowguns, snipe two enemies in front of you, causing instant death. Boss monsters are unaffected by the instant death effect, and instead take a fatal amount damage.
Note: The phrasing in the skill tables used the term 4 Critical Attacks. I do not know if this is four 100% Critical Hits, or a phrase like Fatal Damage used in the description to imply a large amount.
Info: type = 2, suddenDeath = 1, multiTargeting = 1, rectBasedOnTarget = 1
Delays: multiSniping - 1350 ms
Range: 150%
Maximum Level: 30
MP Cost: #mpCon, Instantly KOs 2 Regular Monsters, Damage: #damage% to Boss Monsters, Number of Hits: #attackCount, Cooldown Time: #cooltime sec
| 1 | MP Cost: 340, Instantly KOs 2 Regular Monsters, Damage: 765% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec |
| 2 | MP Cost: 330, Instantly KOs 2 Regular Monsters, Damage: 780% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec |
| 3 | MP Cost: 320, Instantly KOs 2 Regular Monsters, Damage: 795% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec |
| 4 | MP Cost: 310, Instantly KOs 2 Regular Monsters, Damage: 810% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec |
| 5 | MP Cost: 300, Instantly KOs 2 Regular Monsters, Damage: 825% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec |
| 6 | MP Cost: 290, Instantly KOs 2 Regular Monsters, Damage: 840% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec |
| 7 | MP Cost: 280, Instantly KOs 2 Regular Monsters, Damage: 855% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec |
| 8 | MP Cost: 270, Instantly KOs 2 Regular Monsters, Damage: 870% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec |
| 9 | MP Cost: 260, Instantly KOs 2 Regular Monsters, Damage: 885% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec |
| 10 | MP Cost: 250, Instantly KOs 2 Regular Monsters, Damage: 900% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec |
| 11 | MP Cost: 240, Instantly KOs 2 Regular Monsters, Damage: 915% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec |
| 12 | MP Cost: 230, Instantly KOs 2 Regular Monsters, Damage: 930% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec |
| 13 | MP Cost: 220, Instantly KOs 2 Regular Monsters, Damage: 945% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec |
| 14 | MP Cost: 210, Instantly KOs 2 Regular Monsters, Damage: 960% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec |
| 15 | MP Cost: 200, Instantly KOs 2 Regular Monsters, Damage: 975% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec |
| 16 | MP Cost: 190, Instantly KOs 2 Regular Monsters, Damage: 990% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec |
| 17 | MP Cost: 180, Instantly KOs 2 Regular Monsters, Damage: 1005% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec |
| 18 | MP Cost: 170, Instantly KOs 2 Regular Monsters, Damage: 1020% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec |
| 19 | MP Cost: 160, Instantly KOs 2 Regular Monsters, Damage: 1035% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec |
| 20 | MP Cost: 150, Instantly KOs 2 Regular Monsters, Damage: 1050% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec |
| 21 | MP Cost: 140, Instantly KOs 2 Regular Monsters, Damage: 1065% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec |
| 22 | MP Cost: 130, Instantly KOs 2 Regular Monsters, Damage: 1080% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec |
| 23 | MP Cost: 120, Instantly KOs 2 Regular Monsters, Damage: 1095% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec |
| 24 | MP Cost: 110, Instantly KOs 2 Regular Monsters, Damage: 1110% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec |
| 25 | MP Cost: 100, Instantly KOs 2 Regular Monsters, Damage: 1125% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec |
| 26 | MP Cost: 90, Instantly KOs 2 Regular Monsters, Damage: 1140% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec |
| 27 | MP Cost: 80, Instantly KOs 2 Regular Monsters, Damage: 1155% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec |
| 28 | MP Cost: 70, Instantly KOs 2 Regular Monsters, Damage: 1170% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec |
| 29 | MP Cost: 60, Instantly KOs 2 Regular Monsters, Damage: 1185% to Boss Monsters, Number of Hits: 4, Cooldown Time: 15 sec |
| 30 | MP Cost: 50, Instantly KOs 2 Regular Monsters, Damage: 1200% to Boss Monsters, Number of Hits: 4, Cooldown Time: 10 sec |
| 31 | MP Cost: 40, Instantly KOs 2 Regular Monsters, Damage: 1215% to Boss Monsters, Number of Hits: 4, Cooldown Time: 10 sec |
| 32 | MP Cost: 30, Instantly KOs 2 Regular Monsters, Damage: 1230% to Boss Monsters, Number of Hits: 4, Cooldown Time: 10 sec |
![[Image: Mercedes.23121004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23121004.png)
Ancient Spirit
앤시언트 스피릿
Description: Receive the Ancient Spirit's blessings, increasing Damage, Critical Hit Rate, and passively improving Potential Power's Evasion rate.
Note: The skill description clearly states Potential Power's Evasion Rate is increased; however, the Skill String describes Ignis Lore's Evasion Rate is increased. Either way, I believe that both will stack additively giving the same effect.
Info: type = 10, magicSteal = 1
Delays: blessOfGaia - 1260 ms
Maximum Level: 30
Active Effect: MP Cost: #mpCon, Duration: #time sec, Damage: +#damR%, Critical Hit Rate: +#x%, Passive Effect: Ignis Lore's Evasion Rate +#prop%
| 1 | Active Effect: MP Cost: 45, Duration: 65 sec, Damage: +1%, Critical Hit Rate: +1%, Passive Effect: Ignis Lore's Evasion Rate +6% |
| 2 | Active Effect: MP Cost: 45, Duration: 70 sec, Damage: +2%, Critical Hit Rate: +1%, Passive Effect: Ignis Lore's Evasion Rate +6% |
| 3 | Active Effect: MP Cost: 45, Duration: 75 sec, Damage: +3%, Critical Hit Rate: +2%, Passive Effect: Ignis Lore's Evasion Rate +7% |
| 4 | Active Effect: MP Cost: 50, Duration: 80 sec, Damage: +4%, Critical Hit Rate: +2%, Passive Effect: Ignis Lore's Evasion Rate +7% |
| 5 | Active Effect: MP Cost: 50, Duration: 85 sec, Damage: +5%, Critical Hit Rate: +3%, Passive Effect: Ignis Lore's Evasion Rate +8% |
| 6 | Active Effect: MP Cost: 50, Duration: 90 sec, Damage: +6%, Critical Hit Rate: +3%, Passive Effect: Ignis Lore's Evasion Rate +8% |
| 7 | Active Effect: MP Cost: 50, Duration: 95 sec, Damage: +7%, Critical Hit Rate: +4%, Passive Effect: Ignis Lore's Evasion Rate +9% |
| 8 | Active Effect: MP Cost: 55, Duration: 100 sec, Damage: +8%, Critical Hit Rate: +4%, Passive Effect: Ignis Lore's Evasion Rate +9% |
| 9 | Active Effect: MP Cost: 55, Duration: 105 sec, Damage: +9%, Critical Hit Rate: +5%, Passive Effect: Ignis Lore's Evasion Rate +10% |
| 10 | Active Effect: MP Cost: 55, Duration: 110 sec, Damage: +10%, Critical Hit Rate: +5%, Passive Effect: Ignis Lore's Evasion Rate +10% |
| 11 | Active Effect: MP Cost: 55, Duration: 115 sec, Damage: +11%, Critical Hit Rate: +6%, Passive Effect: Ignis Lore's Evasion Rate +11% |
| 12 | Active Effect: MP Cost: 60, Duration: 120 sec, Damage: +12%, Critical Hit Rate: +6%, Passive Effect: Ignis Lore's Evasion Rate +11% |
| 13 | Active Effect: MP Cost: 60, Duration: 125 sec, Damage: +13%, Critical Hit Rate: +7%, Passive Effect: Ignis Lore's Evasion Rate +12% |
| 14 | Active Effect: MP Cost: 60, Duration: 130 sec, Damage: +14%, Critical Hit Rate: +7%, Passive Effect: Ignis Lore's Evasion Rate +12% |
| 15 | Active Effect: MP Cost: 60, Duration: 135 sec, Damage: +15%, Critical Hit Rate: +8%, Passive Effect: Ignis Lore's Evasion Rate +13% |
| 16 | Active Effect: MP Cost: 65, Duration: 140 sec, Damage: +16%, Critical Hit Rate: +8%, Passive Effect: Ignis Lore's Evasion Rate +13% |
| 17 | Active Effect: MP Cost: 65, Duration: 145 sec, Damage: +17%, Critical Hit Rate: +9%, Passive Effect: Ignis Lore's Evasion Rate +14% |
| 18 | Active Effect: MP Cost: 65, Duration: 150 sec, Damage: +18%, Critical Hit Rate: +9%, Passive Effect: Ignis Lore's Evasion Rate +14% |
| 19 | Active Effect: MP Cost: 65, Duration: 155 sec, Damage: +19%, Critical Hit Rate: +10%, Passive Effect: Ignis Lore's Evasion Rate +15% |
| 20 | Active Effect: MP Cost: 70, Duration: 160 sec, Damage: +20%, Critical Hit Rate: +10%, Passive Effect: Ignis Lore's Evasion Rate +15% |
| 21 | Active Effect: MP Cost: 70, Duration: 165 sec, Damage: +21%, Critical Hit Rate: +11%, Passive Effect: Ignis Lore's Evasion Rate +16% |
| 22 | Active Effect: MP Cost: 70, Duration: 170 sec, Damage: +22%, Critical Hit Rate: +11%, Passive Effect: Ignis Lore's Evasion Rate +16% |
| 23 | Active Effect: MP Cost: 70, Duration: 175 sec, Damage: +23%, Critical Hit Rate: +12%, Passive Effect: Ignis Lore's Evasion Rate +17% |
| 24 | Active Effect: MP Cost: 75, Duration: 180 sec, Damage: +24%, Critical Hit Rate: +12%, Passive Effect: Ignis Lore's Evasion Rate +17% |
| 25 | Active Effect: MP Cost: 75, Duration: 185 sec, Damage: +25%, Critical Hit Rate: +13%, Passive Effect: Ignis Lore's Evasion Rate +18% |
| 26 | Active Effect: MP Cost: 75, Duration: 190 sec, Damage: +26%, Critical Hit Rate: +13%, Passive Effect: Ignis Lore's Evasion Rate +18% |
| 27 | Active Effect: MP Cost: 75, Duration: 195 sec, Damage: +27%, Critical Hit Rate: +14%, Passive Effect: Ignis Lore's Evasion Rate +19% |
| 28 | Active Effect: MP Cost: 80, Duration: 200 sec, Damage: +28%, Critical Hit Rate: +14%, Passive Effect: Ignis Lore's Evasion Rate +19% |
| 29 | Active Effect: MP Cost: 80, Duration: 205 sec, Damage: +29%, Critical Hit Rate: +15%, Passive Effect: Ignis Lore's Evasion Rate +20% |
| 30 | Active Effect: MP Cost: 80, Duration: 210 sec, Damage: +30%, Critical Hit Rate: +15%, Passive Effect: Ignis Lore's Evasion Rate +20% |
| 31 | Active Effect: MP Cost: 80, Duration: 215 sec, Damage: +31%, Critical Hit Rate: +16%, Passive Effect: Ignis Lore's Evasion Rate +21% |
| 32 | Active Effect: MP Cost: 85, Duration: 220 sec, Damage: +32%, Critical Hit Rate: +16%, Passive Effect: Ignis Lore's Evasion Rate +21% |
![[Image: Mercedes.23121005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23121005.png)
Maple Hero
메이플 용사
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Maximum Level: 30
MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%
| 1 | MP Cost: 10, Duration: 30 sec, All Stats: +1% |
| 2 | MP Cost: 10, Duration: 60 sec, All Stats: +1% |
| 3 | MP Cost: 10, Duration: 90 sec, All Stats: +2% |
| 4 | MP Cost: 10, Duration: 120 sec, All Stats: +2% |
| 5 | MP Cost: 20, Duration: 150 sec, All Stats: +3% |
| 6 | MP Cost: 20, Duration: 180 sec, All Stats: +3% |
| 7 | MP Cost: 20, Duration: 210 sec, All Stats: +4% |
| 8 | MP Cost: 20, Duration: 240 sec, All Stats: +4% |
| 9 | MP Cost: 20, Duration: 270 sec, All Stats: +5% |
| 10 | MP Cost: 30, Duration: 300 sec, All Stats: +5% |
| 11 | MP Cost: 30, Duration: 330 sec, All Stats: +6% |
| 12 | MP Cost: 30, Duration: 360 sec, All Stats: +6% |
| 13 | MP Cost: 30, Duration: 390 sec, All Stats: +7% |
| 14 | MP Cost: 30, Duration: 420 sec, All Stats: +7% |
| 15 | MP Cost: 40, Duration: 450 sec, All Stats: +8% |
| 16 | MP Cost: 40, Duration: 480 sec, All Stats: +8% |
| 17 | MP Cost: 40, Duration: 510 sec, All Stats: +9% |
| 18 | MP Cost: 40, Duration: 540 sec, All Stats: +9% |
| 19 | MP Cost: 40, Duration: 570 sec, All Stats: +10% |
| 20 | MP Cost: 50, Duration: 600 sec, All Stats: +10% |
| 21 | MP Cost: 50, Duration: 630 sec, All Stats: +11% |
| 22 | MP Cost: 50, Duration: 660 sec, All Stats: +11% |
| 23 | MP Cost: 50, Duration: 690 sec, All Stats: +12% |
| 24 | MP Cost: 50, Duration: 720 sec, All Stats: +12% |
| 25 | MP Cost: 60, Duration: 750 sec, All Stats: +13% |
| 26 | MP Cost: 60, Duration: 780 sec, All Stats: +13% |
| 27 | MP Cost: 60, Duration: 810 sec, All Stats: +14% |
| 28 | MP Cost: 60, Duration: 840 sec, All Stats: +14% |
| 29 | MP Cost: 60, Duration: 870 sec, All Stats: +15% |
| 30 | MP Cost: 70, Duration: 900 sec, All Stats: +15% |
| 31 | MP Cost: 70, Duration: 930 sec, All Stats: +16% |
| 32 | MP Cost: 70, Duration: 960 sec, All Stats: +16% |
![[Image: Mercedes.23121008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23121008.png)
Hero's Will
용사의 의지
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
MP Cost: #mpCon, Cooldown Time: #cooltime sec
| 1 | MP Cost: 30, Cooldown Time: 600 sec |
| 2 | MP Cost: 30, Cooldown Time: 540 sec |
| 3 | MP Cost: 30, Cooldown Time: 480 sec |
| 4 | MP Cost: 30, Cooldown Time: 420 sec |
| 5 | MP Cost: 30, Cooldown Time: 360 sec |
| 6 | MP Cost: 30, Cooldown Time: 300 sec |
| 7 | MP Cost: 30, Cooldown Time: 240 sec |
![[Image: Mercedes.23120009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23120009.png)
Dual Bowgun Expert
듀얼보우건 엑스퍼트
Description: Increases Dual Bowgun Mastery, Weapon Attack, and Minimum Critical Damage. Required SKill: Dual Bowgun Mastery Level 20
Info: type = 50
Pre-requisite: Level 20 Dual Bowgun Mastery
Maximum Level: 30
Dual Bowgun Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%
| 1 | Dual Bowgun Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% |
| 2 | Dual Bowgun Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% |
| 3 | Dual Bowgun Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% |
| 4 | Dual Bowgun Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% |
| 5 | Dual Bowgun Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% |
| 6 | Dual Bowgun Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% |
| 7 | Dual Bowgun Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% |
| 8 | Dual Bowgun Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% |
| 9 | Dual Bowgun Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% |
| 10 | Dual Bowgun Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% |
| 11 | Dual Bowgun Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% |
| 12 | Dual Bowgun Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% |
| 13 | Dual Bowgun Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% |
| 14 | Dual Bowgun Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% |
| 15 | Dual Bowgun Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% |
| 16 | Dual Bowgun Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% |
| 17 | Dual Bowgun Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% |
| 18 | Dual Bowgun Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% |
| 19 | Dual Bowgun Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% |
| 20 | Dual Bowgun Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% |
| 21 | Dual Bowgun Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% |
| 22 | Dual Bowgun Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% |
| 23 | Dual Bowgun Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% |
| 24 | Dual Bowgun Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% |
| 25 | Dual Bowgun Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% |
| 26 | Dual Bowgun Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% |
| 27 | Dual Bowgun Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% |
| 28 | Dual Bowgun Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% |
| 29 | Dual Bowgun Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% |
| 30 | Dual Bowgun Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% |
| 31 | Dual Bowgun Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% |
| 32 | Dual Bowgun Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% |
![[Image: Mercedes.23120010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23120010.png)
Defense Break
디펜스 브레이크
Description: When attacking, there is a chance to ignore all of a monster's defense. This applies equally to Boss Monsters.
Info: type = 50
Maximum Level: 20
#x% chance to ignore 100% of a monster's defense
| 1 | 6% chance to ignore 100% of a monster's defense |
| 2 | 7% chance to ignore 100% of a monster's defense |
| 3 | 8% chance to ignore 100% of a monster's defense |
| 4 | 9% chance to ignore 100% of a monster's defense |
| 5 | 10% chance to ignore 100% of a monster's defense |
| 6 | 11% chance to ignore 100% of a monster's defense |
| 7 | 12% chance to ignore 100% of a monster's defense |
| 8 | 13% chance to ignore 100% of a monster's defense |
| 9 | 14% chance to ignore 100% of a monster's defense |
| 10 | 15% chance to ignore 100% of a monster's defense |
| 11 | 16% chance to ignore 100% of a monster's defense |
| 12 | 17% chance to ignore 100% of a monster's defense |
| 13 | 18% chance to ignore 100% of a monster's defense |
| 14 | 19% chance to ignore 100% of a monster's defense |
| 15 | 20% chance to ignore 100% of a monster's defense |
| 16 | 21% chance to ignore 100% of a monster's defense |
| 17 | 22% chance to ignore 100% of a monster's defense |
| 18 | 23% chance to ignore 100% of a monster's defense |
| 19 | 24% chance to ignore 100% of a monster's defense |
| 20 | 25% chance to ignore 100% of a monster's defense |
| 21 | 26% chance to ignore 100% of a monster's defense |
| 22 | 27% chance to ignore 100% of a monster's defense |
![[Image: Mercedes.23120011.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23120011.png)
High Kick Demolition
하이킥 데몰리션
Description: After knocking a monster into the air with Charge Drive, attacking with blinding speed in midair. Required Skill: Lightning Flare Level 15
Info: type = 1, areaAttack = 1
Delays: demolitionElf - 930 ms
Range: 90%
Pre-requisite: Level 15 Lightning Flare
Final Attack: dualBow
Maximum Level: 20
Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Passive Effect: Charge Drive Damage +#damR%
| 1 | Active Effect: MP Cost: 14, Max Monsters Hit: 8, Damage: 109%, Number of Hits: 6, Passive Effect: Charge Drive Damage +12% |
| 2 | Active Effect: MP Cost: 14, Max Monsters Hit: 8, Damage: 111%, Number of Hits: 6, Passive Effect: Charge Drive Damage +14% |
| 3 | Active Effect: MP Cost: 14, Max Monsters Hit: 8, Damage: 113%, Number of Hits: 6, Passive Effect: Charge Drive Damage +16% |
| 4 | Active Effect: MP Cost: 14, Max Monsters Hit: 8, Damage: 115%, Number of Hits: 6, Passive Effect: Charge Drive Damage +18% |
| 5 | Active Effect: MP Cost: 16, Max Monsters Hit: 8, Damage: 117%, Number of Hits: 6, Passive Effect: Charge Drive Damage +20% |
| 6 | Active Effect: MP Cost: 16, Max Monsters Hit: 8, Damage: 119%, Number of Hits: 6, Passive Effect: Charge Drive Damage +22% |
| 7 | Active Effect: MP Cost: 16, Max Monsters Hit: 8, Damage: 121%, Number of Hits: 6, Passive Effect: Charge Drive Damage +24% |
| 8 | Active Effect: MP Cost: 16, Max Monsters Hit: 8, Damage: 123%, Number of Hits: 6, Passive Effect: Charge Drive Damage +26% |
| 9 | Active Effect: MP Cost: 18, Max Monsters Hit: 8, Damage: 125%, Number of Hits: 6, Passive Effect: Charge Drive Damage +28% |
| 10 | Active Effect: MP Cost: 18, Max Monsters Hit: 8, Damage: 127%, Number of Hits: 6, Passive Effect: Charge Drive Damage +30% |
| 11 | Active Effect: MP Cost: 18, Max Monsters Hit: 8, Damage: 129%, Number of Hits: 6, Passive Effect: Charge Drive Damage +32% |
| 12 | Active Effect: MP Cost: 18, Max Monsters Hit: 8, Damage: 131%, Number of Hits: 6, Passive Effect: Charge Drive Damage +34% |
| 13 | Active Effect: MP Cost: 20, Max Monsters Hit: 8, Damage: 133%, Number of Hits: 6, Passive Effect: Charge Drive Damage +36% |
| 14 | Active Effect: MP Cost: 20, Max Monsters Hit: 8, Damage: 135%, Number of Hits: 6, Passive Effect: Charge Drive Damage +38% |
| 15 | Active Effect: MP Cost: 20, Max Monsters Hit: 8, Damage: 137%, Number of Hits: 6, Passive Effect: Charge Drive Damage +40% |
| 16 | Active Effect: MP Cost: 20, Max Monsters Hit: 8, Damage: 139%, Number of Hits: 6, Passive Effect: Charge Drive Damage +42% |
| 17 | Active Effect: MP Cost: 22, Max Monsters Hit: 8, Damage: 141%, Number of Hits: 6, Passive Effect: Charge Drive Damage +44% |
| 18 | Active Effect: MP Cost: 22, Max Monsters Hit: 8, Damage: 143%, Number of Hits: 6, Passive Effect: Charge Drive Damage +46% |
| 19 | Active Effect: MP Cost: 22, Max Monsters Hit: 8, Damage: 145%, Number of Hits: 6, Passive Effect: Charge Drive Damage +48% |
| 20 | Active Effect: MP Cost: 22, Max Monsters Hit: 8, Damage: 147%, Number of Hits: 6, Passive Effect: Charge Drive Damage +50% |
![[Image: Mercedes.23120012.png]](http://www.happychinchilla.info/Southperry/patch/skill/Mercedes.23120012.png)
Advanced Final Attack
어드밴스드 파이널 어택
Description: Permanently increase weapon attack and accuracy, as well as Final Attack's activation rate and damage. Required Skill: Final Attack Level 20
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack: Dual Bowgun
Animations: hit.0
Maximum Level: 30
Weapon ATT: +#padX, Accuracy: +#ar%, Proc Rate: #prop%, Damage: #damage%
| 1 | Weapon ATT: +6, Accuracy: +1%, Proc Rate: 41%, Damage: 152% |
| 2 | Weapon ATT: +6, Accuracy: +1%, Proc Rate: 42%, Damage: 154% |
| 3 | Weapon ATT: +7, Accuracy: +1%, Proc Rate: 43%, Damage: 156% |
| 4 | Weapon ATT: +7, Accuracy: +2%, Proc Rate: 44%, Damage: 158% |
| 5 | Weapon ATT: +8, Accuracy: +2%, Proc Rate: 45%, Damage: 160% |
| 6 | Weapon ATT: +8, Accuracy: +2%, Proc Rate: 46%, Damage: 162% |
| 7 | Weapon ATT: +9, Accuracy: +3%, Proc Rate: 47%, Damage: 164% |
| 8 | Weapon ATT: +9, Accuracy: +3%, Proc Rate: 48%, Damage: 166% |
| 9 | Weapon ATT: +10, Accuracy: +3%, Proc Rate: 49%, Damage: 168% |
| 10 | Weapon ATT: +10, Accuracy: +4%, Proc Rate: 50%, Damage: 170% |
| 11 | Weapon ATT: +11, Accuracy: +4%, Proc Rate: 51%, Damage: 172% |
| 12 | Weapon ATT: +11, Accuracy: +4%, Proc Rate: 52%, Damage: 174% |
| 13 | Weapon ATT: +12, Accuracy: +5%, Proc Rate: 53%, Damage: 176% |
| 14 | Weapon ATT: +12, Accuracy: +5%, Proc Rate: 54%, Damage: 178% |
| 15 | Weapon ATT: +13, Accuracy: +5%, Proc Rate: 55%, Damage: 180% |
| 16 | Weapon ATT: +13, Accuracy: +6%, Proc Rate: 56%, Damage: 182% |
| 17 | Weapon ATT: +14, Accuracy: +6%, Proc Rate: 57%, Damage: 184% |
| 18 | Weapon ATT: +14, Accuracy: +6%, Proc Rate: 58%, Damage: 186% |
| 19 | Weapon ATT: +15, Accuracy: +7%, Proc Rate: 59%, Damage: 188% |
| 20 | Weapon ATT: +15, Accuracy: +7%, Proc Rate: 60%, Damage: 190% |
| 21 | Weapon ATT: +16, Accuracy: +7%, Proc Rate: 61%, Damage: 192% |
| 22 | Weapon ATT: +16, Accuracy: +8%, Proc Rate: 62%, Damage: 194% |
| 23 | Weapon ATT: +17, Accuracy: +8%, Proc Rate: 63%, Damage: 196% |
| 24 | Weapon ATT: +17, Accuracy: +8%, Proc Rate: 64%, Damage: 198% |
| 25 | Weapon ATT: +18, Accuracy: +9%, Proc Rate: 65%, Damage: 200% |
| 26 | Weapon ATT: +18, Accuracy: +9%, Proc Rate: 66%, Damage: 202% |
| 27 | Weapon ATT: +19, Accuracy: +9%, Proc Rate: 67%, Damage: 204% |
| 28 | Weapon ATT: +19, Accuracy: +10%, Proc Rate: 68%, Damage: 206% |
| 29 | Weapon ATT: +20, Accuracy: +10%, Proc Rate: 69%, Damage: 208% |
| 30 | Weapon ATT: +20, Accuracy: +10%, Proc Rate: 70%, Damage: 210% |
| 31 | Weapon ATT: +21, Accuracy: +11%, Proc Rate: 71%, Damage: 212% |
| 32 | Weapon ATT: +21, Accuracy: +11%, Proc Rate: 72%, Damage: 214% |

