2011-06-22, 08:40 AM
xLeviathan Wrote:I feel like it's harder to work from inside the game, ironically enough. They should take the fight to their security system and prevent them from even being able to enter the game with anything like that initialized. I believe that's how most other games are doing it. I know for sure Warden (similar to HS but more integrated/unannounced) in Blizzard games is some tough pomegranate. Even if you get away with map hacking in SCII, which is deathly easy to do, your program usage is logged constantly and you're almost always banned within a couple weeks.
lol now that you mentioned warden, i remember 2-3months ago when blizzard banned over 5000 accounts because of arch/farming booting, people in this hacking forum were complaining about how the hack tool promissed to bypass the warden security and it was ban-free(you had to pay for said hacking tool), 1 month later, everyone that used said tool got banned and went to cry on blizzard forums.
as how eos said:
Eosian Wrote:because like 90% of their game they tried to minimize their hardware cost by making the client handle everything. This is why hacking is so bad - Your client defines the world instead of simply interacting with it. The entire paradigm is wrong and I don't think they'll ever try to fix it because it'd be costly and require them to admit they're fundamentally flawed.
They need to rewrite the entire client to stop the hacking. theres no such thing as packet editing on WoW, because the server just don't accept packets that are send outside the client, the game crash instantly if you even try.

