2011-06-19, 12:21 AM
I proposed this in the other thread
Sarah Wrote:Okay, so I had an idea for the respawn. We can make a "heal" option. Heal is always successful, even if you are shot. The only way to stop a heal from going through is if someone on the other team shoots the person you are attempting to heal. The person being healed does not get a turn that round. You can protect the person/people in the "medic" role on your team by shooting them. This provides much greater group strategy and allows for a lengthier game.
To elaborate on this
If I choose
Heal -> BlueRuin
And she's on my team, she will come back to life, unless someone on the other team chooses to shoot her, expecting me to revive her.
If they shoot me, I die, and she still gets revived.
If they shoot me, and Corn also chooses to shoot me, it works like any other conflicting shot (I survive).
If they shoot a corpse that is not being revived, nothing happens.

