2011-06-19, 12:03 AM
Shidoshi Wrote:Design flaw with the revival rule:
A team that outnumbers the other team by twice or more members will always win:
Have half of the team shoot the members of the other team while the rest shoot air or revive dead members. This way they can't lose, it's a stall or win.
First of all, thanks for breaking the game in public. (Not sarcastic; it's better this way than staying unmentioned.)
As for how to deal with, hmm. We have a few options:
1) Set a fixed number of heal credits per team, and once they're used up, healing is no longer an option. This means the advantage team can't stall indefinitely, but if it's say 2v1 they can still stall for a really long time and maintain a huge advantage while the last person standing must remain predictably locked into one move.
2) Switc to the original idea of respawns based on kills, or some other respawn scheme that doesn't lead to a breaking strategy.
3) Play without the rule (same as last game), because they aren't crucial to the game.
4) Leave as is, because a team with a 2:1 advantage has nearly won anyway.

