2011-06-17, 08:24 AM
Yokuyin Wrote:I tested it with a lvl 40 male bowman top with Average Magnifying Glasses (lvl 1-70), and it gave +6 Insight. Maybe it's level depended, once I have Lvl 5 Alchemy I'll try to fuse the free Reverse items from Cody for a chance to have hidden potential and I'll try again then.
Btw, a fast way to increase your Alchemy level is to buy lots of the same lvl35/40 equips from the NPCs, then fuse them together/extract them, and throw them away again. It gives +60 Alchemy at lvl 1 and goes down the next levels since it's below your mastery level. Also, since revealing potential items is the only way for Alchemist to increase Insight, you can reveal the acquired hidden potential items for a small +6 Insight.
I tried the same Charm trick again today, and again I seem to hit a daily cap. This time I didn't get past Lvl 28 Charm with 495/716 exp, which equals 10.798 total exp over 2 days. (previous cap was: lvl 20, 479 exp = 5042 total exp)
Also added the personality exp to level up up till 28, and still it doesn't make sense to me but that it uses a new formula every 10 levels. It looks like polynomals, but when I try to calculate it it doesn't quite fit. There's most likely a Floor/Ceiling function in the formula. Here's a graph to show it: link
I hope the insight added goes like that, because I have around 50 saved unidentified equipments...
EDIT: Also, to avoid confusion, I'd just add to the table the level when you get the improved stats. I guess it'll look clearer if you put lv 15 instead of 15-20. Besides, insight has 16-19 instead of 15-19, also. Also, I'd list Charm with "Wear particular gear" and the ammount, variable. Yes, some gear also adds to other traits, but charm is the main one. Oh, ans someone should test the PQs. I think they add Willpower, too, once completed. Probably varies depending on the pq.
Last thing... What was the level cap on the traits?

