2011-06-14, 07:07 PM
I hope so :x DS is much worse than it was when BB came out.
The damage thing is probably cause Nexon's random numbers aren't meant for critical attacks with multiple hits... they roll through a fixed set of random numbers, then repeat when they get to the end. So basically that comes out to each attack coincidentally starting from the same spot, thus generating the exact same damage. You can see it, though not as big a problem, on Bandits and other classes that can do 5-6 hits, in that later hits will sometimes do exactly the same damage as early ones.
The things the numbers are used for are something like
- mastery
- does it crit?
-- if so, what % crit?
- does Blast 1hko? (not that it can 1hko bosses)
- ignore defense? I'm not sure what the 5th random number goes to. Maybe it's the reason for some monsters only getting 2, others getting 3 hits.
If the first hit crits, then it uses the exact number of randoms so that it ends up back there again on the second attack.
The damage thing is probably cause Nexon's random numbers aren't meant for critical attacks with multiple hits... they roll through a fixed set of random numbers, then repeat when they get to the end. So basically that comes out to each attack coincidentally starting from the same spot, thus generating the exact same damage. You can see it, though not as big a problem, on Bandits and other classes that can do 5-6 hits, in that later hits will sometimes do exactly the same damage as early ones.
The things the numbers are used for are something like
- mastery
- does it crit?
-- if so, what % crit?
- does Blast 1hko? (not that it can 1hko bosses)
- ignore defense? I'm not sure what the 5th random number goes to. Maybe it's the reason for some monsters only getting 2, others getting 3 hits.
If the first hit crits, then it uses the exact number of randoms so that it ends up back there again on the second attack.
3 different crits at Jr. Pepes
2 same crits at Separated Dark Yetis
3 same crits at Crockies


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