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Big Bang 2
#8
Rather than an increase in the level cap and a 5th job advancement, I think what they should do is make it so at level 180 each player can undertake various quests and quest chains to unlock skills that surpass those of the fourth job advancement. The skills are leveled up by fulfilling certain conditions, ranging anywhere from completing quest K and using item L to using skill X on monster Y while under the effects of buff Z. Basically the skills are leveled through various "achievements" that get increasingly difficult.

Also, Cygnus Knights need a fourth job. Make it so at level 120 they get a quest chain that follows up on that evil empress thing, and have the knights unlock the levels 121 to 200, and an entire skill book of skills that use their new "dark" powers.


MASSIVE damage nerf for players and MASSIVE hp/mp nerf for monsters. Yes, people like seeing big numbers, but I'm sure that most people would agree that players shouldn't be dealing 100k+ on average while non-boss monsters are hitting up to a whopping 6k at the highest.

To go with the damage and hp/mp nerf, a new potential system (and 30 free cubes per potential item owned by each player)! Now all items (excluding overalls) have 2 lines at the highest and % stats are exclusive to tier 3 tops, bottoms, and overalls and can only give a bonus of 1-3% depending on the level of potential. % Damage lowered by 1% on all potential tiers and levels, and % boss damage reduced to 5-10%. Overalls have 4 lines of potential and can give Decent Hyper Body. New potential effects given to all armors and weapons to replace all non-% stat bonuses. New effects can be ass follows:

Weapons:[INDENT]
-% mp cost.
+% mp cost for +% damage.
+% damage to poisoned enemies.
+% damage to burning enemies.
+% damage to slowed enemies.
% chance of draining % hp while attacking.
% chance of draining % mp while attacking.
+% weapon mastery (capped at 95%). Requires tier 3 "Rare", 2 "Epic", or tier 1 "Unique."
+% damage on swing (pole arms, hammers, axes). Requires tier 3 "Epic" or tier 2 "Unique."
+% damage on stab (swords and spears). Requires tier 3 "Epic" or tier 2 "Unique."
increased attack distance (ranged weapons and spells). Requires tier 3 "Epic" or tier 2 "Unique."
-50ms attack delay (ranged weapons). Requires tier 3 "Epic" or tier 2 "Unique."
+1 target (mob skills obviously). Requires tier 3 "Unique."
10% chance of extra hit (single target). Requires tier 3 "Unique."
+5-15% damage to fire weak targets. Adds orange glow to weapon. Does not make attacks elemental, bonus stacks with elemental advantage.
+5-15% damage to ice weak targets. Adds white mist to weapon. Does not make attacks elemental, bonus stacks with elemental advantage.
+5-15% damage to lightning weak targets. Adds blue electric effect to weapon. Does not make attacks elemental, bonus stacks with elemental advantage.
+5-15% damage to holy weak targets. Adds white glow to weapon. Does not make attacks elemental, bonus stacks with elemental advantage.
+5-15% damage to poison weak targets. Adds green glow to weapon. Does not make attacks elemental, bonus stacks with elemental advantage.
+5-15% damage to dark weak targets. Adds purple glow to weapon. Does not make attacks elemental, bonus stacks with elemental advantage.
[/INDENT]


Gloves:[INDENT]
1.5x item drop.
1.1x exp gain.
-% fatigue cost for crafting.
+% hit chance on higher leveled enemies.
+% weapon mastery (capped at 95%).
[Skill] Mug: chance of stealing items from enemies while attacking. Can be obtained from "Rare" level 40+ gloves.
[/INDENT]


Tops, Bottoms, and Overalls:[INDENT]
+% avoid chance.
+% speed cap.
+% jump cap.
% mp shield (works like magic guard, can also stack with magic guard).
+% Stance effect (capped at 100% obviously).
-% damage recieved (replaces % defense and % magic defense).
[Skill] Adrenaline: player gains attack power as his/her hp is lost. 1 attack for every 5% hp lost, the skill grants +1 attack base before (to give +20 attack when the player is at 5% hp). Can be obtained from "Epic" level 70+ overalls.
[/INDENT]


Shoes:[INDENT]
+% avoid chance.
+% avoid chance.
+% speed cap.
+% jump cap.
[Skill] Sprinting: +1 speed for ever 3 steps taken in the same direction until the player is hit, stops moving, or changes direction. Can be obtained from "Rare" level 30+ shoes.
[/INDENT]


Earrings and Accessories:[INDENT]
+% status resistance.
+% DoT damage, adds DoT effect to attacks.
+% elemental resistance.
[Skill] Macro Master: Adds one extra macro for use, but only buffs can be placed in the macro skill. Each of the buffs put in the skill become passive and will automatically cast without any animation or delay. Party buffs cast when a party member who's buff has less than half the timer remaining is nearby. Requires tier 3 "Unique."
[/INDENT]



I highly doubt they'd make any of these changes, but I had fun thinking this up.
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Messages In This Thread
Big Bang 2 - by Satellite - 2011-06-02, 12:41 PM
Big Bang 2 - by Dusk - 2011-06-02, 12:46 PM
Big Bang 2 - by Satellite - 2011-06-02, 12:56 PM
Big Bang 2 - by Miek - 2011-06-10, 04:12 PM
Big Bang 2 - by Even - 2011-06-10, 05:23 PM
Big Bang 2 - by kremechoko - 2011-06-11, 12:05 AM
Big Bang 2 - by Keitau - 2011-06-14, 03:02 PM
Big Bang 2 - by Sorien - 2011-06-14, 04:18 PM

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