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DFO additon: Hunter Class! (animated gif HEAVY!)
#8
Since I'm home I can give input on the other skills when applied to a DFO environment.

Triple Kick - Quick step followed by three kicks
[gotten at level 5]

I like. It's like a Lucky Straight Punch but with kicks, so it can work.


Aerial Shot - Jump and shoot towards the ground sending a shock wave
[gotten at level 10/max at level 20]

Hmmm, max at level 20 is too soon. Around level 45 is the earliest many lower level skills max at. AoE attack, does work.


Sonic Pierce - Charge and shoot a strong piecing arrow that travels far
[gotten at level 18]

I hope the charge isn't too long. Being too stationary in this game can easily get you killed. I'm seeing this as like a Launcher's Laser Rifle.

Sparrow Dive - Jumps and dives into the ground (can be used midair)
[gotten at level 20]

May need an added effect of sending enemies into the air for a moment, because just diving into a bunch of enemies in this game will equal taking a ton of hits.


Sparrow Squall - Shoots multiple arrows increases per level
-7 arrows at max
[gotten at level 25/35/45/55/65] 1 arrow per level

This is a crazy good skill for a level 25, totally meant for shredding bosses up. It's like a Multi-Headshot, except it can't be aimed up, down, or behind like MHS.

Wind Smash - Knock back monsters in range far away
[gotten at level 30]

This can indeed work. If it's just used for the knockback effect though, it should be a lower level skill, like 15/18/20. If it has added effects or is insanely powerful, it can be okay at where it is.

Rising Kick - Leg sweep followed by flip, knocking enemies into air
[gotten at level 40]

Would be excellent as the level 1 launcher skill.

Star Shooter - Shoot flurry of arrows follow by a wind blast
[gotten at level 50]

It would actually be gained at level 45, but overall sounds incredibly powerful, definitely worth being a level 45 cube skill.


Missing possible level 35 skills, but otherwise the Active skills look pretty nice. Hope my criticism doesn't come off as too harsh.

So overall, the passives need a lot of work because some of them are too MS oriented. However, most of the active skills can indeed work in DFO. The only things missing can be some buff skills, because self-buffs are always nice. It's what makes classes like Elementalists and Strikers so strong in DFO, because they can stack STR/INT buffs like it's going out of style. Strikers can gain over 200 STR easily with one buff, and another buff allows them to deal critical attacks practically 100% of the time with a Sharp Eye potion up (meaning 50% more damage on top of 200+ STR). Elementalists my god, they can have anywhere from 300 to 500+ INT on TOP of their current INT totals in mere moments, which make them truly terrifying spellcasters.


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DFO additon: Hunter Class! (animated gif HEAVY!) - by IllegallySane - 2011-06-10, 04:39 PM

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