2011-06-10, 02:16 PM
For the Reaper vs ADC point that Takebacker brought up: I'm uncomfortable suggesting something that is likely in the future but not guaranteed, and something I haven't tried out for myself yet. I believe I'll switch them up in Chaos assuming we get the SP reset, and if I find that I enjoy the new and improved Reaper that much, I'll definitely edit this guide to showcase that.
However one problem I have with Reaper is it doesn't work at LHC or other bosses (unless they summon mobs, so it doesn't work -often- at other bosses). Considering you'll spend most of your Maple Life at LHC or other bosses, it makes it difficult to suggest it. ADC isn't used often at LHC but it is certainly used to rush, and is rarely used at other bosses. However rarely used still trumps never used, so it's a wash to me right now.
After I see the Reaper update I'll give a better opinion. But I will not base a guide off what is -assumed- to be coming.
I find it hard to think that teleport is -infinitely- better than trip blow, considering you'll spend 2 hours tops to max them both. And that's if you're slow =\.
I see the discrepancy - it was simply poor wording on my part. I meant Teleport first relative to Dark Aura and The Finisher. As I said previously I was level 8x when I began that section, and I can see some problems with it now that I've gotten back into the swing of Maple Story again. However, since you won't be spending more than a few hours in first job, it's not my primary concern as far as areas to edit.
I will definitely add another build suggesting Teleport first regardless.
For Blood Drain vs Staff Booster - I can't think of a time where I wouldn't just cast both of these at the same time, so if you prefer 7 drain and 16 booster to 6 drain and 17 booster, ok. I just hit my macro to cast both of those and Reaper, and recast them when Booster starts to die which is about the same time that Drain starts to die.
I've yet to try Castle Golems! Maybe I should give them a looksie now that I've maxed Stance.
However one problem I have with Reaper is it doesn't work at LHC or other bosses (unless they summon mobs, so it doesn't work -often- at other bosses). Considering you'll spend most of your Maple Life at LHC or other bosses, it makes it difficult to suggest it. ADC isn't used often at LHC but it is certainly used to rush, and is rarely used at other bosses. However rarely used still trumps never used, so it's a wash to me right now.
After I see the Reaper update I'll give a better opinion. But I will not base a guide off what is -assumed- to be coming.
I find it hard to think that teleport is -infinitely- better than trip blow, considering you'll spend 2 hours tops to max them both. And that's if you're slow =\.
I see the discrepancy - it was simply poor wording on my part. I meant Teleport first relative to Dark Aura and The Finisher. As I said previously I was level 8x when I began that section, and I can see some problems with it now that I've gotten back into the swing of Maple Story again. However, since you won't be spending more than a few hours in first job, it's not my primary concern as far as areas to edit.
I will definitely add another build suggesting Teleport first regardless.
For Blood Drain vs Staff Booster - I can't think of a time where I wouldn't just cast both of these at the same time, so if you prefer 7 drain and 16 booster to 6 drain and 17 booster, ok. I just hit my macro to cast both of those and Reaper, and recast them when Booster starts to die which is about the same time that Drain starts to die.
I've yet to try Castle Golems! Maybe I should give them a looksie now that I've maxed Stance.

