2011-06-10, 11:35 AM
I really admire the effort you put in. However, I can see this more as a Maple class than a DFO class. It just won't work in DFO due to some severe flaws.
Here's where it went wrong as well as right. Criticism will be in bold.
First criticism is that is this a sub-class of a main class, like the base class for Hunter is a Bowman or Archer?
Keen Eye- Increase range of regular arrow
-50% range increase
[gotten at level 5/8/11/14/17/20] +10% per level
No class in this game needs a range increase in their default attacks. However far they can attack at level 1, that's how far they can attack at level 70. Actually I'm wrong on this. Monks get a slight range increase on some of their attacks, but that's only because they're a melee class and not a ranged class.
Nimble Feet - Increase Movement speed
-20% Movement speed
[gotten at level 10/20/30/40/50] +4% per level
This is too good, because this utterly kills PvP. 20% extra movement speed in this game is absolutely balls breaking ridiculous. People in this game kill for 5~10% more movement speed from equipment and avatars which they pay with an arm and a leg. 20% for free is just overkill.
Swift Jump - Increase Jump speed
-30% Jump speed
[gotten at level 20/25/30] +10% per level
Just not practical. No reason a player in this game needs to increase jump speed.
Double Jump - able to midair Jump
-40% mid air jump strength
[gotten at level 40/43/46/49/52] +8% per level
Rogues, a class that's coming up in about one week to DFO, already get this. It's simply a one level Double Jump. Also the level in which this class gets to double jump is far too late.
Homing Arrows - Arrows bend towards nearest enemies
-normal arrows can bend at a 30 degree angle to hit monsters
[gotten at level 10/15/20/25/30] +6 degrees per level
Now this can be pretty nice. However, it'd be far better if it was part of some of the Hunter's special attacks instead.
Combo Plus - Add additional arrows to ZZZ combo
-add up to 6 more arrows (final one is an aerial)
[gotten at level 10/20/30/40/50/60] +1 arrow per level
This has a lot of PvP potential. Unsure how good this will be in PvE since most classes in this game don't rely on XXX for damage.
Wind Spirit - Allows for ZZZ arrows to pierce 2 monsters with chance
-100% chance
[gotten at level 10/12/14/16/18/20] +starts at 50% + 10% per level
This is actually too good a scaling for the levels you gain them. Level scaling should either be in 5s or in 10s.
Swift Shot - Quickly jump back and send a swift homing arrow
[gotten at level 1]
Nice level 1 ability. The class will also need a launcher type skill at level 1. In PvP and sometimes in PvE the class will get royally screwed over without a low level way to send enemies into the air for a split second.
I gotta get going, which means I can't give criticism on the rest of the class. Hope my input is alright.
Here's where it went wrong as well as right. Criticism will be in bold.
First criticism is that is this a sub-class of a main class, like the base class for Hunter is a Bowman or Archer?
Keen Eye- Increase range of regular arrow
-50% range increase
[gotten at level 5/8/11/14/17/20] +10% per level
No class in this game needs a range increase in their default attacks. However far they can attack at level 1, that's how far they can attack at level 70. Actually I'm wrong on this. Monks get a slight range increase on some of their attacks, but that's only because they're a melee class and not a ranged class.
Nimble Feet - Increase Movement speed
-20% Movement speed
[gotten at level 10/20/30/40/50] +4% per level
This is too good, because this utterly kills PvP. 20% extra movement speed in this game is absolutely balls breaking ridiculous. People in this game kill for 5~10% more movement speed from equipment and avatars which they pay with an arm and a leg. 20% for free is just overkill.
Swift Jump - Increase Jump speed
-30% Jump speed
[gotten at level 20/25/30] +10% per level
Just not practical. No reason a player in this game needs to increase jump speed.
Double Jump - able to midair Jump
-40% mid air jump strength
[gotten at level 40/43/46/49/52] +8% per level
Rogues, a class that's coming up in about one week to DFO, already get this. It's simply a one level Double Jump. Also the level in which this class gets to double jump is far too late.
Homing Arrows - Arrows bend towards nearest enemies
-normal arrows can bend at a 30 degree angle to hit monsters
[gotten at level 10/15/20/25/30] +6 degrees per level
Now this can be pretty nice. However, it'd be far better if it was part of some of the Hunter's special attacks instead.
Combo Plus - Add additional arrows to ZZZ combo
-add up to 6 more arrows (final one is an aerial)
[gotten at level 10/20/30/40/50/60] +1 arrow per level
This has a lot of PvP potential. Unsure how good this will be in PvE since most classes in this game don't rely on XXX for damage.
Wind Spirit - Allows for ZZZ arrows to pierce 2 monsters with chance
-100% chance
[gotten at level 10/12/14/16/18/20] +starts at 50% + 10% per level
This is actually too good a scaling for the levels you gain them. Level scaling should either be in 5s or in 10s.
Swift Shot - Quickly jump back and send a swift homing arrow
[gotten at level 1]
Nice level 1 ability. The class will also need a launcher type skill at level 1. In PvP and sometimes in PvE the class will get royally screwed over without a low level way to send enemies into the air for a split second.
I gotta get going, which means I can't give criticism on the rest of the class. Hope my input is alright.

