2011-06-09, 11:02 PM
shouri Wrote:Btw Kaj, what's your generic build order for articuno? I was thinking:
rush catalyst (so mana crystal first?)
blasting wand/shoes 1
Defense item if i'm being majorly harrassed, otherwise shoes 2.
RoA + Tear
Defense upgrade as needed
AA
Deathcap if pwning/ other stuff as necessary.
That's an acceptable shopping list.
I think one item you didn't mention that's worth looking at is Banshee's Veil. Anivia has two skills that you'll need free will to utilize fully: Flash Frost and Glacial Storm. Aside from that, it's a great item for squishies to grab anyways, since one CC can usually spell the end for you.
RoA and AA are good items for Anivia, but which one you get first should be looked at fairly early. AA is the more hardline route for any caster with spammy shyt, while RoA gives health. Some things to consider:
--How often you'll get blue. You can do this yourself with a Blasting Wand and some MP as early as level 6, but it will leave you OOM. Alternatively, your jungler can do this for you. Yet another alternative is to kill someone with blue (but don't rely on this strat obviously).
--Are you good at staying out of danger? Are you good at controlling the situation around you? If so, you may not need the extra health, and go straight for Tear of the Goddess. It takes 12.5 minutes minimum to fully charge Tear, but it will usually take well beyond 30 minutes to do so in reality. It takes 10 minutes to fully charge RoA on the other hand.
--Do you really need that BV? Or are you fine with RoA?
--Is lane endurance forecasted for you? Catalyst is recommended for this.
Personally, I rush Tear first and grab boots accordingly. It's a good idea to watch what your opponents build. I wouldn't mind an early Negatron Cloak if I see some people on the other team get Sorc Boots.
Corn Wrote:But...a Cloak and Dagger + Berzerker's Greaves is more damage than just Mercury Treads + whatever.
But...Mercury Treads + whatever is more tenacity than just Cloak and Dagger + Berzerker's Greaves.

