2011-06-09, 04:47 PM
http://www.pcgamer.com/2011/06/09/e3-201...in-action/
GET HYPE!
Quote:All of Yoricks abilities are subject to change, but heres what we got to see yesterday from his creepy minions:Its important to note that these ghasts dont work like your average pet: they cant be controlled, and they die fairly quickly (in the build we saw, they lasted around 4 seconds, though its planned to increase the duration to around 6 to 8 seconds). Its possible to summon all three ghasts at once if youre quick on the draw, and from what we could tell, his effects definitely stack, turning him into a damage powerhouse when all three ghasts are active. To beef him up even more, Yoricks passive gives him stat bonuses depending on which ghasts are active.
- Necrotic Ritual: Summons a green ghast that explodes in a cloud of poison, slowing the enemy and dealing damage over time.
- Devouring Ritual: Summons a red ghast that siphons life from his attacks and channels it to Yorick. It also empowers Yoricks next attack with a hefty amount of lifesteal.
- Spectral Ritual: Summons a blue ghast that embodies the powerful Summoner Spell Ghost, with increased movespeed and the ability to walk through units. Best of all, he bestows the same buffs to Yorick for the duration of his brief existence, ensuring that Yorick can chase down his target.
His ultimate ability wasnt yet finalized, but the preferred concept for it sounds amazing. Yorick would pound his shovel into the ground, sending a shockwave forward that wakes the dead beneath the soil. This slam causes skeletal hands to burst through the dirtif an enemy champion gets caught in the shockwave, the skeletal hands will grab their feet, locking them in place. This skill-shot, lined nuke could be potentially devstating in a teamfight, much like Amumus, and would make for a great gank initiation from the jungle.
GET HYPE!

