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MapleStory thief revamp. What do you prefer?
#48
I know for sure that NLs shouldn't get an ultimate. Utterly useless. Oh god the time I spent arguing with people over at Spadow's blog and Basil who wanted us Archers to get an ultimate during Jump. Very glad we didn't get one.

The thing is, Nexon has done some rather unexpected things with the Jump classes, especially with the Archer's Phoenix/Frostprey and Spirit Link. I don't think anyone expected anything like that.

(I have a theory that the only reason why Thieves and Pirates were not included in Jump is because NLs and Shads along with Buccs and Corsairs have differences that are already well defined.)

Right now, I'm thinking that the key to making NLs and Shadowers stronger (along with NLs needing more help in the uniqueness department - they're practically the weakest of the ranged classes along with having the least amount of attacking options now) lies in revamping the way that Shadow Partner works. How? The changes I'm thinking of are basically Spirit Link (passive bonuses as long as the Shadow Partner is summoned) and the Bucc/Albatross transformation (attacks that can only be used with Shadow Partner active) on crack. But who knows what Nexon will do...

I wonder how a 'Flash Curtain' skill would work out. An attacking Flash Jump, like how Teleport Mastery works for mages, but it would only work on enemies between the original jumping point and the end point.
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MapleStory thief revamp. What do you prefer? - by Alilatias - 2011-06-08, 09:02 PM

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