2011-06-07, 11:17 PM
JoeTang Wrote:My only problem with the laser is its long range. Since it can hit so far, there's no need to use anything else, including mobility which detracts from game-play. Same thing applies to Cannon Spike, especially since it does so much damage for a 3rd job skill. Only useful aspect of earlier Cannon Bazooka at this point is its super high OHKO potential. Would be cool if it had damage reduction or something to balance it out like Iron Arrow used to, and it makes logical sense for a laser as such. If monsters were significantly stronger, this character would be more useful but since everything dies so quickly, it doesn't matter that Cannon Buster does more DPS when fewer monsters are involved, or Cannon Spike does more DPS until Cannon Bazooka is level 25, six monsters will die in the first or second hit of Bazooka, making the DPS scenario less interesting.
I'm going to take a wild ass guess that they'll jack up Cannon Buster's damage because GIGA CANNON BREAKER is so good. Either increase base damage, or add an extra hit or two. Same thing with Cannon Bazooka.

