2011-06-07, 08:11 PM
Mute Wrote:Bolded... is that even a real word?
Multiple story paths requires more time spent coding, scripting, testing, and voice acting, which all means more time and money.
Games that cater to multiplayer aren't bad in their own rights, it's how they cater to multiplayer and what sort of experience they hope players achieve. Arcade shooters like CoD, GoW, Halo, etc. etc. come to mind for the more negatively viewed games of this type.
I don't think there can ever be a truly fantastic game that has both single and multiplayer (co-op and online) that are great as stand-alones.
You know what I mean. It's the people who have to collect everything regardless of how useful it is.
Also I'm well aware how game development works. But I'm not asking for the impossible or in all honesty even that difficult. I've seen companies produce 25+ hour games, you could easially cut that in half between two routes.
TBH I don't think that's true (regarding great single/multi game). It's a matter of balance and design, but I think people are looking in the wrong direction for it (shooters aren't bad but TBH I think an RPG is going to make that type of game real, not a shooter).
