2011-06-02, 10:32 PM
cronnoponno Wrote:Uh, wait, Takebacker, are you arguing that the class doesn't need to be buffed in their survivability?
Not really. The biggest Achilles heel of our survivability is the availability of energy, which everyone has been saying needs to be charged per hit rather than per attack since the beginning. Once we have that we don't really need much else as far as buffing survivability.
cronnoponno Wrote:Demolition does have some really open spots on it, and I am still affected by status ailments in Demo. I think that's pretty retarded, why would an accuracy debuff(or even worse something like dispel) hit me when I'm unable to be hit? I get hit all the time at Pap because he casts a spell during my demo, which doesn't hit me, but sometimes lasts so long(the animation) where I'm hit as soon as my hitbocks becomes relevant again.
While i agree with your issue with demolition, i'm not sure your example is a good enough justification for it. If you attack on the top plats he doesn't hit you for any spells/debuffs, only attacks. And even then it's pretty hard for him to hit you.
Still one would think the solution would be make invincibility frames ignore those kinds of ailments, but that would have to include sed as well which is pretty OP (from nexon's PoV anyway). I think giving 50% or lower status resistance during barrage and demo would solve that pretty easily.
cronnoponno Wrote:I usually dc within 10 seconds of a boss fight because, well, idk, so I've never really been to any ''big'' boss fights, but I highly doubt this doesn't actually happen there as well. Of course I guess it'd be stupid to argue that pirates need to be able to remain invulnerable as long as they try indefinitely, but I don't really see a point in not upping their survivability.
It depends on the boss really. All curing isn't usually an issue because if i get cursed i can just all cure mid-demo and be uninterrupted. At empress i'd have to guess i would get a dispel from a bishop so as not to activate the pot cooldown.
cronnoponno Wrote:We're also forgetting Demolitions wonderful ability to stun monsters, in order to aid our critical rate. For a 1vs1 skill, this was clearly a good idea. I'd be willing to get rid of that benefit for a smaller delay, or something better like blocking status effects(seduce).
Demo either ohkos stunnable stuff or stun doesn't activate at all, so it doesn't really matter if they take that out. It stunning only helps me at event bosses. (those cats and frogs during halloween)
ShiKage Wrote:How do you go about guaranteeing that? And how does that = thinking or skill?
By way of knowing how skills interact?
I didn't claim control requires thinking or skill. Just experience.

