2011-06-02, 10:14 PM
Takebacker Wrote:Paladins are a different matter because survivability for them isn't "active". It isn't something they have to think about. For us, each cast of a skill has to be accompanied with "will she bust out something that can lead to my death after i'm done attacking" or "should i interrupt attacking to rebuff while i think it's safe" or "should i go on the defensive or focus on attacking".
It's true
i've gone afk at czak on my Paladin and it's just not an issue to survive. Outside of 1/1+Seduce, it barely dents my HP.One of the reasons I'm bored of the character, really. My damage is literally always the same, I never need potions, once I have Stance I won't even have to work to stay in melee range. It's not exactly hard to choose which element to use when every boss is neutral.
Another reason I dislike the class is the horrible number of buffs. Not sure I'd prefer a class with a lot of attacks, but Paladins have way too many skills that should have gone the way of the Mechanic and been made passive.
If it wasn't so much stronger than my other characters, I'd probably drop it and just do boss runs on my NL.

