2008-10-10, 05:39 PM
Stereo Wrote:Dunno how Zakum goes on other servers, but on most of the runs I'm on, the majority of time is spent organizing. Show up 15-20 minutes early (depends on hitting the boats), then wait 5-10 minutes at the entrance while everyone gets doored up, then another 5 minutes to get the list and enter altar, then another 5-10 minutes inside the altar fixing the parties. Then spend 15 minutes attacking, and another 5 minutes distributing drops at the end.
For warrior/bowman classes, Apples are about a 65% damage increase. For thieves it's closer to 80%. Either way, the time killing should drop to maybe 25-30 minutes. End result... instead of spending 50-70 minutes, you spend 60-80 minutes on the run. I guess that 15% increase in time matters to some people but it shouldn't, much.
I forget what Ciders add but it's only 65/80% with Warrior Elixirs. Those would decrease the gap a bit.. same for Pineapple Chews (25atk afaik?) etc.
[COLOR="Red"]People can die, or DC , run out of pots, buyers can DC or die also... get it now?
Faster run it's, of course, way better
Removing apples would ruin a lot of people's economy, and also HT would take like... 3-4 hours? zakum like 30-40min? the game is already boring, why make it worse?[/COLOR]

