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Removing/Nerfing Onyx Apples-How would it effect the game?
#23
Stereo Wrote:Dunno how Zakum goes on other servers, but on most of the runs I'm on, the majority of time is spent organizing. Show up 15-20 minutes early (depends on hitting the boats), then wait 5-10 minutes at the entrance while everyone gets doored up, then another 5 minutes to get the list and enter altar, then another 5-10 minutes inside the altar fixing the parties. Then spend 15 minutes attacking, and another 5 minutes distributing drops at the end.

For warrior/bowman classes, Apples are about a 65% damage increase. For thieves it's closer to 80%. Either way, the time killing should drop to maybe 25-30 minutes. End result... instead of spending 50-70 minutes, you spend 60-80 minutes on the run. I guess that 15% increase in time matters to some people but it shouldn't, much.

I forget what Ciders add but it's only 65/80% with Warrior Elixirs. Those would decrease the gap a bit.. same for Pineapple Chews (25atk afaik?) etc.

You're right, at least for stronger runs, most of the time isn't spent attacking. My guild has been zakking appleless for a while and our runs almost never go longer than 30 minutes. Also chews are 20 atk like ciders.

The real problem with no apples would be in horntail.
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Removing/Nerfing Onyx Apples-How would it effect the game? - by RFSurg - 2008-10-10, 05:02 PM

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