2011-05-27, 12:35 PM
qlwkejrh Wrote:does phoenix and frostprey affected by dodge?
I have one point in Dodge and I can't tell exactly. If they are, the window of affect is very small since Dodge's duration is 1 second, and Phoenix/Frostprey attack every 3.03 seconds.
New Builds:
2nd job: After Mastery, get Physical Training, then your mob skill. Eagle/Hawk for very last because they suck and are useless. Double Jump is max or nothing. Not too useful for the early 2nd job since the maps don't require too much mobility at all.
3rd job: My opinion is that stronger characters go Arrow Eruption/Rain first. The long range and high mob count are best taken advantage this way. It also depends heavily on map architecture. Weaker characters would benefit with Inferno/Blizzard first in my opinion.
First point at level 70 goes into Inferno and Blizzard. Then, learn 1 Eruption/Rain to take advantage of the range available from it, as well as hitting platforms below you.
1 point into Drain Arrow if you're a Ranger, 1 point into Dodge, and 1 point into Phoenix/Frostprey. Dragon Pulse is useless if you're going Arrow Eruption. Pushing monsters away will not help if you need them closer. If you're going Blizzard first, go with a single point into Dragon Pulse.
Rangers:
Inferno First
1 Inferno first, 1 point Arrow Rain, 1 Drain Arrow, 1 Evasion Boost, 1 Phoenix, max Inferno. Max Concentration, Evasion Boost, Arrow Rain. Add more Drain Arrow if you need it to heal more, should be plenty fine at level 1 if you're strong. Goal is to have Arrow Rain maxed at around 100 if you're actually training (i.e. Pirates, high mob areas)
After, max Phoenix, Puppet, Drain Arrow, Mortal Blow, rest into Strafe (Level 11)
Arrow Rain First
1 Inferno first, 1 Arrow Rain, 1 Drain Arrow, 1 Evasion Boost, 1 Phoenix. Max Arrow Rain. Max Concentration, Evasion Boost, then Inferno. Same as above for the rest.
Marksmen:
Blizzard First
1 Blizzard first, 1 point Arrow Eruption, 1 Dragon Pulse, 1 Evasion Boost, 1 Frostprey. Max Blizzard, 16 point or more Dragon Breath if you want more damage, max Concentration, Evasion Boost. Finish Dragon Breath if you haven't max Arrow Eruption. Max Frostprey, Puppet, Strafe, total 6 Mortal Blow
Arrow Eruption
1 Blizzard first, 1 point Arrow Eruption, 1 Evasion Boost, 1 Frostprey. Max Arrow Eruption, Concentration, Evasion Boost. 1 Dragon Pulse, max Blizzard, Dragon Pulse, Frostprey, Puppet, Strafe, 6 Mortal Blow.
Strafe is always useless. Only needed maxed for Ultimate Strafe for Marksmen. Puppet isn't useful from what I've seen. It does not guarantee aggro. This may be a bug to be fixed in the future, I do not know. Mortal Blow is not useful unless you're weak. No skill is replaceable for Marksmen, and it's more beneficial for Bow Master's Hurricane to begin with.
I don't want to put an exact order since it's quite flexible, but the order above is what you really want to aim for. Never really want to go for all three attacking skills before Concentrate though. You can push Evasion Boost back if you don't want it so early. It's a preference thing.
4th job
1 Hurricane, 1 Advanced Final Attack, 1 Spirit Link
1 Bow Expert, 1 Elite Puppet, 1 Ultimate Inferno if you need it
Max AFA first, then Hurricane for damage. Spirit Link and Sharp Eyes give about the same amount of damage. Might need some more research.
1 Pierce, 1 Ultimate Strafe, 1 Spirit Link
1 Crossbow Expert, 1 Elite Puppet
Critical Shot: 1.1575x damage
With SE: 1.325x
1.145x increase
Spirit Link is a 1.15x increase
SE scales on a slightly better amount (by ~0.005ish) in the early levels, but Spirit Link gives a bunch of other bonuses. Illusion Step and Marksmanship are the next damage boosts. They're heavily dependent on stats of yourself and monsters. Followed by Elite Puppet.

