2011-05-26, 03:53 AM
There's a difference between having some backstory of the -land- of the game, and what you actually experience as you actually -play- the game. There's hardly any story at all.
Basically, you wake up, you immediately start your quest, start dungeoning/puzzling, collect boss rewards, use them along with the dungeon special items to gain access to other dungeons. Repeat. The only thing you come across story-wise when playing is that an evil man is looking for these gems to gain access to the Sacred Realm, and you need to prevent him from getting the items by getting them yourself (They're -obviously- safe from evil warlocks if a mere child keeps them in his pocket)
Zelda wants you to open the door because she's naive and didn't think things through, due to her being a child still, and you do it and essentially give Ganon the ability to rule the world in a clenched fist of hell. You awaken and are spoken to by Rudolph who explains to you what I just said in one sentence, except his speech takes about 10 minutes. He tells you you need to go into more dungeons to collect more crap from bosses (Basically) to help stop Ganon from completely pooping in Hyrule's cheerios. Once you collect the medallions (Boss drops, basically) you can now gain access to the last dungeon, and at the end you fight the boss, Ganon. You defeat him, and everyone lives happily ever after.
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All games have story, but do the stories have any actual -weight- to them, or depth? That's the question. Most of of the Zeldas have just minimal story since the main point of the games is about getting down and dirty in some dungeons and whooping some ass. Yes, there's -some- story, but very little most of the time. I've played every Zelda since I was a twerp, 100%, everything, played each game dozens of times. (Won't say ''hundreds'', since that's just exaggerating) These games mostly have no real noticeable story.
Backstory is just there to let you know -why- your little green-clothed toddler is even going venturing out into the depths of hell in the first place. Other than that, meh.
Basically, you wake up, you immediately start your quest, start dungeoning/puzzling, collect boss rewards, use them along with the dungeon special items to gain access to other dungeons. Repeat. The only thing you come across story-wise when playing is that an evil man is looking for these gems to gain access to the Sacred Realm, and you need to prevent him from getting the items by getting them yourself (They're -obviously- safe from evil warlocks if a mere child keeps them in his pocket)
Zelda wants you to open the door because she's naive and didn't think things through, due to her being a child still, and you do it and essentially give Ganon the ability to rule the world in a clenched fist of hell. You awaken and are spoken to by Rudolph who explains to you what I just said in one sentence, except his speech takes about 10 minutes. He tells you you need to go into more dungeons to collect more crap from bosses (Basically) to help stop Ganon from completely pooping in Hyrule's cheerios. Once you collect the medallions (Boss drops, basically) you can now gain access to the last dungeon, and at the end you fight the boss, Ganon. You defeat him, and everyone lives happily ever after.
---
All games have story, but do the stories have any actual -weight- to them, or depth? That's the question. Most of of the Zeldas have just minimal story since the main point of the games is about getting down and dirty in some dungeons and whooping some ass. Yes, there's -some- story, but very little most of the time. I've played every Zelda since I was a twerp, 100%, everything, played each game dozens of times. (Won't say ''hundreds'', since that's just exaggerating) These games mostly have no real noticeable story.
Backstory is just there to let you know -why- your little green-clothed toddler is even going venturing out into the depths of hell in the first place. Other than that, meh.

