2011-05-24, 07:21 PM
KajitiSouls Wrote:Or you're playing with bad people. Not saying I know for sure, so I went ahead and did some sampling with Fraps at 30 fps.
Champion Ability Radius Cast event Visual event Damage event Cast time Visual time Notes Cho'Gath's Rupture 250 4.96s 5.50s 6.43s 0.50s 0.90s Riot noted in a previous patch that Rupture has a 0.75s delay *shrugs*. Easily the least visible of the three skills. Veigar's Dark Matter 250 11.35s 11.68s 13.08s 0.30s 1.40s Unless your fps sucks and your effects settings is low, you mind as well erect a radio mast saying "I'ma bomb this spot lololol". Veigar does have a stun though. Kog'Maw's Live Artillery 250 18.00s 18.30s 19.27s 0.30s 0.95s A combination of Veigar's target visibility, cast time, and Cho's damage latency. Works well if you can land your Void Ooze on the target first.
Personally, I'm under the assumption that if you can land your shots with Cho and Kog perfectly, they're unavoidable. In practice, Cho's Rupture seems to be easier to land in spite of the cast time. It's partly because the other person is taking a little more time trying to identify the center of effect and take action accordingly, whereas with Dark Matter and Live Artillery, the center of effect is clearly marked with a fking streak in the sky.
Old news is old. Riot delivered a Mecha-riding Yordle as per community demands. That is all.
I guess I played scrubs for ~100 games as kog, then. Hurr. Not once have I found my ulti useless or not useful enough.

