2011-05-24, 07:19 PM
hadriel Wrote:Oh hell yes... jump-shooting... that's VERY useful. Especially in places like Ludi, the ability to jump off a platform and throw a finishing shot while falling, and the increased mobility from jumping DOES make archers much more versatile in training. In bossing... well... meh.
Hadriel
I would assume the jump shooting only applies to Pierce so that if it's released when you get knocked back, it doesn't just do nothing, like Big Bang's change.
Code:
1: 1656.3%/s
2: 1987.5%/s
3: 2385.0%/s
4: 2862.0%/s
5: 3434.4%/s
6: 4121.3%/s
16446.4%/s
vs
1: 976.8%/s
2: 1172.1%/s
3: 1406.5%/s
4: 1687.8%/s
5: 2025.4%/s
6: 2430.5%/s
7: 2916.6%/s
8: 3499.9%/s
16115%/sSeems a bit too strong for six monsters. Maybe they changed the multiplier for mobs too though. This is optimised charge time that's down to the millisecond though, and a more realistic one would be a 1 second charging time
Code:
1: 1461.4%/s
2: 1753.7%/s
3: 2104.4%/s
4: 2525.3%/s
5: 3030.4%/s
6: 3636.4%/s
14511.6%/s
