2011-05-24, 12:43 PM
Cool. Spammable Pierce. 390ms delay plus 500% range.
If I attempt to extrapolate the damage of the new Pierce at level 1, at the looks of it, spamming pierce effectively gives 0.1*(600%*2)*[(1 - 1.2^6)/(1 - 1.2)] = 1191.6% damage to 6 mobs (that's if you do hit 6 mobs, since this is a GP, and an estimated 10% damage for tapping), or 198.6% per mob on a 6-mob Pierce at level 1. Normalising for delay, that's 509% DPS per mob. As a basis of comparision, AE does 462.5% DPS, and Ice Shot does 551.7% DPS, both of which are not mobcount-dependent. Max level Pierce-tapping does 636.5% DPS on a 6-mob pierce, and 572% DPS on a 5-mob pierce.
What do you all think? Useful buff?
*edit* If I assume Pierce max charging time to be 1000ms (I've no idea), then normalised DPS on full charging is 1079.1% on a single mob, or 1786% DPS on a 6-mob Pierce. Basis of comparision: Ultimate Strafe at max level does 1586% DPS. Looks very VERY tasty now. But we're still rather lacklustre for 1v1 DPS. *edit*
Hadriel
If I attempt to extrapolate the damage of the new Pierce at level 1, at the looks of it, spamming pierce effectively gives 0.1*(600%*2)*[(1 - 1.2^6)/(1 - 1.2)] = 1191.6% damage to 6 mobs (that's if you do hit 6 mobs, since this is a GP, and an estimated 10% damage for tapping), or 198.6% per mob on a 6-mob Pierce at level 1. Normalising for delay, that's 509% DPS per mob. As a basis of comparision, AE does 462.5% DPS, and Ice Shot does 551.7% DPS, both of which are not mobcount-dependent. Max level Pierce-tapping does 636.5% DPS on a 6-mob pierce, and 572% DPS on a 5-mob pierce.
What do you all think? Useful buff?
*edit* If I assume Pierce max charging time to be 1000ms (I've no idea), then normalised DPS on full charging is 1079.1% on a single mob, or 1786% DPS on a 6-mob Pierce. Basis of comparision: Ultimate Strafe at max level does 1586% DPS. Looks very VERY tasty now. But we're still rather lacklustre for 1v1 DPS. *edit*
Hadriel

