2011-05-23, 11:34 PM
ShanghaiDizzy Wrote:The second half of the passive is that when a star is recharged, the next hit is a guaranteed critical hit. This DOES affect Triple Throw. However, stars cannot recharge if Shadow Stars is active. Using Triple Throw without Shadow Stars is counterintuitive and using Shadow Stars makes the whole second half of Expert's passive meaningless. Negative synergy.
Ok.
ShanghaiDizzy Wrote:Warriors, Paladins especially, take a lot less damage than normal due to their damage mitigation buffs. Less damage reflected back. Negative synergy right there.
Mages possess elemental resist. Considering most of the attacks at bosses that hit them are elemental, the damage is reduced again. Less damage reflected back. Negative synergy once again.
For thieves, I've covered NL's, but the same applies to Shadowers.
How is it negative synergy when you're still doing damage? I'll address this more in a second.
ShanghaiDizzy Wrote:So this means out of the 5 class sets, only 2 benefit from Dark Flare. But from what I know, archers get a passive increase to avoid, too. On top of that, they have a decent amount of DEX, which further increases their avoid and reduces the likelihood of them being attacked. Corsairs fall under this condition, too, with the exception of having avoid skills. So, that leaves Buccs (poor Buccs) being the only class who will usually front the entirety of damage with minimal mitigation to generate decent damage for Dark Flare.
Any damage is a benefit. Secondly, I think you haven't been on high level boss runs if you think somehow our avoids make us not get hit. In a group of 6 people, comprised of NL's and BM's (remember that SE skill? It adds to your damage, remember? Yeah, we're in a party w/ NL's to buff you to do more damage) someone always gets hit. I have decent gear, and a decent range, and I get hit probably around or maybe a little less than 50% of the time. And bosses commonly spam attacks. If you went to high leveled bosses, you'd know that.
ShanghaiDizzy Wrote:Let's take a look at what you said a few posts back. The typical bossing parties consist of NL, NL, NL, Bishop, mule, some other mule.
I didn't say that, in fact it's flawed information. I deliberately disagree with it. The best bossing group comprises several warriors for crash, atleast one BM for SE, no bishops because they take up splits and don't earn it even with buffs and whatever else, and any NL's that can hit and pull their weight.
JoeTang Wrote:This is the stupidest post I've seen yet.
I'll consider that an honor since you've been here a while.
JoeTang Wrote:This is why Night Lords hate on Archers so much. Archers get a 2nd job skill that lets them use infinite arrows. Night Lords get two 4th job skills that let them spend stars slower, and you can't use them together. You can either spend 200 stars every 3 minutes, or you can pretend that recharging one star 20% of the time is impactful when you throw six stars and attack at 600ms. (i.e. you spend 1740 stars in 3 minutes instead of 1800 stars)
This is why many BM's dislike NL's so much, because they are ignorant. If I got TWENTY-SEVEN attack arrows that were RECHARGEABLE for only a couple million mesos, I would NEVER complain about having to recharge them. Apparently you don't realize that Soul Arrow doesn't give us any attack. Doesn't matter what arrows we have in our inventory, we don't get it. I honestly cannot comprehend how NL's can say Soul Arrow is better than stars that give a noticeable attack bonus. If you want Soul Star and thus to lose nearly 30 attack, I wish you'd get it so you guys would seriously stop whining. It's unbelievably annoying and ignorant.
JoeTang Wrote:As for the critical damage, it's not a significant amount, but the fact that Archers get the skill that makes them get 100% critical rate when they dodge a monster, and Night Lords get a skill that gives them 100% critical rate when they recharge a star which is impossible because Shadow Claw is on is mindbogglingly retarded.
Because classes can't be different? Need to have the same skills? Apparently you've so quickly forgotten how useless that critical is. As a BM, shooting 8.33 arrows a second, how impactful do you think that 1 critical is? I'll tell you, it's not impactful in the slightest. Plays a much larger role for MM's that have all 6 of their U.Strafe arrows crit. When this patch hits GMS, that Dodge will actually play a more noticeable role, but you still don't know what will happen to NL's upcoming. Ridiculous, take your whining elsewhere.
Alilatias Wrote:I could totally see Shadow Shifter being changed so that every attack you dodge allows for a 100% critical hit rate for the next second. It'd still help with keeping damage at decent levels if that theoretical ability up there is used. Maybe it could be given something like a small HP and MP restoration effect each time something misses you as well.
I can't. As that would be absurdly imbalanced. NL's already don't get hit too much. With 4k+ avoids and a 45% chance of MISS anyway, it would be an absurd buff to NL's that would, imo, make them way too powerful.

