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Pirate (buccaneer) jump!
#11
It's inconsistent because the animation ends before the actual claw. Golems slide the farther from your character they are when you snatch them, so the range increase will make a massive difference in that map. The more targets you can snatch, the better.
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Messages In This Thread
Pirate (buccaneer) jump! - by Takebacker - 2011-05-21, 09:08 PM
Pirate (buccaneer) jump! - by PirateIzzy - 2011-05-21, 09:27 PM
Pirate (buccaneer) jump! - by Takebacker - 2011-05-21, 09:36 PM
Pirate (buccaneer) jump! - by Suber - 2011-05-21, 10:22 PM
Pirate (buccaneer) jump! - by Takebacker - 2011-05-21, 10:26 PM
Pirate (buccaneer) jump! - by RubberDonkey - 2011-05-21, 10:31 PM
Pirate (buccaneer) jump! - by Suber - 2011-05-21, 10:37 PM
Pirate (buccaneer) jump! - by Takebacker - 2011-05-21, 10:46 PM
Pirate (buccaneer) jump! - by octopusprime - 2011-05-22, 12:43 AM
Pirate (buccaneer) jump! - by Suber - 2011-05-22, 01:01 AM
Pirate (buccaneer) jump! - by Takebacker - 2011-05-22, 01:03 AM
Pirate (buccaneer) jump! - by Suber - 2011-05-22, 01:12 AM
Pirate (buccaneer) jump! - by Takebacker - 2011-05-22, 01:22 AM
Pirate (buccaneer) jump! - by Suber - 2011-05-22, 01:35 AM
Pirate (buccaneer) jump! - by Takebacker - 2011-05-22, 01:37 AM
Pirate (buccaneer) jump! - by Tykian - 2011-05-22, 04:15 AM
Pirate (buccaneer) jump! - by IllegallySane - 2011-05-22, 06:38 PM
Pirate (buccaneer) jump! - by Takebacker - 2011-05-22, 06:54 PM

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