Important Change for Dual Blades & Heroes
#31
IllegallySane Wrote:No they don't. Mech nerfs are VERY light, only affecting 1st-3rd job but left 4th job pretty much untouched. The only real nerfs in 4th job are a slight Laser (like 50% or something), Tank (10% damage nerf on the missiles) and Extreme Mech (+40 attack instead of +50 attack) nerf. That's hardly a nerf at all for Mechs. Trololo
This... and the thing that made Mech's overpowered in the end, Tank Siege Mode only gets nerfed back from 165% to 160% per hit (on avg)...

Tank Siege mode does 3840% DPS for 5 seconds after Chaos (a fixed 20*6 hits doing 160% per hit), resulting in (with a 100.000 avg att range + 70% boss damage) in 32.640.000 damage in 5 seconds on a boss, this while never hitting the damage cap per hit...

Edit: Fck, forgot AMP bot, make that 39.168.000 damage in 5 secs... :')
Edit2: Fck, forgot Dice5, make that 47.001.600 damage in 5 secs... :'D

Even after the Mech Chaos "nerf", this is hilariously overpowered... but ok :+)
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Important Change for Dual Blades & Heroes - by Devil - 2011-05-21, 09:21 AM

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