2011-05-18, 05:39 PM
Agreed. x 1000.
I miss the much every single player got excited when they knew a new town was supposed to come out. Who doesn't remember how KFT and Omega Sector were exciting to be explored. Exploring... That was the best experience. Everyone was always happy when an update was implemented, when it happened, players used to think on how it was an opportunity to do new quests, in the times people actually cared to quests and how they used to reveal pieces of the game' story, and how a new area, although low leveled for the player, was nice to be explored. Spending a lot of time in graphic improvement of the maps, in creativity, was worth it because players actually cared about such things, instead of this EXP mania that we can see today.
Now, when a new area is implemented, players immediately care about:
Is it a godly leveling area, or just another alternative to the level range? If it's not something THAT great, it's just useless, like Chryse.
What does the last quest in the cycle gives? If it's not a decent equip, it's not worth going there.
No one cares about how the story will continue, if the areas are beautiful or not, if the story's interesting, about exploring, and actually having fun by doing so. No one has interest in such things, the new areas are just being made to implement a new job, or to just be in there with a completely awful storyline. MapleStory has changed drastically since the old times.
It's something you have to deal with, something that won't make you quit completely, but it's something that makes you miss the old days, where leveling twice in a week at 5x was worth it and nice, when completing and equipping a new equip set, acquired through hard work, felt good, about the true fantasy players had by that time, where you could actually live the game.
It just changed too much, it's not that the game became terrible, but the fact it doesn't even look close to the awesome game it used to be. Today, exploring new areas just for fun, waiting until your MP regenerates to hunt more, collecting equips, doing party quests all day and praying for getting an item in the bonus, feeling excited when a new job was implemented, instead of feeling like "Meh, another one" like you can see today. The game has changed enough, to make it look like a completely different game. What was said in Big Bang was true, because after it, the game truly changed completely.
I miss the much every single player got excited when they knew a new town was supposed to come out. Who doesn't remember how KFT and Omega Sector were exciting to be explored. Exploring... That was the best experience. Everyone was always happy when an update was implemented, when it happened, players used to think on how it was an opportunity to do new quests, in the times people actually cared to quests and how they used to reveal pieces of the game' story, and how a new area, although low leveled for the player, was nice to be explored. Spending a lot of time in graphic improvement of the maps, in creativity, was worth it because players actually cared about such things, instead of this EXP mania that we can see today.
Now, when a new area is implemented, players immediately care about:
Is it a godly leveling area, or just another alternative to the level range? If it's not something THAT great, it's just useless, like Chryse.
What does the last quest in the cycle gives? If it's not a decent equip, it's not worth going there.
No one cares about how the story will continue, if the areas are beautiful or not, if the story's interesting, about exploring, and actually having fun by doing so. No one has interest in such things, the new areas are just being made to implement a new job, or to just be in there with a completely awful storyline. MapleStory has changed drastically since the old times.
It's something you have to deal with, something that won't make you quit completely, but it's something that makes you miss the old days, where leveling twice in a week at 5x was worth it and nice, when completing and equipping a new equip set, acquired through hard work, felt good, about the true fantasy players had by that time, where you could actually live the game.
It just changed too much, it's not that the game became terrible, but the fact it doesn't even look close to the awesome game it used to be. Today, exploring new areas just for fun, waiting until your MP regenerates to hunt more, collecting equips, doing party quests all day and praying for getting an item in the bonus, feeling excited when a new job was implemented, instead of feeling like "Meh, another one" like you can see today. The game has changed enough, to make it look like a completely different game. What was said in Big Bang was true, because after it, the game truly changed completely.

