2011-05-17, 06:16 PM
KhainiWest Wrote:I'll get it when I come home. It's actually in the interview for development questions. The AI does adapt, if I recall. But what I was trying to say was; Scorpion getting hit by a fist from a certain "race" will be different to how it reacts to a different race. Also body type, and when in the combo determines how the monster reacts.
A little? Have you seen the counters that the fighter uses? Granted he can't jump 20 meters in the air and do a neck breaker while wrapping a starburst with his tongue, but it's a lot more realistic than games like pineappleing street fighter. Though this is really far off point, as it is isn't a stereotypical "korean grinder" as you have seemed to let on but can't back up from your own lack of research of the development of the game.
ಠ_ಠ
No, I haven't done research into the game, because I haven't seen anything that looks particularly interesting enough to make me want to dig further. You keep bringing up different things that you think are innovative, and they're really not. Look what a quick google search for "Asian Martial Arts MMO" turned up.
http://www.worldofkungfu.com/
http://loma.perfectworld.com/
http://bw.us.changyou.com/en/
http://news.mmosite.com/content/2011-03-...et,1.shtml
http://www.makeuseof.com/tag/xiah-rebirt...ed-mmorpg/
That's the first page of results. I'll grant you that none of those are particuarly successful (or even likely to be good) games, but my point is that Asians love martial arts-inspired fantasy stories. Have you seen Crouching Tiger, Hidden Dragon, or Hero? This is not new stuff. I don't care if the martial arts is realistic or not.
AI responding to your actions on a deeper level than a basic script, on the other hand, is something that you don't see in any current MMOs that I know of. That sounds great, but difficult to implement in a MMO unless you want individual encounters to be more than 15 second ordeals.

