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JapanMS - Open-To-All Test Server; May 16th ~ 30th
Jesus christ. What's so hard to get?

Viaje Wrote:As I understand, rebirthing doesn't reset your SP, just keeps the skills you had in tact.
And you may want to specify how many levels were theoretically advanced in each job since "320 pallahero" is fairly non-descript.

Duh. The more SP you have ALLOCATED IN YOUR SKILLS WHEN YOU REBIRTH. I never said anything about SP being reset. (though wouldn't that be interesting when you use an SP reset scroll and you lose SP)

120 paladin into 200 hero. How about suggesting something better?


Viaje Wrote:Except not. How exactly do you figure that forcing people to slowly level all the way to 200, which is definitely limiting the pool who will be able to use this system, making it more OP then letting people advance at any time.

QUICK WRITE A LONG ASS RESPONSE TO PROVE HIM WRONG.

Limiting it to level 200 makes the strong stronger and the weak weaker. Rebirthed characters would ALWAYS in EVERY SITUATION be superior. If it's 120+, then the level of the original character will be more of a limit to your power than anything else so they could still be weaker than some non-rebirthed person. If you are 200, there is no limits except for the fact that 200 is hard as hell to reach to begin with.

Viaje Wrote:See, a lot of people aren't thinking this all the way through.
Ask yourself two questions:
1 - How many classes have 243 SP worth of useful skills in 4th Job?
2 - Ignoring all the "kicks and giggles" combinations, how many skills are made redundant by one from the other class?

For example, let's take a look at a Paladin/Hero combo (which I assert is the best, in either order, but I'll get to that later).

Paladin:
- Achilles (30)
- Guardian (30)
- Advanced Charge (10)
- Divine Shield (10)
- Maple Warrior (30)
- Power Stance (30)
- Divine Charge (20)
- Rush (30)
- Blast (30)
- Heaven's Hammer (30)
- Hero's Will (5)
255 theoretical SP.

Hero:
- Advanced Combo Attack (30)
- Achilles (30)
- Combat Mastery (10)
- Maple Warrior (30)
- Monster Magnet (30)
- Power Stance (30)
- Rush (30)
- Intrepid Slash (30)
- Enrage (30)
- Hero's Will (5)
255 theoretical SP.

So that's 510 (or 170 levels) of theoretical SP.
To start, you can get rid of those redundant skills; Achilles (30), Stance (30), Rush (30), Maple Warrior (30), and Hero's Will (5). That's 125 SP (or 41 2/3 levels) you just saved on either 'birth'.

This isn't even counting the fact that there's no reason to put more than 1 SP in Rush or Monster Magnet (saving another 58 SP or 19 1/3 levels).

1) Order completely matters. If you start with paladin and put 0 in achilles because the hero will have it anyway, then jump will come around and you'll have adv final attack but no achilles.
2) Maxing those skills in the previous advancement means you have them at level 1. Making you stronger than someone who was lower leveled and you won't have to get those skills when you reach the same level you used to be.

The higher you are before you rebirth means you will ALWAYS (ALWAYS) be better off.
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JapanMS - Open-To-All Test Server; May 16th ~ 30th - by Takebacker - 2011-05-17, 01:52 PM

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