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Boss regen rates
#10
NoJobNoRules Wrote:I would assume that, since the regeneration works even if someone is in the map, it divides it up based on how much was killed. Meaning, if the HP ended up being 1.5x the regular HP, then the exp would be divided up.

For example, say I get Mushmom almost killed, with .01 of its HP left. Then I let it regenerate to a full, or 1.00. That means that the .99 I killed earlier and the 1.00 that it recovered is now 1.99 total. If a friend came and killed it, they would get 1.00 of HP killed. That would mean that...

My exp gained (no HS or anything, rounded to nearest hundreth): 29.75%
Friend's exp gained (no HS or anything, rounded to nearest hundreth): 70.25%


At least, that would make sense to me. And then you would just times the percents by the actual exp to figure out how much you or the friend actually got.

Redface

Fixed. You need to remember the 20% bonus for killing the monster.

I don't know how it works out though. The way they store the damage done to the monster.
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Messages In This Thread
Boss regen rates - by KajitiSouls - 2008-10-06, 09:57 PM
Boss regen rates - by Nikkey - 2008-10-08, 11:14 AM
Boss regen rates - by Allen - 2008-10-08, 11:27 AM
Boss regen rates - by KajitiSouls - 2008-10-08, 12:44 PM
Boss regen rates - by Fiel - 2008-10-08, 01:07 PM
Boss regen rates - by Mark - 2008-10-08, 01:39 PM
Boss regen rates - by wobbufet - 2008-10-08, 02:01 PM
Boss regen rates - by GameMX - 2008-10-08, 03:58 PM
Boss regen rates - by NoJobNoRules - 2008-10-08, 04:58 PM
Boss regen rates - by Nikkey - 2008-10-08, 05:59 PM
Boss regen rates - by Russt - 2008-10-09, 01:48 AM

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