Those videos don't dispel any notions I have about this game. I'm just saying this game is in a completely different style than WoW and the quotes you posted show that the posters have zero experience raiding in a western-style MMO at all. Is basic overworld combat going to be more fluid and entertaining in this game? No doubt. But you don't spend hardly any time soloing overworld mobs in WoW.
Spoiler
KhainiWest Wrote:As good as the graphics are, this is where Blade & Soul truly shines. What we thought would be a clunky and infuriating combat system turned out to be the most fun and innovative combat system we have ever seen. After a quick tutorial showing you the ropes so you aren't completely lost, the game thrusts you right into combat against both single targets and groups. How the combat works is when you use an ability to swing your weapon or cast a spell, you must aim said swing or spell in order to hit your target(s). This may sound like a terrible idea, but the way Team Bloodlust has implemented it is basically perfection. Aside from minor latency issues (playing in North America while connected to Korean servers is never lag free) the flow of combat and ease of use is perfect for almost any level of user.
When you kill an enemy without ever giving him a chance to attack you, it's an amazing feeling and sometimes very difficult to pull off. But it's definitely the result of a learning experience. Each enemy in the game has its own unique attacks and animations that you must learn before you can pull off these flawless victories. Have you ever been kited by A.I. before? We have! It was both a frustrating and refreshing experience to know that the enemies actually make intelligent decisions. This game rewards you by learning your class and your opponent instead of just giving you enough extra health and stats to steamroll your enemy.
This combat system is basically the epitome of "easy to learn, difficult to master". We had no problems immediately getting into the thick of things and holding our own so long as we didn't get too over zealous, which is entirely possible in this game.
However, as the days passed, we found ourselves experimenting with different movement strategies to avoid attacks, different ability orders to see how we could best control our opponent, and just trying different play styles, whether it be more offensive or more defensive. As we all continued to improve at how we simply play the game, the results were very impressive. We found ourselves able to take on much stronger opponents and in greater numbers. The power of your character really depends on how you play it and that is something that many players have been looking for for years now. This is not your typical "Press 1, 1 and 2 hotkeys repetitively" MMORPG's.
Is this quote bashing brainless MMOs like MapleStory and LaTale, or does this actually imply that WoW is a game where you win simply spam a few hotkeys and win by outgearing everything?