2011-05-10, 10:22 PM
(This post was last modified: 2011-05-11, 12:37 AM by SuperMario64.)
Just posting some info. x3
[SPOILER="More interesting discussion~ <3
"]<@Tiy> Time for another question and answer session
<@Tiy> if you PM (Double click on) QuestionBot in the channel list
<@Tiy> PM it a question, a single question
<@Tiy> we'll answer as quickly as possible
<@Tiy> [23:26] <Ikgrid> Is it looking like races are going to be incorporated?
<@Tiy> Blue?
<@Blue> As I said, all suggestions are possibilities, for now we are working to release the base game
<@Blue> So races may come later down the line.
<@Tiy> [23:26] <Neptune> Will there be spear-type weapons? (not throwing spear ones)~
<@Tiy> Same again really, no spears in game at the moment, but we plan to support the game big time after release, and we'll be looking through suggestion threads, IRC channels, etc for feedback
<@Blue> Currently there is a short sword that you can stab with, it doesnt have much a reach and currently only attacks forward at a level plane. but we hope to update this eapon and make it more useful, as for spears, they will always be a possibiolity
<@Tiy> There's a great thread on Terrariaonline at the moment collecting suggestions, a great place to post
<@Tiy> [23:26] <Crisis> Will Terraria be purchasable without having Steam (Such as from the Terraria Website), or do you have to have it?
<@Blue> For now, Steam willbe the only way to go
<@Tiy> Yup nothing else announced for now, we'll keep you updated if any more options become available
<@Tiy> [23:26] <Above> Will hosted worlds support privileges for the players? ie: Moderators, Admins.
<@Blue> We hope to offer full controls to server owners/mods
<@Blue> what those rights will be, (beyond kicking and banning) is not known at this time
<@Tiy> [23:26] <Amiculi> With Steam confirmed, can you divulge how far along in the certification process the game is, or is it still having Steamworks integrated at this time?
<@Tiy> The certification process and what goes on there isn't something we can mention at the moment, but we've already begun looking at implementing Steamworks and don't expect it to have a negative impact on release date
<@Tiy> [23:26] <coolzzzzzz> does blue and red have a production team name?
<@Tiy> Where's my name?
<@Blue> We are working to integrate steamworks
<@Blue> That is where we are at.
<@Blue> I am headed to Indiana this weekend to meet with Redigit in person to discuss the plans moving forward.
<@Tiy> [23:27] <NeonJ> Is there healing mmagic?
<@Tiy> There are a large number of magical items in Terraria, and a fair few of them affect healing/health management
<@Blue> We do have a Studio name, but it is being announced at a later time
<@Tiy> [23:26] <Noxwind> Can we expect updates for a long time after release ?
<@Blue> Healing magic is on the drawing oard and we know how its going to work, just hasnt got in yet
<@Blue> We plan to update the game with new features regulary
<@Tiy> Absolutely! We want to support the game long after release
<@Blue> depending on the fan base will determine HOW LONG taht will happen for
<@Tiy> Steam makes this wonderfully easy for both us and the players, all updates will be automatic, and steam will ensure there are no version mismatches
<@Tiy> [23:26] <Paul> do you know how much terraria will cost yet?
<@Blue> We are still listing the 5-20 range
<@Tiy> No announced price yet, but we're looking at launching betwee 5-20 dollars
<+QuestionBot> [23:26] <Lazure> will the game support modern monitor resolutions, specifically widescreen resolutions like 1920x1080? or will fullscreen mode use low, 4:3-only resolutions to match the traditional 2D theme? I ask because fullscreening a low resolution messes with my multi-monitor setup and existing running windows.
<@Blue> I run the game on a 1680x1050 monitor at fullscreen resolution and the game looks great
<@Tiy> [23:27] <DiNo> Any "town portal" system ? What do you do when you are kilometers deeps and want to go back to your house ?
<@Blue> There is a magic mirror item that you can find to teleport you home
<@Tiy> Or you could die
<@Tiy>
<@Blue> it is a replacement for the "kill yourself" technique, now thata death penalty is in game
<@Tiy> [23:27] <cmndr_pewpew> Can you make different types of phaseblades using different gems? Are their stats different in any way? What's the diamond one? (thank you!)
<@Blue> The stats on all the phaseblades are the same, they will simply be colored by the gems you use
<@Tiy> Every... Terrarian.. forges his own Phaseblade
<@Blue> hahah.
<@Tiy> [23:27] <Maxtone> Will Terraria have its own separate account system? For instance, My name in steam is Maxtone while my name in Terraria is Lord Reginald Witherbottom.
<@Tiy> You will be able to name your Characters completely seperately from your steam account
<@Blue> YOur name may be too long in Terraria, otherwise, your character naems are seperate.
<@Tiy> [23:27] <Vincero> How much has the look of the game changed by replacing the sprites and have other items/blocks changed the way they look?
<@Blue> Ill look into seeing the character limit on character names
<@Tiy> I'll let Blue answer this one ;P
<@Blue> hah,Tiy is a bit biased :p
<@Blue> I played the gam for the first time in a week last night
<@Blue> and i couldnt get away from it. It lokos great, the new sprites have full walking animations
<@Blue> and the NPCs will even have idle animations they use occasioanlly, to add to the feel of the game
<@Tiy> [23:28] <Matt> How many players can be in one multiplayer game at a time?
<@Tiy> The recommendation is 8 max, but its entirely up to the power of the server and the bandwidth available
<@Tiy> so you could potentially go far beyond that
<@Blue> for now its set to 8, but later it will be set by Server Specifications.
<@Tiy> [23:28] <ItsMattyT> Is this the first game your studio has made? =)
<@Tiy> I think maybe it's closer to the truth to say the game made the studio
But all of us working on the game have been involved in seperate unrelated projects before
<@Blue> ^^^
<@Blue> yeah that.
<+QuestionBot> [23:39] <Jelen|Coding> To blue: Is Tiy the best person ever? How is it like working with all dat awesome?
<@Blue> lol.
<@Tiy> Rofl
<@Tiy> I didn't make that one up
<@Blue> no comment :p
<@Tiy> [23:29] <Gunman> Will Terraria have a pre-purchase period similar to what Duke Nukem Forever currently has?
<@Tiy> Yup, we're planning a 20 year prepurchase period
<@Blue> Depends on how quickly we can get steamworks in. Otehrwise, we simply plan to go with the full release in due time
* Blue slaps Tiy
<@Tiy> [23:29] <LastDay> How high/far (approximately) can you fly with the Rocket Boots before running out of mana (assuming you start with max mana)?
<@Tiy> I've not managed to get any yet
<@Blue> about 15 seconds of sustained flight....? maybe, i havent clocked it
<@Tiy> Depends on which accessories you're wearing too
<@Blue> but you can down a mana potion mid flight to double the distance
<@Tiy> and which armor
<@Tiy> [23:29] <MDSDude3> what texture pack will there be if any?
<@Blue> Currently, Texture packs are in our FUTURE plans, and not current ones
<@Tiy> Texture packs/mod support isn't planned for the first release, but it's something we discuss and we'll be looking at more as teh game progresses
<@Tiy> [23:30] <Patchumz> Is there -ever- going to be native Unix support (Even years away)? Or is it forever going to be "learn to emulate"?
<@Tiy> Pretty similar thing here, we're hoping to support as many platforms as we possibly can, without emulation or dual booting, some time after the initial release
<@Blue> We will do what we can.
<+QuestionBot> [23:31] <Blakn> How can people from countries that do not use dollar as currency buy the game if steam is dollar only?
<@Blue> We will have more word on other currencies and their ability to purcahse t a later time
<@Tiy> Steam supports a huge number of different countries and regions, you shouldn't have any problem purchasing the game
<@Blue> please top changing yout names
<@Tiy> [23:32] <Moonkis|Winning> Is their going to be more uniqe items and spells along with the updates?
<@Blue> Many things will come with each update
<@Blue> including Items, Weapons, Biomes, Gameplay Modes.
<@Tiy> [23:32] <Yazuak> Will there be a way (a spell, etc) to protect blocks from harm (TNT/griefing)?
<@Tiy> Please direct all your questions in Private message to QuestionBot
<+QuestionBot> Right here!
<@Blue> At this time, all blocks are effeced differently by explosives. Some are not harmed while otehrs will be. But there is no way for a player to actively change an existing block to protect it
<@Tiy> [23:45] <coolzzzzzz> Will there be holiday events?
<@Tiy> Whilst it's a bit early for us to be thinking about the holidays, this is another great thing about steam. We will be able to push holiday specific content if we desire. I'll definitely be drawing some Santa hats at some point
<@Blue> We will try to do holiday events.
<@Blue> april fools especially...
<@Tiy> :x
<@Tiy> That angel statue..
<@Tiy> [23:34] <Grey> So Blue, with the confirmation of Terraria being on Steam, are you still expecting the release to be by June?
<@Blue> We are sticking to our original date announced in June, but barring some freak change, it should remain taht time period.
<@Tiy> [23:34] <SocioPath> Will there be a way to place money/gem in the world as decoration? For example: like stacks of platinum/diamonds in a vault-type area.
<@Tiy> You can craft blocks from some of the rarer materials for decoration, if you want a house built entirely of gold, you can do that
<@Blue> Who knows, perhaps someday you can CRAFT a pile of gems, and place it like you can other decorations
<@Tiy> Maybe the Nurse and the Dryad will move in
<@Tiy>
<@Blue> Ive had a house of gold before. lol
<@NameUser> My golden brikc house is so shiny :3
<@NameUser> *brick
<@Tiy> [23:34] <Sparky2> Blue, will terraria be available for pre purchase
<@Blue> At this time we have no information on the possibility of pre-orders.
<@Tiy> We'll have more info on exactly how it's coming to steam very soon though, stay tuned on that
<@Tiy> [23:35] <Ash> What additions of biomes/mobs are thinking off adding next?
<@Blue> Snow.
<@Blue> Ice
<@Blue> Thats the next desired to be added.
<@Blue> May come after release in the first update.
<@Tiy> [23:37] <Paul> will there be any way to disable the death penalty?
<@Tiy> We plan to have the death penalty be configurable
<@Blue> At this time, the penatly is defaulted, you can not turn it off, to prevent Easy Gameplay to obtain items wihtout difficulty
<@Blue> but in the future it will be server controled
<@Tiy> [23:39] <Lazure> do you intend on adding any features to better represent females? either through female sprites, female pain sound, or a way to 'hide helmet' when wearing one so the hairstyle is at least always visible?
<@Blue> Characters of one penatly type will most likely be coded to only work in worlds of the same penatly type
<@Tiy> There are already a bunch of sprites in game that allow you to make female characters, it's something we definitely want to support.
<@Blue> The female pain sound is in the works now
<@Blue> I remind him every day to add it. lol
<@Tiy> [23:41] <NeonJ> Does the enchanted boomerang retrieve dropped items?
<@Blue> and hide helmet is on the list
<@Tiy> It doesn't at the moment, but it does have some other magical properties
<@Blue> no it does not retrieve items
<@Tiy> [23:41] <andydark> How do either of you feel about the...passionate...fanbase?
<@Tiy> I love you all
<@Tiy> [23:42] <BagofPeas> Are you planning to include anything similar to minecarts? I love building transportation networks of some sort
.
<@Blue> Minecarts are not neccisarily high on our list, be we do plan on elevators.
<@Tiy> [23:42] <IAmADog> Approximately what % of the games artwork has been replaced since the developers LP series?
<@Blue> hm. of NPCs, and Player sprites. 100%
<@Tiy> Difficult to give a percentage, but I've been working night and day for a fair while now to get as much crammed in as I can. All the NPCs, player sprites, armors, and a lot more have been replaced
<@Blue> of enemies... 30%?
<@Blue> of world tiles. not many.
<@Blue> if any.
<@Tiy> [23:43] <KartProwler> You seem to be mentioning 'Relases date' quite a bit. Does this mean you have one set now?
<@Blue> We have no specific date yet, we need to hash out the time it will take to incorperate Steamworks.
<@Tiy> [23:44] <LordNLptp> Will there be team captains who can approve or disapprove team joins/leaves?
<@Blue> This is a possibility when game modes are added ^
<@Blue> for now, its pvp as youve seen it in the LPs
<@Tiy> The game has huge PVP potential, it's incredibly fun, and the way you can alter the world really lends itself to players building their own arenas and CTF environments
<@Tiy> so you'll see a lot of focus on that later on
<@Tiy> [23:46] <BiggsMcB> How often can we expect updates? Can you give us a general idea?
<@Blue> CTF is deff something I want in on myself :p
<@Tiy> Yeah CTF in terraria is incredible
<@Blue> perhaps, once a week, or every other week
<@Blue> depending on the items being added
<@Blue> and the time it will take to add them
<+QuestionBot> [23:55] <Cloakedboltz> "How do I mine for fish?"
<+QuestionBot> wut?
<@Tiy> Err..
<@Blue> Fish have not been added. but someday may be
<@Tiy> [23:50] <Jelencholy> Can I move in to blue's golden house? It sounds chill.
<@Tiy> There's not much room
<@Blue> lol. That was on an older server. It no longer exists.
<@Tiy> [23:47] <Magicnel> has there been thought of a class system (posibly one will lose mana slower, one will hit a little harder etc)
<@Blue> My homes are usually small as well. I keep things simple
<@Blue> Im more of a bridge builder in my Terraria contructions
<@Tiy> At the moment there are no plans for Classes, we'd like to keep character progression item based
<@Blue> Classes are baed entirely on what gear you are wearing
<@Blue> want to bea caster, wear mana regen gear
<@Blue> etc
<@Tiy> [23:49] <DevilDraco> Some people consider the death penalty to not be harsh enough, saying that money is essentially worthless based on what they saw in the LP's. Is there more you can spend your money on later in the game to make avoiding death to save money worthwhile?
<@Tiy> The death penalty can be pretty damn harsh, Money has a lot of uses in Terraria, and losing your stash hurts
<@Blue> We plan on making money have its equal worth to gameplay.
<@Blue> and many items are only obtainable through means of purchase
<@Tiy> that said, along with configurable death penalties I plan to bug Redigit to add a Hardcore mode, in which your character will be deleted when you die
<@Tiy> Think Roguelike!
<@Blue> When/if guards are added, we may impliment needing to pay them to keep them guarding your home
<@Tiy> [23:52] <MDSDude3> will there more hair styles?
<@Blue> you think hes kidding, but hes not, he actually suggested that.
<@Blue> lol
<@Blue> There are already about 14 hair styles
<@Tiy> There are already a lot more hairstyles since the LPs, I'll add a whole bunch more too
<@Tiy> Afro, Mohawk and Emo are already in there
<@Blue> thats 11 more than the LPs youve seen offered
<@Blue> and so is Dwarflike and bald
<@Tiy> [23:51] <Maxtone> Do you think it would be a good idea to have a Gambling NPC? For games of chance and excitement
<@Tiy> Sounds fun
<@Tiy> [23:57] <Aavri> will there be a way to set up a capture the flag game on a server?
<@Blue> Right now, no. But as we;ve said before CTF is one of the first modes we plan to add
<@Tiy> Game modes and expanded PVP is something we're looking into. There are ways you can set it up already, given that everyone agrees on how to play, but we'd like to make it more streamlined
<@Tiy> [23:51] <Tomcattomato> Does the death penalty come into effect if you are killed in PvP combat?
<@Tiy> Nope not at the moment, but again, there will be configuration options for the death penalty down the line
<@Blue> No, not at this time, but we are finding it can be exploited so we are looking into things
<@Tiy> [23:52] <Kregoth> Are you going to plan on making a demo for terraria for those who may be unsure of purchasing the game?
<@Blue> At this time, there is no answer we can give to that question.
<@Tiy> [23:52] <Vincero> How will future added biome's change the world you are playing on? Will the world be reset or will it simple be added at the far left, top, bottom or right?
<@Blue> You would need to create a new world to see the biome added to the world
<@Blue> most game updates will have things that require a new world. and/or DONT require a new world
<@Blue> You would need to create a new world to see the biome added to the world
<@Tiy> [23:54] <Epicsheik|xXx> Why does blue's voice make my belly tickle :/
<@Blue> Because my voice is infused with Butterflies and Candy :p
<@Tiy> [23:57] <Bloodstorm> If possible for me to ask another...Will we be seeing any new ores in the near future, perhaps more difficult to aquire each time
<@Tiy> There are ores that haven't been featured so far, and they're definitely one of the things we're planning to add in updates
<@Tiy> [23:58] <MarioFTW> What are some of the weapons being added for the launch? :3
<@Blue> Colbalt armor is one of the newest additions, and of course, makes me the most happy, seeing that its blue, so ore to craft it will go in too.
<@Tiy> [00:00] <Pariah> Have you adopted the philosophy quality over quantity? I don't want to see all these items added in without new gameplay or new challenges to obtain them and they maintain their usefulness.
<@Blue> We are adding items to math the locations you find them
<@Aavri> math?
<@Blue> this means their usefulness will also be based on the difficulty of the areayou obtained them
<@Blue> Match*
<@Blue> lol
<@Tiy> Great question, we've tried to make obtaining every one of these items just as fun as using it, we never just throw items into the game, we know that item hunting is a huge part of the gameplay and to facilitate that they have to be well hidden
<@Tiy> Often new items require multiple other items to obtain
<@Tiy> [00:00] <kelpo> are you done with the release version so you only need to implement steamworks or do you plan to add more stuff until release ?
<@Blue> Steamworks is Redigits main focus, but depending on his speed of adding it, he will most liekly clean up bugs as well as add some new things to add polish to the release version
<@Tiy> In the time we've got before release we will continue polishing the game and making sure we get the balance exxxaccttly right, we're not sitting still
<@Tiy> 00:00] <LordNLptp> Building on the CTF vein, is there a way to flag each 'built' tile in the word with a 'owned by team: none/red/yel/grn/blue' and 'breakable by team: none/red/yel/grn/blue'? this could be used by server admins etc to severely reduce griefing if the players are not allowed to join teams without approval, i'd think...
<@Blue> adding flags to each tile would add a number of bytes per tyle to the games required bandwidth
<@Blue> this would make it dificult to impliment sucha system
<@Tiy> As part of the game mode additions we will look at ways of defining team spawn points (decorative banners was one suggestion) and there will be team specific objects
<@Tiy> [00:01] <Opirian> Will there be a way to prevent a NPC from moving into a house without removing furnishings?
<@Tiy> So antisocial
<@Blue> I need to get back to work, Ill have to head off now.
<@Blue> Thanks for the questions all. Ill return again
<@Tiy> I've got 4 questions left, I'll answer those before I run
<@Blue> go ahead and unmute
<@Blue> k
<@Tiy> [00:03] <Jelencholy> Can my character be purple skinned, or any other color in the visible light spectrum?
<@Tiy> there are a fair range of colours, nothing too.. obnoxious, but some are far from healthy looking
<@Tiy> [00:03] <Kyar> Will there be more non-action oriented stuff added? Things like managing your "town" and farming?
<@Tiy> This is something we've been discussing, and again it's something we'd like to add. There are already a bunch of things to do in the game that don't require a sword
<@Tiy> last one!
<@Tiy> [00:04] <Sparky2> Are you planning to add more bosses to the game? for example: Slime king!
<@Tiy> We definitely have plans for more bosses, some of which are quite fleshed out. As for the slimes, I'm sure at some point you'll get to solve the mystery of their production
Something you folks might like~ :3
[SPOILER="More interesting discussion~ <3
"]<@Tiy> Time for another question and answer session<@Tiy> if you PM (Double click on) QuestionBot in the channel list
<@Tiy> PM it a question, a single question
<@Tiy> we'll answer as quickly as possible
<@Tiy> [23:26] <Ikgrid> Is it looking like races are going to be incorporated?
<@Tiy> Blue?

<@Blue> As I said, all suggestions are possibilities, for now we are working to release the base game
<@Blue> So races may come later down the line.
<@Tiy> [23:26] <Neptune> Will there be spear-type weapons? (not throwing spear ones)~
<@Tiy> Same again really, no spears in game at the moment, but we plan to support the game big time after release, and we'll be looking through suggestion threads, IRC channels, etc for feedback
<@Blue> Currently there is a short sword that you can stab with, it doesnt have much a reach and currently only attacks forward at a level plane. but we hope to update this eapon and make it more useful, as for spears, they will always be a possibiolity
<@Tiy> There's a great thread on Terrariaonline at the moment collecting suggestions, a great place to post
<@Tiy> [23:26] <Crisis> Will Terraria be purchasable without having Steam (Such as from the Terraria Website), or do you have to have it?
<@Blue> For now, Steam willbe the only way to go
<@Tiy> Yup nothing else announced for now, we'll keep you updated if any more options become available
<@Tiy> [23:26] <Above> Will hosted worlds support privileges for the players? ie: Moderators, Admins.
<@Blue> We hope to offer full controls to server owners/mods
<@Blue> what those rights will be, (beyond kicking and banning) is not known at this time
<@Tiy> [23:26] <Amiculi> With Steam confirmed, can you divulge how far along in the certification process the game is, or is it still having Steamworks integrated at this time?
<@Tiy> The certification process and what goes on there isn't something we can mention at the moment, but we've already begun looking at implementing Steamworks and don't expect it to have a negative impact on release date
<@Tiy> [23:26] <coolzzzzzz> does blue and red have a production team name?
<@Tiy> Where's my name?

<@Blue> We are working to integrate steamworks
<@Blue> That is where we are at.
<@Blue> I am headed to Indiana this weekend to meet with Redigit in person to discuss the plans moving forward.
<@Tiy> [23:27] <NeonJ> Is there healing mmagic?
<@Tiy> There are a large number of magical items in Terraria, and a fair few of them affect healing/health management

<@Blue> We do have a Studio name, but it is being announced at a later time
<@Tiy> [23:26] <Noxwind> Can we expect updates for a long time after release ?
<@Blue> Healing magic is on the drawing oard and we know how its going to work, just hasnt got in yet
<@Blue> We plan to update the game with new features regulary
<@Tiy> Absolutely! We want to support the game long after release
<@Blue> depending on the fan base will determine HOW LONG taht will happen for
<@Tiy> Steam makes this wonderfully easy for both us and the players, all updates will be automatic, and steam will ensure there are no version mismatches
<@Tiy> [23:26] <Paul> do you know how much terraria will cost yet?
<@Blue> We are still listing the 5-20 range
<@Tiy> No announced price yet, but we're looking at launching betwee 5-20 dollars
<+QuestionBot> [23:26] <Lazure> will the game support modern monitor resolutions, specifically widescreen resolutions like 1920x1080? or will fullscreen mode use low, 4:3-only resolutions to match the traditional 2D theme? I ask because fullscreening a low resolution messes with my multi-monitor setup and existing running windows.
<@Blue> I run the game on a 1680x1050 monitor at fullscreen resolution and the game looks great
<@Tiy> [23:27] <DiNo> Any "town portal" system ? What do you do when you are kilometers deeps and want to go back to your house ?
<@Blue> There is a magic mirror item that you can find to teleport you home
<@Tiy> Or you could die
<@Tiy>

<@Blue> it is a replacement for the "kill yourself" technique, now thata death penalty is in game
<@Tiy> [23:27] <cmndr_pewpew> Can you make different types of phaseblades using different gems? Are their stats different in any way? What's the diamond one? (thank you!)
<@Blue> The stats on all the phaseblades are the same, they will simply be colored by the gems you use
<@Tiy> Every... Terrarian.. forges his own Phaseblade
<@Blue> hahah.
<@Tiy> [23:27] <Maxtone> Will Terraria have its own separate account system? For instance, My name in steam is Maxtone while my name in Terraria is Lord Reginald Witherbottom.
<@Tiy> You will be able to name your Characters completely seperately from your steam account
<@Blue> YOur name may be too long in Terraria, otherwise, your character naems are seperate.
<@Tiy> [23:27] <Vincero> How much has the look of the game changed by replacing the sprites and have other items/blocks changed the way they look?
<@Blue> Ill look into seeing the character limit on character names
<@Tiy> I'll let Blue answer this one ;P
<@Blue> hah,Tiy is a bit biased :p
<@Blue> I played the gam for the first time in a week last night
<@Blue> and i couldnt get away from it. It lokos great, the new sprites have full walking animations
<@Blue> and the NPCs will even have idle animations they use occasioanlly, to add to the feel of the game
<@Tiy> [23:28] <Matt> How many players can be in one multiplayer game at a time?
<@Tiy> The recommendation is 8 max, but its entirely up to the power of the server and the bandwidth available
<@Tiy> so you could potentially go far beyond that
<@Blue> for now its set to 8, but later it will be set by Server Specifications.
<@Tiy> [23:28] <ItsMattyT> Is this the first game your studio has made? =)
<@Tiy> I think maybe it's closer to the truth to say the game made the studio
But all of us working on the game have been involved in seperate unrelated projects before<@Blue> ^^^
<@Blue> yeah that.
<+QuestionBot> [23:39] <Jelen|Coding> To blue: Is Tiy the best person ever? How is it like working with all dat awesome?
<@Blue> lol.
<@Tiy> Rofl
<@Tiy> I didn't make that one up
<@Blue> no comment :p
<@Tiy> [23:29] <Gunman> Will Terraria have a pre-purchase period similar to what Duke Nukem Forever currently has?
<@Tiy> Yup, we're planning a 20 year prepurchase period
<@Blue> Depends on how quickly we can get steamworks in. Otehrwise, we simply plan to go with the full release in due time
* Blue slaps Tiy
<@Tiy> [23:29] <LastDay> How high/far (approximately) can you fly with the Rocket Boots before running out of mana (assuming you start with max mana)?
<@Tiy> I've not managed to get any yet

<@Blue> about 15 seconds of sustained flight....? maybe, i havent clocked it
<@Tiy> Depends on which accessories you're wearing too
<@Blue> but you can down a mana potion mid flight to double the distance
<@Tiy> and which armor
<@Tiy> [23:29] <MDSDude3> what texture pack will there be if any?
<@Blue> Currently, Texture packs are in our FUTURE plans, and not current ones
<@Tiy> Texture packs/mod support isn't planned for the first release, but it's something we discuss and we'll be looking at more as teh game progresses
<@Tiy> [23:30] <Patchumz> Is there -ever- going to be native Unix support (Even years away)? Or is it forever going to be "learn to emulate"?
<@Tiy> Pretty similar thing here, we're hoping to support as many platforms as we possibly can, without emulation or dual booting, some time after the initial release
<@Blue> We will do what we can.
<+QuestionBot> [23:31] <Blakn> How can people from countries that do not use dollar as currency buy the game if steam is dollar only?
<@Blue> We will have more word on other currencies and their ability to purcahse t a later time
<@Tiy> Steam supports a huge number of different countries and regions, you shouldn't have any problem purchasing the game
<@Blue> please top changing yout names
<@Tiy> [23:32] <Moonkis|Winning> Is their going to be more uniqe items and spells along with the updates?
<@Blue> Many things will come with each update
<@Blue> including Items, Weapons, Biomes, Gameplay Modes.
<@Tiy> [23:32] <Yazuak> Will there be a way (a spell, etc) to protect blocks from harm (TNT/griefing)?
<@Tiy> Please direct all your questions in Private message to QuestionBot
<+QuestionBot> Right here!
<@Blue> At this time, all blocks are effeced differently by explosives. Some are not harmed while otehrs will be. But there is no way for a player to actively change an existing block to protect it
<@Tiy> [23:45] <coolzzzzzz> Will there be holiday events?
<@Tiy> Whilst it's a bit early for us to be thinking about the holidays, this is another great thing about steam. We will be able to push holiday specific content if we desire. I'll definitely be drawing some Santa hats at some point
<@Blue> We will try to do holiday events.
<@Blue> april fools especially...

<@Tiy> :x
<@Tiy> That angel statue..
<@Tiy> [23:34] <Grey> So Blue, with the confirmation of Terraria being on Steam, are you still expecting the release to be by June?
<@Blue> We are sticking to our original date announced in June, but barring some freak change, it should remain taht time period.
<@Tiy> [23:34] <SocioPath> Will there be a way to place money/gem in the world as decoration? For example: like stacks of platinum/diamonds in a vault-type area.
<@Tiy> You can craft blocks from some of the rarer materials for decoration, if you want a house built entirely of gold, you can do that
<@Blue> Who knows, perhaps someday you can CRAFT a pile of gems, and place it like you can other decorations
<@Tiy> Maybe the Nurse and the Dryad will move in
<@Tiy>

<@Blue> Ive had a house of gold before. lol
<@NameUser> My golden brikc house is so shiny :3
<@NameUser> *brick
<@Tiy> [23:34] <Sparky2> Blue, will terraria be available for pre purchase
<@Blue> At this time we have no information on the possibility of pre-orders.
<@Tiy> We'll have more info on exactly how it's coming to steam very soon though, stay tuned on that
<@Tiy> [23:35] <Ash> What additions of biomes/mobs are thinking off adding next?
<@Blue> Snow.
<@Blue> Ice
<@Blue> Thats the next desired to be added.
<@Blue> May come after release in the first update.
<@Tiy> [23:37] <Paul> will there be any way to disable the death penalty?
<@Tiy> We plan to have the death penalty be configurable
<@Blue> At this time, the penatly is defaulted, you can not turn it off, to prevent Easy Gameplay to obtain items wihtout difficulty
<@Blue> but in the future it will be server controled
<@Tiy> [23:39] <Lazure> do you intend on adding any features to better represent females? either through female sprites, female pain sound, or a way to 'hide helmet' when wearing one so the hairstyle is at least always visible?
<@Blue> Characters of one penatly type will most likely be coded to only work in worlds of the same penatly type
<@Tiy> There are already a bunch of sprites in game that allow you to make female characters, it's something we definitely want to support.
<@Blue> The female pain sound is in the works now
<@Blue> I remind him every day to add it. lol
<@Tiy> [23:41] <NeonJ> Does the enchanted boomerang retrieve dropped items?
<@Blue> and hide helmet is on the list
<@Tiy> It doesn't at the moment, but it does have some other magical properties
<@Blue> no it does not retrieve items
<@Tiy> [23:41] <andydark> How do either of you feel about the...passionate...fanbase?
<@Tiy> I love you all
<@Tiy> [23:42] <BagofPeas> Are you planning to include anything similar to minecarts? I love building transportation networks of some sort
.<@Blue> Minecarts are not neccisarily high on our list, be we do plan on elevators.
<@Tiy> [23:42] <IAmADog> Approximately what % of the games artwork has been replaced since the developers LP series?
<@Blue> hm. of NPCs, and Player sprites. 100%
<@Tiy> Difficult to give a percentage, but I've been working night and day for a fair while now to get as much crammed in as I can. All the NPCs, player sprites, armors, and a lot more have been replaced
<@Blue> of enemies... 30%?
<@Blue> of world tiles. not many.
<@Blue> if any.
<@Tiy> [23:43] <KartProwler> You seem to be mentioning 'Relases date' quite a bit. Does this mean you have one set now?
<@Blue> We have no specific date yet, we need to hash out the time it will take to incorperate Steamworks.
<@Tiy> [23:44] <LordNLptp> Will there be team captains who can approve or disapprove team joins/leaves?
<@Blue> This is a possibility when game modes are added ^
<@Blue> for now, its pvp as youve seen it in the LPs
<@Tiy> The game has huge PVP potential, it's incredibly fun, and the way you can alter the world really lends itself to players building their own arenas and CTF environments
<@Tiy> so you'll see a lot of focus on that later on
<@Tiy> [23:46] <BiggsMcB> How often can we expect updates? Can you give us a general idea?
<@Blue> CTF is deff something I want in on myself :p
<@Tiy> Yeah CTF in terraria is incredible
<@Blue> perhaps, once a week, or every other week
<@Blue> depending on the items being added
<@Blue> and the time it will take to add them
<+QuestionBot> [23:55] <Cloakedboltz> "How do I mine for fish?"
<+QuestionBot> wut?
<@Tiy> Err..
<@Blue> Fish have not been added. but someday may be
<@Tiy> [23:50] <Jelencholy> Can I move in to blue's golden house? It sounds chill.
<@Tiy> There's not much room
<@Blue> lol. That was on an older server. It no longer exists.
<@Tiy> [23:47] <Magicnel> has there been thought of a class system (posibly one will lose mana slower, one will hit a little harder etc)
<@Blue> My homes are usually small as well. I keep things simple
<@Blue> Im more of a bridge builder in my Terraria contructions
<@Tiy> At the moment there are no plans for Classes, we'd like to keep character progression item based
<@Blue> Classes are baed entirely on what gear you are wearing
<@Blue> want to bea caster, wear mana regen gear
<@Blue> etc
<@Tiy> [23:49] <DevilDraco> Some people consider the death penalty to not be harsh enough, saying that money is essentially worthless based on what they saw in the LP's. Is there more you can spend your money on later in the game to make avoiding death to save money worthwhile?
<@Tiy> The death penalty can be pretty damn harsh, Money has a lot of uses in Terraria, and losing your stash hurts

<@Blue> We plan on making money have its equal worth to gameplay.
<@Blue> and many items are only obtainable through means of purchase
<@Tiy> that said, along with configurable death penalties I plan to bug Redigit to add a Hardcore mode, in which your character will be deleted when you die
<@Tiy> Think Roguelike!
<@Blue> When/if guards are added, we may impliment needing to pay them to keep them guarding your home
<@Tiy> [23:52] <MDSDude3> will there more hair styles?
<@Blue> you think hes kidding, but hes not, he actually suggested that.
<@Blue> lol
<@Blue> There are already about 14 hair styles
<@Tiy> There are already a lot more hairstyles since the LPs, I'll add a whole bunch more too
<@Tiy> Afro, Mohawk and Emo are already in there
<@Blue> thats 11 more than the LPs youve seen offered
<@Blue> and so is Dwarflike and bald
<@Tiy> [23:51] <Maxtone> Do you think it would be a good idea to have a Gambling NPC? For games of chance and excitement
<@Tiy> Sounds fun
<@Tiy> [23:57] <Aavri> will there be a way to set up a capture the flag game on a server?
<@Blue> Right now, no. But as we;ve said before CTF is one of the first modes we plan to add
<@Tiy> Game modes and expanded PVP is something we're looking into. There are ways you can set it up already, given that everyone agrees on how to play, but we'd like to make it more streamlined
<@Tiy> [23:51] <Tomcattomato> Does the death penalty come into effect if you are killed in PvP combat?
<@Tiy> Nope not at the moment, but again, there will be configuration options for the death penalty down the line
<@Blue> No, not at this time, but we are finding it can be exploited so we are looking into things
<@Tiy> [23:52] <Kregoth> Are you going to plan on making a demo for terraria for those who may be unsure of purchasing the game?
<@Blue> At this time, there is no answer we can give to that question.
<@Tiy> [23:52] <Vincero> How will future added biome's change the world you are playing on? Will the world be reset or will it simple be added at the far left, top, bottom or right?
<@Blue> You would need to create a new world to see the biome added to the world
<@Blue> most game updates will have things that require a new world. and/or DONT require a new world
<@Blue> You would need to create a new world to see the biome added to the world
<@Tiy> [23:54] <Epicsheik|xXx> Why does blue's voice make my belly tickle :/
<@Blue> Because my voice is infused with Butterflies and Candy :p
<@Tiy> [23:57] <Bloodstorm> If possible for me to ask another...Will we be seeing any new ores in the near future, perhaps more difficult to aquire each time

<@Tiy> There are ores that haven't been featured so far, and they're definitely one of the things we're planning to add in updates
<@Tiy> [23:58] <MarioFTW> What are some of the weapons being added for the launch? :3
<@Blue> Colbalt armor is one of the newest additions, and of course, makes me the most happy, seeing that its blue, so ore to craft it will go in too.
<@Tiy> [00:00] <Pariah> Have you adopted the philosophy quality over quantity? I don't want to see all these items added in without new gameplay or new challenges to obtain them and they maintain their usefulness.
<@Blue> We are adding items to math the locations you find them
<@Aavri> math?
<@Blue> this means their usefulness will also be based on the difficulty of the areayou obtained them
<@Blue> Match*
<@Blue> lol
<@Tiy> Great question, we've tried to make obtaining every one of these items just as fun as using it, we never just throw items into the game, we know that item hunting is a huge part of the gameplay and to facilitate that they have to be well hidden

<@Tiy> Often new items require multiple other items to obtain
<@Tiy> [00:00] <kelpo> are you done with the release version so you only need to implement steamworks or do you plan to add more stuff until release ?
<@Blue> Steamworks is Redigits main focus, but depending on his speed of adding it, he will most liekly clean up bugs as well as add some new things to add polish to the release version
<@Tiy> In the time we've got before release we will continue polishing the game and making sure we get the balance exxxaccttly right, we're not sitting still
<@Tiy> 00:00] <LordNLptp> Building on the CTF vein, is there a way to flag each 'built' tile in the word with a 'owned by team: none/red/yel/grn/blue' and 'breakable by team: none/red/yel/grn/blue'? this could be used by server admins etc to severely reduce griefing if the players are not allowed to join teams without approval, i'd think...
<@Blue> adding flags to each tile would add a number of bytes per tyle to the games required bandwidth
<@Blue> this would make it dificult to impliment sucha system
<@Tiy> As part of the game mode additions we will look at ways of defining team spawn points (decorative banners was one suggestion) and there will be team specific objects
<@Tiy> [00:01] <Opirian> Will there be a way to prevent a NPC from moving into a house without removing furnishings?
<@Tiy> So antisocial
<@Blue> I need to get back to work, Ill have to head off now.
<@Blue> Thanks for the questions all. Ill return again
<@Tiy> I've got 4 questions left, I'll answer those before I run
<@Blue> go ahead and unmute
<@Blue> k
<@Tiy> [00:03] <Jelencholy> Can my character be purple skinned, or any other color in the visible light spectrum?
<@Tiy> there are a fair range of colours, nothing too.. obnoxious, but some are far from healthy looking
<@Tiy> [00:03] <Kyar> Will there be more non-action oriented stuff added? Things like managing your "town" and farming?
<@Tiy> This is something we've been discussing, and again it's something we'd like to add. There are already a bunch of things to do in the game that don't require a sword

<@Tiy> last one!
<@Tiy> [00:04] <Sparky2> Are you planning to add more bosses to the game? for example: Slime king!
<@Tiy> We definitely have plans for more bosses, some of which are quite fleshed out. As for the slimes, I'm sure at some point you'll get to solve the mystery of their production
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