Obike Wrote:@ whoever mentioned 147 being the magic number, that's for 4th job... he's not even 2nd job and you're giving him 4th job advice? =P 2nd jobbers need like 75 for their 3rd job advance, and 3rd job needs like 129 to train to 4th job... I'm not checking who said what so sorry if I'm being ambiguous, whoever mentioned they had 13x acc and can hit everything as a 4th jobber, that's great. Try training at Crimson Guardian or solo pap's 2nd form, you'll wish you had 147 x] It's not definitively required, but it helps in many cases. Also, for an end-game Hero, you'll actually want around 165 for the content that's in the game now. 165 however, does include buffs/pots/etc. so really 145 + bless could do it. 165's for monsters like cornian and horntail.
More level based...
1-18: none
19-25: 18
26-35: 43 (2nd job advance is 43 acc - other than that, you only need 25 or so) - I've generally done this with dex gloves + pigbook/pumpkin spear on dexless warriors
35-50: 55 (easy, you get mastery these levels)
50-60: 72
60-80: 80 - note this is to train on Voodoos, 3rd job advance is 76 acc
80-95: 103, 115
95-120: 125
120+: 135, 139, 147, 165...
In the 3rd job range, high acc earlier gives you more options but rarely faster training. If you're not quite at these acc amounts, you can just hang around the previous area for a little longer.
As Crimson Guardians (resist all) and Papulatus's 2nd form (neutral + flying) are not things I ever fight, my Paladin does not ever need 147 acc :/ I can equip it though if I ever had to for some reason. I just stay with 135 acc on training gear because I don't train on elemental resistant monsters.

