2011-05-10, 02:08 AM
Blizzard =/= Nexon.
Blizzard has a history of stability and reliability. They have a few games they focus on, and a huge customer base. Everything they put out requires either up-front payment or monthly payment (or both), and they know when their customers want to play their games, they will pay the $$. They put a lot of time and programming effort into their games and updates because they are focused on customers returning month after month. Programs are completed and released in America, resulting in no translation issues or other crossover troubles.
Nexon has an erratic history. They produce a wide variety of games. They do not know whether or not their next customer will result in revenue. They release a lot of rapid-fire content updates and events, hoping to lure customers in to buying their product (Nexon Cash). They do not necessarily expect customer loyalty; they are looking for impulse buyers, or people who want the newest and biggest and best, and want it now, and don't care about the cost. Often, this means poor programming on releases because they want it out ASAP to keep the community engaged. (Also, their content is designed in Korea and translated over...this can be problematic in and of itself.)
Nexon realizes that their company model only works if they can wow people with their updates. They've experienced massive growth recently, and I feel like their content updates have been more rapid than ever. There will be natural hiccups, but the average player (I'm sorry, but SP.N doesn't exactly represent the average mapler) isn't going to mind these as long as they can have Super Premium Fabulous Miracle Cubes and Super Duper Fantastic Awesome Premium Meso Sacks.
Blizzard has a history of stability and reliability. They have a few games they focus on, and a huge customer base. Everything they put out requires either up-front payment or monthly payment (or both), and they know when their customers want to play their games, they will pay the $$. They put a lot of time and programming effort into their games and updates because they are focused on customers returning month after month. Programs are completed and released in America, resulting in no translation issues or other crossover troubles.
Nexon has an erratic history. They produce a wide variety of games. They do not know whether or not their next customer will result in revenue. They release a lot of rapid-fire content updates and events, hoping to lure customers in to buying their product (Nexon Cash). They do not necessarily expect customer loyalty; they are looking for impulse buyers, or people who want the newest and biggest and best, and want it now, and don't care about the cost. Often, this means poor programming on releases because they want it out ASAP to keep the community engaged. (Also, their content is designed in Korea and translated over...this can be problematic in and of itself.)
Nexon realizes that their company model only works if they can wow people with their updates. They've experienced massive growth recently, and I feel like their content updates have been more rapid than ever. There will be natural hiccups, but the average player (I'm sorry, but SP.N doesn't exactly represent the average mapler) isn't going to mind these as long as they can have Super Premium Fabulous Miracle Cubes and Super Duper Fantastic Awesome Premium Meso Sacks.

