2011-05-08, 05:40 AM
Jungle Amumu ---> Unkillable Amumu
Early game, things looked bad for us. It looked like we might lose. I had a horrible start, notably making a gank that I highly regret.
Mid game, teamfights weren't looking good for us. We won some, but we lost some. Then when we were around Baron checking, we decided to pull a quick one and so we got Baron. We pushed them a little bit since we were still the underdogs, and didn't want to go too far.
Late game, things started turning around. We started winning the teamfights. We got Baron twice more, and pushed. We got their towers, and inhibitors. We took out all of their base turrets and inhibitors at one point (except the Nexus turrets). Everything was good for us at that point. Though it took us with the Baron buff the 3rd time around to finish them off.
(One lame late-game highlight: After tanking and having <100 HP left, I go back to mid and started recalling. Then Twitch sneaks up on me and instagibs me. I was pissed. Then he steps on a Teemo shroom, and he himself got killed. Had to say "Karma hurts, eh?" because that was just too funny to pass up)
And of course, the nearly hour-long game allowed me to get my full build; I became a solid, well-rounded tank. Even before I got Guardian Angel, I was pretty much unkillable; I could take in lots of damage while taking out the priority targets (ex: Twitch).
In case you were wondering: 330+ Armor, 230+ MR at the conclusion of the match. 70%+ damage reduction ftw! It was pretty funny to see the enemy Ashe, or Twitch, popping only <100 damage on me per hit at most.


![[Image: LoL57.png]](http://i150.photobucket.com/albums/s105/WillDaSnail/LoL57.png)